I see no Enable All checkbox in TES5VREdit 4.0.3. (I'm an xEdit newbie, so maybe I'm missing a step on how to find it). So I highlighted all my mods on the left pane, then selected Apply script, chose the one from this mod, and instantly received only this: [00:00] Done: Applying script "Check for old form version", Elapsed Time: 00:00
Can this script be expanded, or a new script created, that doesn't just check the TES4 header for form44 but also checks all records within the plugin? Some headers are 44 but other records are not and they also must be saved in the CK.
RealrainSE is an example plugin with header 44 but other records 39, i.e. it needs to be re-saved in CK but the current version of this script doesn't detect it. https://www.nexusmods.com/skyrimspecialedition/mods/2022
why are we dealing with this in 2018? i remember modding and installing mods in Oldrim, Oblivion even morrowind... and we never had to deal with these sorts of arbitrary gremlins, gremlins for certain but they were tied to something that was pertinent to existing. Whoever finally makes a script that can fix these things and not just find them should set up a patreon.
Hi, running the script it finds 4 mods with old form type. One is Imaginator which is form 40, not 43, once i run it in the CK it gives me 2 errors after saving, exiting to MO2 i find 2 folders in the overwrite( textures & Meshes), did not know the ck unpacked bsa's.. Has any of you guys ever been through this process, do you know if i need to touch this mod??
I've been using this for a few months now and it's awesome. Many modders claim they have properly converted their mods to SSE when they actually haven't. This allows me to very quickly double check.
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The form version is a statement of what "version" the record structure follows. SSE has a different record structure from Skyrim.
New Records in SSE
- LENS
- LFSD
- LFSP
- VOLI
- SPGD (from FO4)
Changed records in SSE
- MATO - changed Directional Material Data (L9895-L9929)
- STAT - changed Direction Material (L12783-L12797)
- WATR - changed Visual Data (L12920-L13041), added Flow Normals (L13057)
- WTHR - added volumetric lighting (L13426-L13432), added LENS flare reference (L13442)
- WEAP - changed Critical Data (L13159-L13183)
Changes subrecords in SSE
- VMAD - added "large references"
Source: Changes to TES5Edit wbDefinitionsTES5.pas since SSE was released
[00:00] Done: Applying script "Check for old form version", Elapsed Time: 00:00
Did it check every mod? I can't really tell.
RealrainSE is an example plugin with header 44 but other records 39, i.e. it needs to be re-saved in CK but the current version of this script doesn't detect it.
https://www.nexusmods.com/skyrimspecialedition/mods/2022
https://pastebin.com/HhLPu16b
[select all ESP, right click > run script. Do NOT run it on the official ESM files or you'll get spammed by xEdit messages]
Correct.
One is Imaginator which is form 40, not 43, once i run it in the CK it gives me 2 errors after saving, exiting to MO2 i find 2 folders in the overwrite( textures & Meshes), did not know the ck unpacked bsa's..
Has any of you guys ever been through this process, do you know if i need to touch this mod??