Skyrim Special Edition
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Skjiisa

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Skjiisa

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About this mod

Do you know how much time you’ve wasted watching doors open when playing Skyrim? I’m sure you don’t and I don’t either. But this mod will cut all of that out of your play session, saving you time and life.

Requirements
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Do you know how much time you’ve wasted watching doors open when playing Skyrim? I’m sure you don’t and I don’t either. But this mod will cut all of that out of your play session, saving you time and life.

This mod simply removes the open and close animation for loading doors in the game.

What about barrels and chests that take forever to open?
Quick Loot is a highly recommended companion mod to this. This mod adds a Fallout-4-esque autoloot menu to Skyrim so you don’t have to pause the game and open the loot menu every time you try to open something.

Found a door that you had to painstakingly watch open?
Report to me what door it was so I can fix it. All doors in the vanilla game should have their animations removed (with the exception of the door to the Pelagius Wing as removing the animation breaks the quest there), but I’m only human.

Compatibility
This mod edits the .nif meshes for each loading door. Texture replacers that use the vanilla door meshes should be compatible. Mods that edit the door meshes will not.
There is a patch available for SMIM. Simply install it after both this mod and SMIM. If you're using this patch, it doesn't matter whether this mod's main file or SMIM come first, as long as the patch is loaded after both.

If you find a mod this conflicts with, making a patch isn't too hard. Open the conflicting .nif file from the other mod (not the one included in this mod) in NifSkope, expand the BSFadeNode block, right-click the NiControllerManager block, click Block -> Remove (not Remove Branch). This should remove the animation from the mesh. You can then either save the file and override the mod file, or you can recreate the file path in another folder to save as a patch.