Skyrim Special Edition

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Simdrew1993

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Simdrew1993

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  1. Simdrew1993
    Simdrew1993
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    Ok, I'm super nervous. Publishing my Voice Pack, many parts of it I actually voice acted myself which I've not seen anyone attempt that yet, and then the rest using Eleven Labs cloning my own voice so you will get lots of real Voice Talent here as well, it's all mixed together so even I no longer know which is me and which is AI.

    I'm super excited to present to you my Ganondorf Voice pack, this is a voice that has widely been used in Zelda animations, most notably by RwanLink who made Ganondorf Dragmire 2, and Hyrule Downfall, throughout my Voice Over journey it's been a very popular voice by thousands of people on YouTube and now I'm sharing it with the world so many can play Skyrim with my deep yet warm as a fire burning voice.. Perfect for stories!


    Feel free to make requests for voice patches if you'd like. And please Endorse and Track if you enjoyed my mod!
    Also screenshots and videos welcome.



    Here's a showcase of my Voice in Action below: 




    1. pmech
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      Hey there! Good job!

      I'm not interested in using a Zelda/evil character voice for my own game, but I wanted to provide some feedback in case it's helpful, as it's been a few weeks and none of your downloaders have commented yet. I'm not asking or expecting you to make any changes :)

      You have a nice voice with good intonation, and it's clear you've put a lot of effort into this voice pack. I did notice a couple of things that were jarring to me in the introductory video:
          1. In the first scene, the PC's voice is echoing when the NPC's voice is (seemingly) not. I thought maybe there was a reverb effect on this voice pack, but the echoing disappeared in later scenes. Maybe it's the bass in the voice just echoing indoors more noticeably than the child's voice? In any case, if the voices are being handled differently by the audio engine, I expect that's outside your control.
          2. A number of the other voice packs available right now seem to run quiet and need a patch/plugin to boost their volume. On the contrary, this voice seems to run "hot": in the conversation with Aela the Huntress, I felt that the PC's voice was a little louder than was comfortable when, at the same volume setting, Aela's voice was perhaps a little too quiet. I think it's partly volume and partly bass? I'm using a fairly bass-neutral set of Sennheiser headphones, so I don't think my equipment is exaggerating the bass more than any other non-studio monitor cans would.

      ¯\_(ツ)_/¯      If no one else feels that way, I'd be happy to delete my comment.

      Again, good work, and good luck!
    2. Simdrew1993
      Simdrew1993
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      Hey there, thank you!

      And thanks for commenting. Your feedback is duly noted. I haven't noticed any issues or loudness on my end though if anyone else reports that as well I'll look into it. 

      1. The echo you hear is actually a common issue with most voice packs in general when inside interiors, where DBVO itself is applying extra reverb to the player voice. There may be settings to tone that down though in the MCM menu, not sure, but that's not something I can really control. 

      2. Hmm, I'm not sure. From my experience, I haven't noticed it being louder than other npc's. It could be, although I'm not sure.I tried to normalize then compress all the volume actually so all the files should more quiet and actually be around the same level as the npc's. This again could be a slider setting in DBVO making it sound louder, or maybe because my voice has alot of bass to it it lol which makes it sound louder, or Youtube distorting the quality, also if you play in first person it's gonna sound alot louder as well, so I'm really not sure.    


      Thank you! Much appreciated.
  2. Tetsune
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    his eyes make him look like ed sheeran cosplaying ganondorf rather than actual ganondorf lm a o