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345 comments

  1. CagedInRage
    CagedInRage
    • member
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    This is my code for hiding my backpack at all times but it unhides after every dialogue, can someone please help me

    {
      "armors": [
    {
    "hotKey": {
      "key": 208,
      "type": 0
    },
    "hide": {
      "whenEquipped": 0,
      "atHome": 0,
      "duringDialogue": 0
    },
    "unhide": {
      "duringCombat": -1,
      "onWeaponDraw": -1
    },
    "slots": [
      47
    ]
    }
      ],
      "weapons": [
    {
    "hotKey": {
      "key": 200,
      "type": -1
    },
    "hide": {
      "whenEquipped": 0,
      "atHome": 0,
      "duringDialogue": -1
    },
    "unhide": {
      "duringCombat": -1,
      "onWeaponDraw": 0
    },
    "slots": [
      38,
      41
    ]
    }
      ]
    }
    1. CagedInRage
      CagedInRage
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      ok nvm i fixed it im stupid lol
    2. 5iv
      5iv
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      • 119 kudos
      Okay, how'd you fix it?
      Edit: Set the dialogue toggle to -1 and that seems to work for me
  2. FahrezaDA
    FahrezaDA
    • member
    • 1 kudos
    for people who want to hide just the head gears, player only and will not show when in combat. 30, 31, 41, 42, and 43 is basically every headgear possible like ears, hairs, crowns, helmets, and hoods.

    {
      "armors": [
        {
          "hotKey": {
            "key": 0,
            "type": 0
          },
          "hide": {
            "whenEquipped": 0                
          },
          "unhide": {
            "duringCombat": -1,
            "onWeaponDraw": -1
          },
          "slots": [
            30,
            31,
            41,
            42,
            43
          ]
        }
      ],
      "weapons": [
        {
          "hotKey": {
            "key": 0,
            "type": -1
          },
          "hide": {
            "whenEquipped": -1,
            "atHome": -1,
            "duringDialogue": -1
          },
          "unhide": {
            "duringCombat": -1,
            "onWeaponDraw": -1
          },
          "slots": [
          ]
        }
      ]
    }
    1. CMILK
      CMILK
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      thx! i use it :D
    2. majoraexp
      majoraexp
      • supporter
      • 0 kudos
      Thank you so much, just the post i was looking for!
    3. guyguy29
      guyguy29
      • member
      • 0 kudos
      ty, bless you.
    4. ExRaKo
      ExRaKo
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      • 0 kudos
      thank you so much
    5. peregrine111
      peregrine111
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      • 19 kudos
      is it even possible to hide helmets WITHOUT BREAKING HAIR PHYSICS?

      Cause I feel like I've tried every mod on Nexus, and all either UNEQUIP the helmet (which is USELESS as you can do it with a fcking favorites menu), or break hair physics (like this mod)
    6. Fcknexusmods5
      Fcknexusmods5
      • member
      • 0 kudos
      Helmet Toggle 2 - SMP Hair Fix

      Works with this mod for me, helmet toggle and its insane dependency tree not needed.
    7. Drollboxer123
      Drollboxer123
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      which button should i use to hide helmets ?
    8. MaiqKachowski
      MaiqKachowski
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      How does the hotkey work exactly? Cos I keep trying the (up arrow) listed on the main page, as well as "0" including the 0 on my numpad, but nothing seems to actually toggle my helmet? 
    9. Arakami
      Arakami
      • member
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      I'm having the same problem that the other two lads are having: can't find the button to toggle the helmet.
    10. Arakami
      Arakami
      • member
      • 0 kudos
      Done think I found the solution. Here's what FahrezaDA posted, but with toggle set to down arrow:

      {
        "armors": [
          { 
            "hotKey": {
              "key": 208,
              "type": 2
            },
            "hide": {
              "whenEquipped": 0                
            },
            "unhide": {
              "duringCombat": -1,
              "onWeaponDraw": -1
            },
            "slots": [
              30,
              31,
              41,
              42,
              43
            ]
          }
        ],
        "weapons": [
          {
            "hotKey": {
              "key": 0,
              "type": -1
            },
            "hide": {
              "whenEquipped": -1,
              "atHome": -1,
              "duringDialogue": -1
            },
            "unhide": {
              "duringCombat": -1,
              "onWeaponDraw": -1
            },
            "slots": [
            ]
          }
        ]
      }
  3. GTAFYFE
    GTAFYFE
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    • 16 kudos
    Can someone please post the original settings for player only?

