Hi, thanks for this mod! How would I go about replacing all the tile floors with the wooden ones? I also find the leafy pattern to be way too much for me, I'd also like to swap those over to the wooden ones used on other walls. Any assistance would be much appreciated.
Open the relevant mesh (provided with mod) in NIFSkope Click on the surface you'd like to change, this will select the relevant trishape in the left box Open the drop menus for that trishape as much as possible In the lowest menu you'll find the texture list for the trishapes Change the textures to anything you want
Happens to me when removing this mod to reset museum ; many empty spaces looking into the sky... also in the safehouse ; dunno what happens, even after LOOT-WryeBash rebuilt + Fallrim cleaning.
Edit : Solved by redoing DynDOLOD ; I know it has nothing to do with interiors but it's created, textures and all, based on entire load order. I had forgotten running it after installing Extravagant -- list mods by installation dates -- but not after uninstalling said mod. Test 1st : uncheck DynDOLOD.esp -- last on load order -- run game, check museum, that'll give you the clue.
My apologies for this comment, but I have no idea what LOOT-WryeBash or DynDOLOD is. Would you please explain? My hall of secrets has no walls or ceiling and I am unsure of what to do to fix it.
Hi, love the mod and is sorely needed for the DBM! I was wondering if you could make a texture/mesh replacer version (no ESP) because I have a ton of patches installed already and it doesn't play well with this unfortunately. But even the simplest things like just replacing the floor and ceiling textures/meshes would go a long, long way. Thanks again and look forward to any other mods you release!
I was considering making a pluginless version of this but ran into "issues" when modifying the very first cells.
The floors inside the museum are in fact vanilla floors (and not ones naturally touched by Extravagant Solitude) so the mod needs the plugin to change the floor statics into different ones (ones that either Extravagant Solitude changes or adds, depending on version)
All the plugins in the mod are ESLs/ESP-FEs as to take minimum toll on the load order. If you are running VR where these are not an option, I'm afraid there is not really a solution unless you want to see extravagant textures in places where they were never designed to be at.
Ah, I understand. I would be happy to test a pluginless version of it for you if you do consider making one. My playthrough is strongly centered around the DBM so I don't particularly care about seeing extravagant textures in some vanilla locations!
Hi, I'm trying out the Blue Palace Only version. I have all the required mods installed. And there are no floors in the entryway when you first walk in the door. The textures are being applied to the walls, and there is a floor in the Hall of Heroes. But like I said, the floor is totally gone in the entryway between the front door and the Hall of Heroes.
ETA: Reinstalled this mod and it was fine, so I dunno. The museum looks amazing, though.
32 comments
the vanilla is too ugly actually
How would I go about replacing all the tile floors with the wooden ones? I also find the leafy pattern to be way too much for me, I'd also like to swap those over to the wooden ones used on other walls. Any assistance would be much appreciated.
Click on the surface you'd like to change, this will select the relevant trishape in the left box
Open the drop menus for that trishape as much as possible
In the lowest menu you'll find the texture list for the trishapes
Change the textures to anything you want
Edit : Solved by redoing DynDOLOD ; I know it has nothing to do with interiors but it's created, textures and all, based on entire load order. I had forgotten running it after installing Extravagant -- list mods by installation dates -- but not after uninstalling said mod.
Test 1st : uncheck DynDOLOD.esp -- last on load order -- run game, check museum, that'll give you the clue.
I don't know if that can be fixed
The floors inside the museum are in fact vanilla floors (and not ones naturally touched by Extravagant Solitude) so the mod needs the plugin to change the floor statics into different ones (ones that either Extravagant Solitude changes or adds, depending on version)
All the plugins in the mod are ESLs/ESP-FEs as to take minimum toll on the load order. If you are running VR where these are not an option, I'm afraid there is not really a solution unless you want to see extravagant textures in places where they were never designed to be at.
https://www.nexusmods.com/skyrimspecialedition/mods/39834
https://www.nexusmods.com/skyrimspecialedition/mods/56647
Vigilant room I feel works fine with the base version, the stone walls blend a bit better once you gain the relevant quest displays.
I currently have no intentions of patches for unofficial displays so Unslaad is either completely shelved or not to be expected in the near future.
ETA: Reinstalled this mod and it was fine, so I dunno. The museum looks amazing, though.