Skyrim Special Edition

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geNgis

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N9is

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32 comments

  1. abelyo
    abelyo
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    • 12 kudos
    Man, thanks a lot for this mod. Made the museum actually looks pleasant to visit now. lol
  2. bbeenexus
    bbeenexus
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    • 3 kudos
    yes ,that is what a huge great museum should be! 
    the vanilla is too ugly actually
  3. Mysticwarrior
    Mysticwarrior
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    • 1 kudos
    Hi, thanks for this mod!
    How would I go about replacing all the tile floors with the wooden ones? I also find the leafy pattern to be way too much for me, I'd also like to swap those over to the wooden ones used on other walls. Any assistance would be much appreciated. 
    1. N9is
      N9is
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      Open the relevant mesh (provided with mod) in NIFSkope
      Click on the surface you'd like to change, this will select the relevant trishape in the left box
      Open the drop menus for that trishape as much as possible
      In the lowest menu you'll find the texture list for the trishapes
      Change the textures to anything you want
    2. Mysticwarrior
      Mysticwarrior
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      • 1 kudos
      Thanks so much for the instructions! 
  4. megablackk1d
    megablackk1d
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    • 16 kudos
    Thank you for this mod, and update! I got it working correctly.
  5. Rekees99
    Rekees99
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    Hey, so I have no idea what's causing this issue, but the Hall of Secrets doesn't have walls or a ceiling.... Please help?
    1. SpeedFreak1972
      SpeedFreak1972
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      Have the same issue, however the blue palace version works for some reason fine
    2. jfjb2005
      jfjb2005
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      Happens to me when removing this mod to reset museum ; many empty spaces looking into the sky... also in the safehouse ; dunno what happens, even after LOOT-WryeBash rebuilt + Fallrim cleaning.

      Edit : Solved by redoing DynDOLOD ; I know it has nothing to do with interiors but it's created, textures and all, based on entire load order. I had forgotten running it after installing Extravagant -- list mods by installation dates -- but not after uninstalling said mod.
      Test 1st : uncheck DynDOLOD.esp -- last on load order -- run game, check museum, that'll give you the clue.
    3. Brhody1993
      Brhody1993
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      My apologies for this comment, but I have no idea what LOOT-WryeBash or DynDOLOD is. Would you please explain? My hall of secrets has no walls or ceiling and I am unsure of what to do to fix it.
    4. SeranasSexyFeet
      SeranasSexyFeet
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      I'm only missing the top half of my walls but everything else is fine. I'm not using DynDOLOD nor an ENB. Anyone have an idea on what's going on?
  6. berryweather
    berryweather
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    -mistake
  7. FafnirEtherion
    FafnirEtherion
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    I think this doesn't work well with LUX's patch. Looks like the architectural changes of this mod also override the lighting changes of LUX.

    I don't know if that can be fixed 
  8. Lowie1771
    Lowie1771
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    Hi, love the mod and is sorely needed for the DBM! I was wondering if you could make a texture/mesh replacer version (no ESP) because I have a ton of patches installed already and it doesn't play well with this unfortunately. But even the simplest things like just replacing the floor and ceiling textures/meshes would go a long, long way. Thanks again and look forward to any other mods you release!
    1. N9is
      N9is
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      I was considering making a pluginless version of this but ran into "issues" when modifying the very first cells.

      The floors inside the museum are in fact vanilla floors (and not ones naturally touched by Extravagant Solitude) so the mod needs the plugin to change the floor statics into different ones (ones that either Extravagant Solitude changes or adds, depending on version)

      All the plugins in the mod are ESLs/ESP-FEs as to take minimum toll on the load order. If you are running VR where these are not an option, I'm afraid there is not really a solution unless you want to see extravagant textures in places where they were never designed to be at.
    2. Lowie1771
      Lowie1771
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      Ah, I understand. I would be happy to test a pluginless version of it for you if you do consider making one. My playthrough is strongly centered around the DBM so I don't particularly care about seeing extravagant textures in some vanilla locations!
  9. Gundaroes
    Gundaroes
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    Would you be willing to make patches for the Interesting NPCs room, and the Vigilant/Unslaad room?

    https://www.nexusmods.com/skyrimspecialedition/mods/39834
    https://www.nexusmods.com/skyrimspecialedition/mods/56647
    1. N9is
      N9is
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      A patch for the Interesting NPCs room has been added in the latest version.

      Vigilant room I feel works fine with the base version, the stone walls blend a bit better once you gain the relevant quest displays.

      I currently have no intentions of patches for unofficial displays so Unslaad is either completely shelved or not to be expected in the near future.
  10. DirkLasermaster
    DirkLasermaster
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    Hi, I'm trying out the Blue Palace Only version. I have all the required mods installed. And there are no floors in the entryway when you first walk in the door. The textures are being applied to the walls, and there is a floor in the Hall of Heroes. But like I said, the floor is totally gone in the entryway between the front door and the Hall of Heroes.

    ETA: Reinstalled this mod and it was fine, so I dunno. The museum looks amazing, though.