Works but no bullets after changing @CAST in .ini, but power attack doesn't work, no bullets are coming out. Weapon must be crafted at a staff encanter.
You need to add a line of code. ------- [ZeroScale] ;Regular Shot $ZeroScaleShootR01 = @CAST|0X1F21|AkatoshSkill_ZeroScale.esp|1|1|0|0|0|0|0|0|2|2 ;The following string is added $ZeroScaleShootL01 = @CAST|0X1F21|AkatoshSkill_ZeroScale.esp|1|1|0|0|0|0|0|0|0|2|2
English is not good, here is the translation. Because I really like this weapon, I've had some problems with the front module after several revisions and upgrades that prevented me from firing bullets. My own solution is to change @CASTLEFT and @CASTRIGHT to @CAST in the ZeroScale.ini file discussed below (if there are the same @CASTRIGHT and @CASTLEFT calling the same SPELL (e.g. 0x1F21), I just change it to one @CAST). For those who want to use it, I may not be right, but it works for me at the moment!
Starting out by saying that this mod (and 3 other weapon+animations) are really great to have. That being said, does anybody know how to increase the damage of the projectile/bullets? I went into SSEdit to adjust values but it seems I only increased the physical damage output of the weapon (Power attacks, physical hits with guns) I wanted to increase the damage output because they seem to be literal pea shooters with explosive effects. Edit/Update: I've learned that it scales with your destruction (possibly)
https://drive.google.com/file/d/1GfPObMamXUZBydh9XK4H74TilIJ4-sFh/view?usp=sharing ZeroScale.ini Not all bullets fire correctly, but if you don't mind, please
Love this mod! All animations are working correctly and the same for the effects. However, I'm experiencing frequent hard crashes (I have to reset PC) not sure what's going on. Would appreciated if you looked into it. I will uninstall for now but looking forward to starting a gunslinger build.
Sorry for the machine translation. I was using version 1.1.3 and the motion worked but the bullets did not fire correctly. I replaced @CASTRIGHT and @CASTLEFT with @CAST in ZeroScale.ini and it works now.
89 comments
-------
[ZeroScale]
;Regular Shot
$ZeroScaleShootR01 = @CAST|0X1F21|AkatoshSkill_ZeroScale.esp|1|1|0|0|0|0|0|0|2|2
;The following string is added
$ZeroScaleShootL01 = @CAST|0X1F21|AkatoshSkill_ZeroScale.esp|1|1|0|0|0|0|0|0|0|2|2
Because I really like this weapon, I've had some problems with the front module after several revisions and upgrades that prevented me from firing bullets.
My own solution is to change @CASTLEFT and @CASTRIGHT to @CAST in the ZeroScale.ini file discussed below (if there are the same @CASTRIGHT and @CASTLEFT calling the same SPELL (e.g. 0x1F21), I just change it to one @CAST).
For those who want to use it, I may not be right, but it works for me at the moment!
Edit/Update: I've learned that it scales with your destruction (possibly)
ZeroScale.ini
Not all bullets fire correctly, but if you don't mind, please
@ CASTRIGHT、@CASTLEFT、@CASTを追加しながらゲーム内に確認しています。
I was using version 1.1.3 and the motion worked but the bullets did not fire correctly.
I replaced @CASTRIGHT and @CASTLEFT with @CAST in ZeroScale.ini and it works now.
あと、Animation Limit Crash Fix SSEのDLLのファイルをSkyrim Special Edition\Data\Pluginsに入れてみました遊んでいます。。試してみてください
以上です。