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Dylbill

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dylbill

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47 comments

  1. Dakhma96
    Dakhma96
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    • 4 kudos
    For some reason the mod reports that Dybills is not active but I do have it.
    1. keypuncher
      keypuncher
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      • 15 kudos
      I am having the same issue.  Immediately after starting a new game, I get a popup that says:

      Console Tweaks Error: Couldn't create Event Listener Object.  Make sure Dylbill's Papyrus Functions is installed.

      Dylbill's Papyrus Functions 7.4 is installed.

      I am using no.Esp.
    2. Atahan4536
      Atahan4536
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      did you solve the issue ? I have the same problem. :(
    3. dylbill
      dylbill
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      If this happens it means the script failed to create the event listener object. The most likely cause of this is that Dylbill's Papyrus Functions isn't installed or is out of date. It could also be that script overloading happened (too many script functions running at once). Try to saving your game and loading that save, the script will attempt to create the event listener object again.
  2. KillerHell
    KillerHell
    • member
    • 15 kudos
    Do any of you know if there's another mod or so that shows "Mod Origin"?
    I would use this mod, but I keep getting random crashes.
    1. More Informative Console  shows you what the last mod to change whatever you click on.
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  4. phileaschen
    phileaschen
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    Clicking on an object in the console window, is it possible to support occlusion planes objects? Or objects such as markers?
  5. skuldure
    skuldure
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    • 2 kudos
    Hmmm I can't get the mod to display base id and any other extra information besides the reference. Although it omits the term ref id and any other terms. Is there a setting or another extra command I have to set up in order to see the extra information? I used the player. aps consoletweaks to apply the mod but it still doesn't display extra information.
  6. QlH9ovVcxCwEx9S4
    QlH9ovVcxCwEx9S4
    • member
    • 7 kudos
    Note that this mod will work on LE. If installing this on LE, install the LE versions of the above mods, except for my mod Dylbill's Papyrus
    Functions. The only version of that is on SE and it's fine to install on LE.
    The description page also lists the Address Library mod as one of its requirements, which, AFAIK, remains to be SE-only.
    Will this mod work on LE without that particular mod? Thanks in advance!
    1. dylbill
      dylbill
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      Hey, yes this mod will work on LE but some features won't work. Namely copy and paste from clipboard, and the new console commands: 
      AddAndUnlockAllShouts
      SetBookRead
      SetAllBooksRead

      Everything else will work though. If installing on LE, after installing my mod Dylbill's Papyrus Functions, delete the DbSkseFunctions.dll found in Data/SKSE/Plugins.
  7. mrnexu
    mrnexu
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    Conflicted with something, a font mod maybe? Nothing but squares instead of letters in my console.

    Great concept, I will check back later
    1. dylbill
      dylbill
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      Hmmm yeah not sure what would cause that. Probably a font mod.
  8. MrPwner01
    MrPwner01
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    Copy paste doesn't work for me, if i CTRL+V it just paste "undefined"
    Any help?
    1. Odin46
      Odin46
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      Same.
    2. kingmiamikdn
      kingmiamikdn
      • supporter
      • 4 kudos
      Someone who can help, please respond. This is so annoying as pasting was the reason I got this mod
    3. BenjaminRaspel
      BenjaminRaspel
      • supporter
      • 5 kudos
      Same for me. dylbill any ideas?
    4. dylbill
      dylbill
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      Hello, you need to highlight a line first. To highlight a line, hold left ctrl and use scroll wheel or page up / down. 

      After a line is highlighted, press Ctrl  F to paste the form ID (if one is found) or Ctrl  V to paste the entire line.
    5. BenjaminRaspel
      BenjaminRaspel
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      • 5 kudos
      Is it possible to paste text from external sources?
    6. QuinoaFalafel
      QuinoaFalafel
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      • 0 kudos
      This mod doesn't let you paste from an external source. The way it was worded, I'm pretty sure it just allows you to copy and paste existing console commands (like in your command history).

      However, I did find a comment on a different mod that had a solution. This is what they posted:

      "I have used AutoHotkey for years, download and install AHK.
      This script can insert clipboard text into Skyrim console. No copy only paste.

      ;------------------------------------------------------------
      ;----- Skyrim Special Edition
      ;------------------------------------------------------------


      #IfWinActive ahk_class Skyrim Special Edition
      ;#IfWinActive ahk_exe SkyrimSE.exe

      ^v::                    ; CTRL+V insert clipboard text
      SetKeyDelay, 0, 25        ; Default 25
      Loop, parse, clipboard, `n, `r
      {
          Send, %A_LoopField%
          Sleep 200
      }
      RETURN
      #IfWinActive

      AHK is useful in other games and programs too."

      Basically, install AutoHotkey, Right click on your desktop > New > AutoHotkey Script, paste that text into it, save, then run it. You'll have to re-run the script if you restart your computer, but it works like a charm for pasting text into the console. It doesn't require this mod, but I still use this for the other features.
  9. CurlyPlays
    CurlyPlays
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    I'm not hating at all, just curious. Why did you make this mod when more informative console does this exactly? Or am I misunderstanding something? 
    1. dylbill
      dylbill
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      This mod has a key feature which More Informative Console is missing, and that is to save console data to Json file. It helps me as a mod author, because a lot of times when making a mod, I'll have to quit the game, change something in a script, then load the game again, and testing a feature will often times require a console command. With this mod, console data is saved to Json file when you close the console menu, and loaded from the file when you load your game. So, I can quit the game, change something, then load it again and press the up arrow to get my command history, and the same object will be set as the console reference. 
    2. Vyzerythe
      Vyzerythe
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      Are we losing any functionality by using this over More Informative Console?
    3. dylbill
      dylbill
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      Hey, yes. This mod doesn't display all the extra info that More Informative Console does (like actor values.) It just displays Name, RefID, BaseId, Type and the mod it's from.
    4. darksynth0
      darksynth0
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      Do you think you want to make either compatible version or make use of all MIC features here?
      Got so used to MIC but I also love all your work xD
    5. dylbill
      dylbill
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      Hey, sorry no can do, MIC permissions aren't open, which would mean I would have to basically re-create it from scratch, which I'm not motivated to do as this mod does what I need it to. I personally don't need all the extra info MIC provides. Permissions for this mod are open though so if someone else wants to use these assets they are welcome to.
    6. darksynth0
      darksynth0
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      • 40 kudos
      gotcha!

      all good man!
    7. Fuzzlesz
      Fuzzlesz
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      • 438 kudos
      According to the Github, the code for MIC is MIT.
  10. deleted19113164
    deleted19113164
    • account closed
    • 4 kudos
    Thank you so much for this! Could you please make a patch for 21:9 screens? The highlight doesn't go across the full screen.
    1. dylbill
      dylbill
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      No problem :) I just uploaded a new version, made the line highlighter wider. See if it works?
    2. deleted19113164
      deleted19113164
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      • 4 kudos
      Yes, it works. Thank you :)
    3. dylbill
      dylbill
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      No problem :)