of course arthmoor thinks it's unnecessary (he has a bad habit of not admitting mistakes for a while he refused to acknowledge the fact that tempering the Ebony Blade wasn't a bug) he's also a bit terse with users at times but from what i've seen most of those times are justified
Hello, I've installed this patch but it doesn't fix the problem I'm having with this quest, the origin of which I can't identify. Even after killing all the spriggans in the cave, the quest doesn't end, Valdr keeps telling me to be on my guard and I'm forced to use the "setstage dunMossMotherQST 50" command to finally finish this quest. Someone else must have the same problem. Maybe it's Mihail Monsters - old gods of the hunt, where one of the creatures is still present in the cave at the start of the quest. Thank you in advance for your answer.
I used ApplyMagicEffectEx and he used OnHitEx. So how this would work is that, his implementation will only activate OnHit, so Valdr wouldn't immediately get healed (to advance the quest) if you somehow have a healing aura on approach. As a side effect, you cannot use Healing Aura (or similar spells) to heal him to advance the quest. This is all just theory though, and not much tests.
Anyway, the quest will not actually break if he is suddenly healed before speaking to him. For example, using Healing Hands on him at a distance will make him thank you first and continue on. Its up to you on what you feel is the best way to do this.
From what I understand, you only need one of them, they accomplish more or less the same thing, but in different ways. I chose OnMagicEffectApply Replacer as that seems to fix more things than just the Valdr quest. Read the description and discussions for both mods and pick one according to your own preference.
I deleted my mod, but for my education I would like to understand what is the problem with OnItemAdded? After the quest, you won't be able to talk to or give him anything... Especially it's not OnMagicEffectApply at all, which is triggered by all magical cloak and the like. And your script will not work in the middle of the game, if you are in the same cell (OnLoad) as Valdr, you are need to leave and reload the cell, or enter in interior.
You're right about that chance of not working, although it can happen only when installing this mod and the player is in the same cell as Valdr when they load back. I guess, I'll add that in the instructions.
You shouldn't have to delete. Yeah, there is really no way for anyone to give items to Valdr, normally. I'm a 'better safe than sorry' type of guy. Something out there will end up adding items to Valdr one way or another. Might as well account for that.
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Version 2.0
This version is an extension and is not required. You can keep on using Version 1.0.
Makes it so Valdr will "drink" the potion you gave him. (Idea from this)
I don't know why folks keep saying Arth will take this down, I've found 99% of those rumors to be BS.
I even asked him, he was fine with it but thinks it is unnecessary.
I've installed this patch but it doesn't fix the problem I'm having with this quest, the origin of which I can't identify. Even after killing all the spriggans in the cave, the quest doesn't end, Valdr keeps telling me to be on my guard and I'm forced to use the "setstage dunMossMotherQST 50" command to finally finish this quest. Someone else must have the same problem. Maybe it's Mihail Monsters - old gods of the hunt, where one of the creatures is still present in the cave at the start of the quest. Thank you in advance for your answer.
Anyway, the quest will not actually break if he is suddenly healed before speaking to him. For example, using Healing Hands on him at a distance will make him thank you first and continue on. Its up to you on what you feel is the best way to do this.
But if I'm wrong, please feel free to correct me.
You shouldn't have to delete. Yeah, there is really no way for anyone to give items to Valdr, normally.
I'm a 'better safe than sorry' type of guy. Something out there will end up adding items to Valdr one way or another.
Might as well account for that.
They hate it when somebody tried to fix their mod but an optimized version shouldn't be a problem and it is mainly just an optimized script anyway.