File information

Last updated

Original upload

Created by

Skurkbro

Uploaded by

Skurkbro

Virus scan

Some manually verified files

109 comments

  1. Skurkbro
    Skurkbro
    • premium
    • 521 kudos
    Locked
    Sticky
    My Discord server is live, feel free to join and ask questions, look for help with modding or just talk.

    I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules. 
    I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
  2. Valxistrax
    Valxistrax
    • member
    • 1 kudos
    Think you would ever upload a file without the complex material on dwemer metals, you know cuz some have issues with it?
  3. MagickaAddict
    MagickaAddict
    • premium
    • 6 kudos
    I dont have ENB and use Community Shaders. 
    Will this work?
    1. Tolisapos
      Tolisapos
      • supporter
      • 0 kudos
      +1
  4. goat9988
    goat9988
    • member
    • 3 kudos
    Hello,

    When can we expect an update for all you amazing retexture?

    Thanks!
  5. filiota
    filiota
    • member
    • 2 kudos
    Anyone else have a problem with the Silver-Blood Inn and Treasury House doors being black?

    Thank you all so much for your help, I managed it myself. I found the patch. Here is the link if anyone else has encountered the same problem.
  6. sukeban
    sukeban
    • supporter
    • 26 kudos
    For anyone really wanting that "decaying back to nature" vibe for their Markarth, pair Skurkbro's amazing texture pack with GGUnit's Markarth Mossy AF as well as his Markarth Outskirts. You WON'T regret it.
  7. sukeban
    sukeban
    • supporter
    • 26 kudos
    This is an absolute banger of a Markarth pack! After going back-and-forth between it and Stony AF, I'm settling on Skurkbro because I just can't get enough of your amazing stonework in this mod. It gives Markarth an incredible ancient but also warm feeling. Totally unique.

    Thank you for this and all of your work.
  8. Tenz81
    Tenz81
    • member
    • 24 kudos
    I still didn't find peace. Any chance to get the ruin (dungeon and indoor) part with the same (similar) textures of Markarth city outdoor? 
    please O_O

    p.s.
    It took time.. but I finally get into liking also the dungeon part. The metal parts look so cool also!
  9. Darkdragondemon
    Darkdragondemon
    • member
    • 0 kudos
    I just cannot seem to get this to work for me. every time I enable complex parallax materials the metal seems to turn dark brown or wood like. tried doing everything i could to make it work with the complex materials option but it seems to only work when it is disabled
    1. Skurkbro
      Skurkbro
      • premium
      • 521 kudos
      Did you try a different ENB preset?
    2. Darkdragondemon
      Darkdragondemon
      • member
      • 0 kudos
      hmm haven't yet but using the silent horizons 2 enb which is pretty popular so it would be a bit odd if I'm the first to have this issue. ill try something else to see if it works
    3. Skurkbro
      Skurkbro
      • premium
      • 521 kudos
      Some presets will not work well with complex material because it uses data from environment tab which all enb presets do differently.
    4. Darkdragondemon
      Darkdragondemon
      • member
      • 0 kudos
      ahh i see, do you know one that for sure works? dont want to find another and have the same issue. TBH its not too bad without complex material so maybe ill keep it as is 
  10. SirRumple
    SirRumple
    • premium
    • 430 kudos
    Good morning. Love the overall look of the mod (I also use many of your other textures) but I seem to have an issue with this one. The Dwemer ruins rooftops look like shiny gold when I am far away but when I get closer, I see a drastic change to Dark Rust color. The issue disappears when I deactivate Complex Material in my ENB (the rooftops remain Shiny Gold, which I dont mind) Any Ideas?

    Here is an example
    https://imgur.com/a/LNbNDzj
    1. Skurkbro
      Skurkbro
      • premium
      • 521 kudos
      Hi!

      This happens because of ENB, Complex material has a rendering distance "limitation" (probably to save GPU power) and i'm not sure if you can change it or not. The base textures are very bright compared to vanilla, else they would look very dark. I'm going to fix this in a future update

      EDIT
      It could also be dynamic cubemaps
    2. SirRumple
      SirRumple
      • premium
      • 430 kudos
      Glad to know I'm not crazy yet. I will just keep the complex Materials disabled for now then. Thanks
  11. nebulous235
    nebulous235
    • supporter
    • 6 kudos
    Will this work with SSE Parallax Shader Fix?
    1. blackopsflyer
      blackopsflyer
      • supporter
      • 2 kudos
      I don't think so.  Might want to stick to the AIO.
    2. LarthIste
      LarthIste
      • premium
      • 26 kudos
      This mod is outdated, enbserie already integrate it natively

      If you use it with enb you got only issues