im looking for a good cubemap to go with my toussaint armor mod. The problem is the whole armor uses one cubemap so certain parts looks super shiny when other parts needs a different kind of shine. I wish I could make certain parts of a armor not use the main cubemap.... Maybe I could in nifskope or something but I dont feel like it
I literally learned how shaders work last night, so forgive me if this is a stupid question. But before I make a mod with this, I wanted to check that my idea is even possible.
So my question is -- is it possible to change the way Skyrim blends normals? I want to make a super reflective sword, but I somehow get the feeling that it's not possible in this engine.
Poorly! LOL. I set FOV to 90, took an image facing north/east/south/west so I got a roughly perfect 180 coverage making sure the landmarks lined up loosely, then fixed the edges in Photoshop since they didn't have to be perfect.
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Reflections on models in game, normally of the area you are in to fake realistic reflections.
So my question is -- is it possible to change the way Skyrim blends normals? I want to make a super reflective sword, but I somehow get the feeling that it's not possible in this engine.
Thank you so much : )
I tried converting them myself, but I..yeah, let's not go there.
Thank you very much for sharing these.