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This is a retexture mod covering Markarth and Dwemer Ruins with ENB's latest feature (Complex Material) which basically renders POM (Parallax Occlusion Mapping) , Environmental (cubemap) and metallic / glossiness on the same mesh. This will bring Skyrim a lot closer to the nextgen we're all trying to mod our game into.
It's important that you let my mod overwrite anything, else the changes won't take effect and will alter from its intended look. My textures were specifically designed with these mesh changes in mind. Main files are already patched and compatible with most mesh fixing mods that touches markarth, light flickering fixes and lighting mod meshes are included so just let my mod overwrite LUX, ELFX ect.. You should however let mods that adds/alters shaders (Majestic Mountains ect) overwrite my mod to avoid blue-hued meshes.
If you have downloaded the Architecture part of my main mod "SRP", just let this overwrite it completely since it has newly reworked textures and mesh fixes.
This mod is considered open permission, which means you are allowed to port this over to old-rim, make patches and/or use my textures as a modders resource. I however want you to make contact with me first if you plan to upload it on another site or monetize.
Be sure to check out my other convenient mod-patches or my retexture project.
Thank You for download my mod. If You like my work, You should consider becoming a member on my Patreon page or sending a Paypal donation. All money I make goes back into making better mods.