Nice. I use this for "Fus - Ro" stagger animation on OAR. Would have been great if the animation duration was configurable. For some this doesn't work for draugrs. Must be a simple explanation, but ATM IDK what are the requirements. Good mod.
so this is cool and ive been using it for a while..but ive noticed if i get knocked over, i can still swing whatever weapon i have in hand...seems odd but it works i gues
really cool mod, a new permanent in the list for sure. for anyone having issues getting this to work, if you're using the DAR version and Precision, that might be the cause. Disable and re-enable Hit Impulse in Precision MCM, then both functionalities should work, at least that fixed it for me. also of course update and launch Nemesis. however I could not get the animation from the video to work. regardless, endorsed!
If others could get it to work then you should be able to as well. Check if there's anything overriding stagger animations. DAR is pretty simple as if there are other stagger animations (1hm_staggerbacklarge.hkx etc.) in _CustomConditions that belong to a folder with a higher number than this mod's number (766067, 766068), that one will override this mod's animations.
the fact of the matter is that I don’t have mods to overwrite 766067 and 766068 but the mod still refuses to work, DAR reinstalled and OAR reinstalled does not help
Been using this but have noticed that when I stagger over NPC's a lot of the time they will get up but not equip weapon again and even start sliding about...
Using OAR... I have also Nemesis and run that... (not that should make much difference).
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Would this still be needed?
Reverse compatible means the newer framework OAR would work with the mods made for the older framework DAR.
Using OAR...
I have also Nemesis and run that... (not that should make much difference).