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File credits
Boris (ENB creator) johnskyrim (for the complex grass how-to guide) Bethesda (for the source textures) sheson (for willingness to accommodate complex grass in DynDOLOD 3)
Skyrim grasses do not have normal maps, but if they are created along with specular maps and added to a texture atlas, the game will utilize them so that ENB v0.473 or higher can leverage the new complex grass effects for ENB. This is a mod similar to other complex grass mods, but nobody has done vanilla grasses that I am aware of. The new normal and specular maps were created from the vanilla 1K and 2K source grass textures and formatted according to methods discussed in johnskyrim's guide on Nexus (presumably under direction of Boris, ENB creator).
DynDOLOD 3 is able to process complex grass textures, so these will be available as a resource for that mod if sheson chooses to incorporate them.
These grass replacers look exactly like vanilla grasses. The only difference is that these will allow ENB SubSurfaceScatteringAmount and FakeLights [COMPLEXGRASS] post-processing effects. Be sure to set EnableComplexGrass=true under [EFFECT] in enbseries.ini.