I agree that the vigilant summons can be quite powerful but I hate losing them entirely. Would it be possible instead to change them from learnable skill books to one time use scrolls? That way you'd still get a very powerful helper when you need it, but only one time =D.
Any chance you could remove (or maybe just relocate) the Anatomancer? Personally I really don't like how that mf is just sitting in the Riften Ratways ruining the Thieves Guild questline. Maybe do something about Orlando as well? Thankyou!
I really liked what you did with the item rebalances. The pacify freeze effect on Jyggalag's sword was really spot on. Would love to see more item reworks from you. Vigilant's unique armors could definitely use some more love.
Thanks a lot! I'm glad you liked it! I want to give the armors from Vigilant some 'set bonus' when having them equipped at the same time, but I'm actually really busy right now.
I think i found a small bug. Synthesis tells me there is an error with your rewards plugin. At zzzCHSpiderStingPerk it expects a function parameter float of 5 but got a spell instead. I have no idea what this means but it stops the patcher to end.
What synthesis patcher are you using that needs to scan through perks? That perk is only attached to a weapon (Whisperer's Rapier) and makes you drain stamina and magicka from targets on power attacks. That perk actually needs a spell parameter, not a function parameter, because there is no function to call
Currently I'm very busy, whenever I have time I will update the changelog. However, I have updated the description page. Everything you see in the description is in the mod.
Hello, just wanted to let you know that as of current version the enchantment for the Golden Ring of Jhunal is unfinished. We can see in-game the descriptions "work in progress" style of the magic effects (things like "I gave a cloak spell to the player") and the description of the ring's perk was not corrected (you changed the multiplier for the target's level from 2 to 1.25 but forgot to write that down).
The enchantment is not unfinished. It is finished and works as it should. I may have, however, forgotten to hide some perks and mgefs that shouldn't appear in the UI, and maybe update the enchantment description as well.
Those descriptions aren't 'work in progress' style. They pretty much describe, though rudimentarily, what those effects are doing, and should only be useful to modders who actually know what they mean, if they want to make something simmilar to what I did.
This effect in particular is based on the 'Elemental Conflux' perk effect from Vokrii (btw many thanks to Enai for the original idea). It works by giving the wearer of the ring a cloak effect (hence that description, that shouldn't be visible anyways) that tags all NPCs that have the MagicInfluence keyword who then tag the wearer of the ring back, healing them.
I had the idea of making it so that the bosses could be summoned in the form of a lesser power/shout, making it so that they can only be used once every day. The idea with this was that it ideally wouldnt make it so that in Wintersun, Stendarr would be pissed if I asked Pelinal for help, but I could never get that far.
Actually that is my plan for Belharza's Army (Pelinal, Morihaus, Varla), but with a little twist, and you would need to grab an item after dealing with Belharza (which would be nice since Belharza is kind of 'hidden') to be able to summon Belharza's Army. It would be like the Call of Valor shout.
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Synthesis tells me there is an error with your rewards plugin.
At zzzCHSpiderStingPerk it expects a function parameter float of 5 but got a spell instead.
I have no idea what this means but it stops the patcher to end.
Could you post some details about the "nerfed rewards" that came with the recent update?
Thank you
Those descriptions aren't 'work in progress' style. They pretty much describe, though rudimentarily, what those effects are doing, and should only be useful to modders who actually know what they mean, if they want to make something simmilar to what I did.
This effect in particular is based on the 'Elemental Conflux' perk effect from Vokrii (btw many thanks to Enai for the original idea). It works by giving the wearer of the ring a cloak effect (hence that description, that shouldn't be visible anyways) that tags all NPCs that have the MagicInfluence keyword who then tag the wearer of the ring back, healing them.