My Discord server is live, feel free to join and ask questions, look for help with modding or just talk.
I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules. I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
For anyone really wanting that "decaying back to nature" vibe for their Markarth, pair Skurkbro's amazing texture pack with GGUnit's Markarth Mossy AF as well as his Markarth Outskirts. You WON'T regret it.
This is an absolute banger of a Markarth pack! After going back-and-forth between it and Stony AF, I'm settling on Skurkbro because I just can't get enough of your amazing stonework in this mod. It gives Markarth an incredible ancient but also warm feeling. Totally unique.
I just cannot seem to get this to work for me. every time I enable complex parallax materials the metal seems to turn dark brown or wood like. tried doing everything i could to make it work with the complex materials option but it seems to only work when it is disabled
hmm haven't yet but using the silent horizons 2 enb which is pretty popular so it would be a bit odd if I'm the first to have this issue. ill try something else to see if it works
ahh i see, do you know one that for sure works? dont want to find another and have the same issue. TBH its not too bad without complex material so maybe ill keep it as is
Good morning. Love the overall look of the mod (I also use many of your other textures) but I seem to have an issue with this one. The Dwemer ruins rooftops look like shiny gold when I am far away but when I get closer, I see a drastic change to Dark Rust color. The issue disappears when I deactivate Complex Material in my ENB (the rooftops remain Shiny Gold, which I dont mind) Any Ideas?
This happens because of ENB, Complex material has a rendering distance "limitation" (probably to save GPU power) and i'm not sure if you can change it or not. The base textures are very bright compared to vanilla, else they would look very dark. I'm going to fix this in a future update
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I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules.
I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
Will this work?
When can we expect an update for all you amazing retexture?
Thanks!
Thank you all so much for your help, I managed it myself. I found the patch. Here is the link if anyone else has encountered the same problem.
Thank you for this and all of your work.
please O_O
p.s.
It took time.. but I finally get into liking also the dungeon part. The metal parts look so cool also!
Here is an example
https://imgur.com/a/LNbNDzj
This happens because of ENB, Complex material has a rendering distance "limitation" (probably to save GPU power) and i'm not sure if you can change it or not. The base textures are very bright compared to vanilla, else they would look very dark. I'm going to fix this in a future update
EDIT
It could also be dynamic cubemaps
If you use it with enb you got only issues