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foxott

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foxott

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Modified meshes and textures for "Otters SE" or "Otters - (Animal Series Pt.10) SE".
> AI-upscaled diffuse and normal textures; From 1024x512px to 4096x2048px.
> Emissive property of teeth/tongue mesh reduced from 2.5 to 0.1.

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Otters SE/Otters - (Animal Series Pt.10) SE adds a lot of otter-y goodness to a playthrough of Skyrim, but has a couple small nagging issues that I couldn't find a public fix for on Nexus...

First thing I changed were the otter's diffuse and normal textures. I have absolutely nothing against the originals, but compared to the high-res junk I already have for other creatures and tons of other stuff, it made the little fellows look out of place. The original textures are 1024 by 512 pixels -- which do look just fine alongside vanilla assets -- and these new upscaled ones are 4096 by 2048 pixels. Upscaling was handled by a very lazy session in Topaz Gigapixel AI, and the resulting final textures were also run through Cathedral Assets Optimizer (with mipmap generation enabled) to ensure proper compatibility. The "new" textures don't look absolutely stunning or anything like that, but they should be a notable improvement.

The second thing I noticed a little bit later, was that the emissive value for the otter's teeth and tongue mesh were set pretty high. Normally this would not be an issue, lots of things in vanilla Skyrim have emissive properties. But using an ENB can make a lot of those emissives glow unnaturally, especially during the game's night time. My poor otters looked like they'd been playing with radium. I didn't remove the glow entirely, since that would make the mesh too dark, but it has been heavily reduced (from a value of 2.5 to 0.1) with a brief poke at the mesh with NifSkope.

Should be compatible with anything that does not overwrite or change the paths of the meshes and textures for Otters SE.
Compatible with Quieter and Ambient Otters for Otters SE.
Compatible with Skinwalker21's official author port of Otters - (Animal Series Pt.10) SE.