Skyrim Special Edition
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  1. igotnousername
    igotnousername
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    Note: USSEP 4.2.7 may have fixed this but I have no idea. See for yourself if it does.


    Version 2.0
    This version is an extension and is not required. You can keep on using Version 1.0.

    Makes it so Valdr will "drink" the potion you gave him. (Idea from this)
  2. Xaliber13
    Xaliber13
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    This edits the same file as OnMagicEffectApply Replacer. Which one I should prioritize?
    1. SirCromy
      SirCromy
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      Read the changelog for that mod.
    2. Xaliber13
      Xaliber13
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      Didn't cross my mind to check changelog. Got an answer in that mod page too. Thanks.
  3. RouNeo
    RouNeo
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    So, is this still needed? Thank you for your mods! :)
    1. Metafizzx
      Metafizzx
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      Yes, this mod is still needed, and yes, it still works. Tested with Adamant and Mysticism on 1130.
    2. SirCromy
      SirCromy
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      If you are using OnMagicEffectApply Replacer, no.
  4. HazakTheMad
    HazakTheMad
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    Nice mod, will be in my loadorders for a while.
    I don't know why folks keep saying Arth will take this down, I've found 99% of those rumors to be BS.


    I even asked him, he was fine with it but thinks it is unnecessary.
    1. zhongjiedong
      zhongjiedong
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      It's not like we have years of precedent to go on
    2. igotnousername
      igotnousername
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      I'm just joking around with the change of name. Poking fun of the rumors.
    3. Motenator
      Motenator
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      Arth *puke*
    4. Ausarq23
      Ausarq23
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      of course arthmoor thinks it's unnecessary (he has a bad habit of not admitting mistakes for a while he refused to acknowledge the fact that tempering the Ebony Blade wasn't a bug) he's also a bit terse with users at times but from what i've seen most of those times are justified
  5. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    I've installed this patch but it doesn't fix the problem I'm having with this quest, the origin of which I can't identify. Even after killing all the spriggans in the cave, the quest doesn't end, Valdr keeps telling me to be on my guard and I'm forced to use the "setstage dunMossMotherQST 50" command to finally finish this quest. Someone else must have the same problem. Maybe it's Mihail Monsters - old gods of the hunt, where one of the creatures is still present in the cave at the start of the quest. Thank you in advance for your answer.
  6. Zinrio666
    Zinrio666
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    Is this mod safe to use on version 1.6.640 on Steam ?
    1. Mercury71
      Mercury71
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      Yes
  7. Murvel3000
    Murvel3000
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    Thanks for this, but how is it different than the script in OnMagicEffectApply Replacer?
    1. igotnousername
      igotnousername
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      I used ApplyMagicEffectEx and he used OnHitEx. So how this would work is that, his implementation will only activate OnHit, so Valdr wouldn't immediately get healed (to advance the quest) if you somehow have a healing aura on approach. As a side effect, you cannot use Healing Aura (or similar spells) to heal him to advance the quest. This is all just theory though, and not much tests.

      Anyway, the quest will not actually break if he is suddenly healed before speaking to him. For example, using Healing Hands on him at a distance will make him thank you first and continue on. Its up to you on what you feel is the best way to do this.
    2. ZuluGrayXD
      ZuluGrayXD
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      So should i put this mod below OnMagicEffectApply Replacer?
    3. Murvel3000
      Murvel3000
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      From what I understand, you only need one of them, they accomplish more or less the same thing, but in different ways. I chose OnMagicEffectApply Replacer as that seems to fix more things than just the Valdr quest. Read the description and discussions for both mods and pick one according to your own preference.

      But if I'm wrong, please feel free to correct me.
    4. deleted74338003
      deleted74338003
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      So can they both be used or do we have to pick and choose?
  8. Dimom
    Dimom
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    I deleted my mod, but for my education I would like to understand what is the problem with OnItemAdded? After the quest, you won't be able to talk to or give him anything... Especially it's not OnMagicEffectApply at all, which is triggered by all magical cloak and the like. And your script will not work in the middle of the game, if you are in the same cell (OnLoad) as Valdr, you are need to leave and reload the cell, or enter in interior.
    1. igotnousername
      igotnousername
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      You're right about that chance of not working, although it can happen only when installing this mod and the player is in the same cell as Valdr when they load back. I guess, I'll add that in the instructions.

      You shouldn't have to delete. Yeah, there is really no way for anyone to give items to Valdr, normally.
      I'm a 'better safe than sorry' type of guy. Something out there will end up adding items to Valdr one way or another.
      Might as well account for that.
    2. Dimom
      Dimom
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      Why breed the same thing. You and I have achieved our goal. It's OK.
  9. Fushigirsu77
    Fushigirsu77
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    Is this safe to add midgame? Apparently Vanilla Scripting Enhancements was not, and therefore I have to wait for my next playthrough for that one.
    1. igotnousername
      igotnousername
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      Yep, I do these mods while in the middle of my game. Works just as fine.
  10. CowLmao
    CowLmao
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    You should probably rename this and remove one requirement before an unnamed dark brotherhood hooded lizard takes it down.
    1. igotnousername
      igotnousername
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      After some thinking about this, I decided to remove the word 'Fixed'.

      They hate it when somebody tried to fix their mod but an optimized version shouldn't be a problem and it is mainly just an optimized script anyway.
  11. Wolflady500
    Wolflady500
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    Gonna download this before the USSEP team gets pissy
    1. waeq17
      waeq17
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      This is what passed through my head too.