One of the (probably soon to be recommended) mods in this performance guide
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Update 1.1: I added two Nordic burial urns and a dark elf urn(dlc) Update 1.2: Fixed the incorrect ruins chests and endtable paths Update 1.3: I added two apocrypha urns (vessel and pod) and a vale chest found inside paragon portals Update 2.0: Quest progression bug is fixed. Containers open automatically after lockpicking them like in vanilla.
Technical New method (2.0):
For each animation (open, close): NiControllerManager / NiControllerSequence / NiTransformData-> Stop Time = 0.002
For each animation, for all non-empty Keys entries with Time > 0 in Rotations, Translations, Scales: NiTransformInterpolator > XYZ Rotations > Keys > Keys -> Time = 0.001
Old method: I removed the branch "NiControllerManager" for every objects with NifSkope 2.0 dev6
My mod is a mesh replacer for all the containers of the game that has animations when opening them. It means that if you use mods that replaces their meshes, it will disable the effect of my mod on this/these objects.
Static Mesh Improvement Mod - SMIM: This mod adds a barrel animation. There is an option during installation to disable that change.