    I messed up the settings pretty bad now all my followers are bald lmao!

    nvm someone posted it under
  4. TanukiGE
    TanukiGE
    • member
    • 0 kudos
    Is there a way to configure the settings so that the wig is not hidden?
  5. Djull
    Djull
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    • 2 kudos
    The mod unhide all items when I ride a horse. Is this normal?
  6. celaenowg
    celaenowg
    • member
    • 0 kudos
    I kind of understood it.
    It will be shown or hidden when the specified condition is turned on or off.

    "onWeaponDraw" can be used in both "hide" and "unhide".
    On the "hide" side, when "Weapon Draw" is "true" the slot is hidden, and when "Weapon Draw" is "false" the slot is shown.
    Even if "Weapon Draw" is disabled (-1) on the "unhide" side, the slot will still be shown by the "toggle" function on the "hide" side.
    Since "onWeaponDraw" does not determine the type of weapon, the following code will hide the quiver when a two-handed sword is unsheathed, and show the quiver when a two-handed sword is sheathed.
          {
             "hotKey":{
                "key":0,
                "type":-1
             },
             "hide":{
                "whenEquipped":2,
                "atHome":-1,
                "duringDialogue":-1,
                "onWeaponDraw":2
             },
             "unhide":{
                "duringCombat":-1,
                "onWeaponDraw":-1
             },
             "slots":[41]
          }

    "duringDialogue" hides the slot when entering the dialog and shows it when exiting the dialog.
    1. celaenowg
      celaenowg
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      "onWeaponDraw" can be used with both "hide" and "unhide", but if both are specified, "hide" takes precedence.
      "atHome" only reacts to player home, not to inns.

      Because it handles events rather than monitoring the state, "onWeaponDraw" will not be processed even if "atHome" is processed when you leave the house.
      Similarly, if you equip a weapon inside the house, "atHome" will not be processed even if "onWeaponDraw" is processed.
      The process is "Toggle", so if the quiver was displayed in "atHome" when you left the house, the quiver will disappear in "onWeaponDraw" when you equipped the bow. (It looks like the process of "hide" is reversed.)
      Setting multiple conditions makes it easier for reversals to occur, so it is better to have fewer conditions.
  7. GrandADMCorgi
    GrandADMCorgi
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    • 3 kudos
    Is there a way to make it so it doesn't keep putting stuff in the overwrite folder of MO2 after each time I go in game.
  8. lescano91
    lescano91
    • member
    • 0 kudos
    I had problem where helmet would unhide after dialogue
    i disabled the "duringdialogue" option and this fixed issue
    looks like this

    {                                                                                                                                                                                                                            "armors": [                                                                                                                                                                                                           {                                                                                                                                                                                                                            "hotKey": {                                                                                                                                                                                                            "key": 208,                                                                                                                                                                                                          "type": 0                                                                                                                                                                                                            },                                                                                                                                                                                                                       "hide": {                                                             "whenEquipped": 2,        "atHome": 2,        "duringDialogue": -1      },      "unhide": {        "duringCombat": -1,        "onWeaponDraw": -1      },      "slots": [        30,        31,        41,        43      ]    }  ],
  9. darkball321
    darkball321
    • premium
    • 0 kudos
    I've downloaded sketchy files, made hash edits, Comfortable in SSEdit. But I need help with this mod.

    It came preinstalled in a modpack, and being a thief, having my helmet off 90% of the time is not correct.

    What would be the script to have the helmet on all the time, except if i toggle it off with the down arrow? 

    Thank you so much to anyone willing to respond to this:)
  10. Zdummy1
    Zdummy1
    • supporter
    • 3 kudos
    please somebody make a mod like this but with mcm menu, this is way to complicated especially if you are new.
    1. EiraSvero
      EiraSvero
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      • 11 kudos
      +1 (and I'm not new; I'm just modding challenged)

      EDIT:  Well, I've fought with it until I couldn't stand to look at it anymore.  I'd like to suggest that if an MCM isn't possible, maybe having a place were people can copy the different JSONs that people that understand this make (With an explanation for us challenged people in simple English i.e.  this toggles at this time, this is toggles at this time, press this to toggle manually.)  I'm challenged, but I can copy and paste.
    2. GernB3
      GernB3
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      • 0 kudos
      That was my thought: post a few JSON files generated by the community.
    3. marianito10
      marianito10
      • member
      • 2 kudos
      +1