THIS MOD WAS MADE AND DESIGNED FOR LEGACY V5. I CANNOT GUARANTEE IT WILL WORK WITHOUT ISSUES ON V6. I am not planning on updating this anywhere in the near future. If anyone wants to upload a version for v6, they have my full support without asking.
Just wanted to thank you for this mod! I've used it as a base to work on further customizing my museum in the color scheme I wanted, and that would not have been possible without this as a jumping off point. I'm still not quite done, but t's really made the whole place feel much more comfortable, and fit more what I have always wanted the museum to be! So yeah, thanks!
Thank you so much! I've been working on putting together a mod to release of my retex. I've gotten all the relevant permissions, and am currently working on learning what I need to to adapt it to V6 as well. Hopefully I'll be ready to release it relatively soon!
Still working on it, but making progress. I'm having to learn a lot of new things, on top of rebuilding my mod list from scratch, as I now have a drive that can really handle what I'm throwing at it. I'm sorry it's taking so long!
Update: So, I'm going to be exclusively working on this mod, but it will take me a while. I'm going to be going through all the V6 textures and making sure that any inconsistencies in filenames are found and changed, and redoing my recolors in both original LOTD resolution and 4K. Additionally, I'm going to be trying to make sure everything is as streamlined and compatible as possible, with only textures and as few meshes with changed texture paths as possible, for maximum compatibility with any further updates to LOTD that don't rename files entirely. I also want to offer this original mod for anyone that likes the original Extravagant Legacy look, updated to V6, and I would ideally like to make a version with even more minimal changes for a good halfway point between original LOTD and EL. But mainly wanted to post this to let anyone interested know that I'm actively working on it, and hope to have a release by the middle of summer!
11 April 2025, 5:46AMUpdate: So, I'm going to be exclusively working on this mod, but it will take me a while. I'm going to be going through all the V6 textures and making sure that any inconsistencies in filenames are found and changed, and redoing my recolors in both original LOTD resolution and 4K. Additionally, I'm going to be trying to make sure everything is as streamlined and compatible as possible, with only textures and as few meshes with changed texture paths as possible, for maximum compatibility with any further updates to LOTD that don't rename files entirely. I also want to offer this original mod for anyone that likes the original Extravagant Legacy look, updated to V6, and I would ideally like to make a version with even more minimal changes for a good halfway point between original LOTD and EL. But mainly wanted to post this to let anyone interested know that I'm actively working on it, and hope to have a release by the middle of summer!
Looking forward to its release. Keep up the great work that you do, and are doing.
Will this be updated for v6? I checked around and its mostly fine but theres one or two floor textures flickering, and behind the aquarium theres some textures out of place.
Tested with LOTD v6. Most of the areas still work but the added souvenir shop has no door for access and a wall, along with the ceiling will need to be adjusted to match the decor. In addition, the added stairs in the safehouse to get to the explorer's guild has no floor opening. A few weird floor flickers areas and ivy coming through floor in a few areas with the lotd green option.
Hi, thanks for this mod! How would I go about replacing all the tile floors with the wooden ones? I also find the leafy pattern to be way too much for me, I'd also like to swap those over to the wooden ones used on other walls. Any assistance would be much appreciated.
Open the relevant mesh (provided with mod) in NIFSkope Click on the surface you'd like to change, this will select the relevant trishape in the left box Open the drop menus for that trishape as much as possible In the lowest menu you'll find the texture list for the trishapes Change the textures to anything you want
Happens to me when removing this mod to reset museum ; many empty spaces looking into the sky... also in the safehouse ; dunno what happens, even after LOOT-WryeBash rebuilt + Fallrim cleaning.
Edit : Solved by redoing DynDOLOD ; I know it has nothing to do with interiors but it's created, textures and all, based on entire load order. I had forgotten running it after installing Extravagant -- list mods by installation dates -- but not after uninstalling said mod. Test 1st : uncheck DynDOLOD.esp -- last on load order -- run game, check museum, that'll give you the clue.
My apologies for this comment, but I have no idea what LOOT-WryeBash or DynDOLOD is. Would you please explain? My hall of secrets has no walls or ceiling and I am unsure of what to do to fix it.
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I am not planning on updating this anywhere in the near future. If anyone wants to upload a version for v6, they have my full support without asking.
Jasmyr
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Looking forward to its release. Keep up the great work that you do, and are doing.
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11 April 2025, 5:46AMUpdate: So, I'm going to be exclusively working on this mod, but it will take me a while. I'm going to be going through all the V6 textures and making sure that any inconsistencies in filenames are found and changed, and redoing my recolors in both original LOTD resolution and 4K. Additionally, I'm going to be trying to make sure everything is as streamlined and compatible as possible, with only textures and as few meshes with changed texture paths as possible, for maximum compatibility with any further updates to LOTD that don't rename files entirely. I also want to offer this original mod for anyone that likes the original Extravagant Legacy look, updated to V6, and I would ideally like to make a version with even more minimal changes for a good halfway point between original LOTD and EL. But mainly wanted to post this to let anyone interested know that I'm actively working on it, and hope to have a release by the middle of summer!the vanilla is too ugly actually
How would I go about replacing all the tile floors with the wooden ones? I also find the leafy pattern to be way too much for me, I'd also like to swap those over to the wooden ones used on other walls. Any assistance would be much appreciated.
Click on the surface you'd like to change, this will select the relevant trishape in the left box
Open the drop menus for that trishape as much as possible
In the lowest menu you'll find the texture list for the trishapes
Change the textures to anything you want
Edit : Solved by redoing DynDOLOD ; I know it has nothing to do with interiors but it's created, textures and all, based on entire load order. I had forgotten running it after installing Extravagant -- list mods by installation dates -- but not after uninstalling said mod.
Test 1st : uncheck DynDOLOD.esp -- last on load order -- run game, check museum, that'll give you the clue.