Skyrim Special Edition
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Itikar

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Itikar7

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A simple landscape texture swap to remove overgrown grass areas in Bruma due to grass mods. Even Cathedral Landscapes is affected by this rather heavily.

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It seems that in several parts of Bruma city the texture LSnowRocks01wGrass is used, especially around cobblestone road landscape textures. In vanilla the result is that along with these cobblestones there are some minor grasses that are barely noticeable.

If you use a grass mod, however, even the otherwise unintrusive Cathedral Landscapes, this makes a huge amount of grass grow within Bruma marketplace, where people normally walk and do business. This of course makes no sense, is ugly and is greatly disruptive of any immersion.

Some of the suggested solutions to this issues were to restore vanilla grass to LSnowRocks01wGrass, which affected that landscape texture -everywhere- not just in Bruma. Obviously this did not sit right with me, so as a newbie modder I began to dig, and mess with the Creation Kit. After a few unsuccessful attempts there I resolved to use xEdit instead to achieve a more surgical result, while still using my CK experience as a direction.

What I did was simply to check in the affected cells where LSnowRocks01wGrass was used and simply swap it for the closest degrassified thing, that is LSnowRocks01. And this got rid of the most glaring issues with grass there. A little grass still remains in some areas in the city, and it will likely be overgrown, but after checking with vanilla grass, this was a design decision already with vanilla grass, so I decided to leave it there, and to try to be as close as possible to the original design from Beyond Skyrim Bruma.

The fix only affects the few select cells in Bruma city that had overgrown grass on roads and cobblestone. In particular the marketplace, the roads near the cathedral and the area around the smelter were affected. Now they have no grass, on the rocky parts, but this is the closest compromise to the original design that I could achieve.

Landscape fixes for grass mods will not fix anything here, because it works only for main Skyrim worldspace to my understanding. I checked their generic grass fixer and it does not affect LSnowRocks01wGrass, logically because that landscape texture is supposed to have grass after all. In general, you need this as long as you have a grass mod, although I have tested this with Cathedral Landscapes full version, which is the mod used in the screenshots. The best way to understand whether you can benefit from this fix is to go to Bruma and check. Use coc CyrBrumaExterior01 and then go visit the marketplace and see whether you have sceneries like the ones in the screenshot. If you do, this mod will distribute a healthy dose of Imperial discipline to the seditious Nord weeds, putting them back in check.

I hope this fix will make the experience of Bruma more pleasant for other players as it did for me.

Important Note: any mod that changes the landscape record of those affected cells will cancel the effect of the mod in the respective cells. I doubt there are many mods of that kind for Bruma, or any mod of that kind for that matter, but in any case t should still be relatively easy to forward any change with xEdit.