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  1. NordwarUA
    NordwarUA
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    So, I was waiting for users to find possible bugs of this modification. In version 2.0.2 I fixed the speed of the ax, the names of the cloaks, in the main version I removed the recipes and added all the items from the mod to the shops of blacksmiths or merchants, and also fixed the shield of Solitude.

    But Mr. Xtudo made these fixes and optional patches much faster than I did, for which I am grateful.

    As it turns out, there are many mods that edit or add new guards. That's why you need to make patches. But for this it is necessary to find all these modifications. Therefore, I ask you all, if you have problems with the fact that the old armor is displayed instead of the new one, do not be lazy to identify the conflicting modification by exclusion method. To test it you can disable all modifications, leave only this one and install an Alternative start, start a new game, open all locations on the map through the command "tmm 1" and run through all the cities and check. 
    If you have a lot of mods, disable a third or half and check, then disable the other half. In this way, the method of exclusion can find a conflicting mod and I will make a patch for it.
  2. alora8
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    is it compatible with guards armor replacer?
    1. Indominus113
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      +1 good question
    2. Djlegends
      Djlegends
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      +1 need answers pronto
    3. usaid12345
      usaid12345
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      +1 as well, I do believe that the Guard Armors Replacer the Lite version where it doesn't touch stormcloaks or imperials or jarls is compatible 
    4. NordwarUA
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      As you may have noticed, this modification changes the equipment of Windhelm's soldiers. Therefore, they will conflict. But in fact you can use both of them, just install in the launcher ESP of this modification below the ESP from GAR and as a result you will get on the soldiers of Windhelm armor from this modification, and on the soldiers of other cities - armor from GAR. I checked, it will work exactly like that.
  3. p3p4rdo
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    The stormcloak gloves dosent appear on npcs, same thing with the boots
  4. DovaPro2013
    DovaPro2013
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    Can I ask for the ID of the entire reservation?
  5. blacktemplar212
    blacktemplar212
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    Stormcloak archers wearing vanilla hide armor
    everyone else is fine except the archers is this normal or a bug?
  6. GreekIrish
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    Is there any way to disable cloaks?
  7. R0gueAssassin99
    R0gueAssassin99
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    I wanna start off by saying how amazing your work is: You made every hold have its own armor based off its prosperity, location and history but at the same time they all look related on account of them being of Nordic origin, this is a well-sculpted statue of a mod and I thank you for the work done. 

    Have you ever considered making neutral variants of these armors, as in no regional color or insignia present? Like it would imply that it was made by someone of that particular region and just sold, you could even occasionally see it on bandits in said region . It would also be really nice if you just like the armor but don’t want to dress like a guard. But again, great work
  8. JorgenJarleson
    JorgenJarleson
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    Can anyone tell me why the armor is purple on the Markarth soldiers?
  9. PaladinDanser
    PaladinDanser
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    There are some clipping issues with heads and some modded hairstyles. Might partially be because of the open eye feature in some of the "closed face" helmets. A completely closed version would probably fix it, given the meshes underneath are still rendered and a patch would need to be made for hairs. This would likely prevent future issues with hairs and beards at least for the ones with full face/head coverage.
  10. Kira974
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    bonjour ou bonsoir j'ai un problème avec l'armure d'officier sombrage elle est invisible. 
    1. anmacama
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      Tu as installé manuellement ou avec MO2? Si avec MO2, t'as cchéécké de potentiels conflits ou overwrites avec LOOT ou autres?
      Perso, c'est le dernier mod de ma modlist d'armures pour être sûr que rien ne le modifie. Est-ce que tu as d'autres replacer d'armures?

      Perso j'ai eu des soucis avec extension de capitales - Vendeaume qui ajoutait des gardes supplémentaires et utilisaient donc l'ancienne armure. Donc attention aussi avec tes mods qui peuvent rajouter des gardes.
  11. JayJeffJackson
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    as someone who likes drawing a bad picture occasionally, i wonder- how long did this take o.o
  12. UlfricsRevenge
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    It doesn't appear bug reports are being answered so I'm going to leave this report here in hopes that someone might see it, test it and, if their experience is the same as mine, see if it can be fixed. I would do it myself if I knew how. Then I would ask NordwarUA for permission to release a fix. Unfortunately I don't know how.

    The problem: With any of the one-handed swords from this mod equipped to the back using XP32 and animations generated by FNIS (I don't use Nemesis), the game suffers repeatable crashes. To test, equip the sword to the back and put a spell in your left hand. Draw the sword and spell. Then go into your menu and simply un-equip the spell. That's it.

    For me, this crashed the game every time. Another user on page three of the bugs section reports something very similar under the heading "CTD when using this mod". This person writes: "I am using hdt,cbpc,IED and bunch of animations stuff. When i was switching my weapons to spell (healing) on my both hands using hotkey from favourites menu i was experiencing CTD. I disable the mod and no
    more CTD." Unlike that user, I'm not using an extensive number of animation mods.