I have USSEP for SE 4.25b but still getting this spammed in papyrus log for like hundred times: [03/11/2023 - 08:58:25PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type stack: [None].FXDragonBloodDamageScript.RegisterForAnimationEvent() - "<native>" Line ? [None].FXDragonBloodDamageScript.USSEP_RegisterForAnimationEvents() - "FXDragonBloodDamageScript.psc" Line 194 [None].FXDragonBloodDamageScript.OnEffectStart() - "FXDragonBloodDamageScript.psc" Line 93 So i guess this mod may still be needed.
Thank you for publishing this I don't mean no offense to your work, but with time I have become suspicious with Skyrim mods, so I usually try and check before adding anything.
In the sources, I noticed that you changed a lot I was expecting some variables computation or something but actually you almost re-did this script from scratch. You removed the "TEST JOEL" crap and other events doing nothing, no more init function. Your version of the OnHit event looks much more clean. Hey I hope you know what you are doing there ^^'
Wow. This is definitely essential. I attempted a fix for this within my dragon mod, but I hadn't figured out how to get rid of the errors. I merely limited the OnHit() frequency so it wouldn't cause script dumps. I will definitely recommend this for my mod after I test it out and verify that no script dumps occur.
The higher the attack power of the player, the worse the bug is. Also, using spells or enchantments with multiple effects will make bugs worse. So it may not be noticed depending on the play style and the mods used.
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[03/11/2023 - 08:58:25PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].FXDragonBloodDamageScript.RegisterForAnimationEvent() - "<native>" Line ?
[None].FXDragonBloodDamageScript.USSEP_RegisterForAnimationEvents() - "FXDragonBloodDamageScript.psc" Line 194
[None].FXDragonBloodDamageScript.OnEffectStart() - "FXDragonBloodDamageScript.psc" Line 93
So i guess this mod may still be needed.
Thank you. ;D
Thank you for publishing this
I don't mean no offense to your work, but with time I have become suspicious with Skyrim mods,
so I usually try and check before adding anything.
In the sources, I noticed that you changed a lot
I was expecting some variables computation or something but actually you almost re-did this script from scratch.
You removed the "TEST JOEL" crap and other events doing nothing, no more init function.
Your version of the OnHit event looks much more clean.
Hey I hope you know what you are doing there ^^'
The higher the attack power of the player, the worse the bug is.
Also, using spells or enchantments with multiple effects will make bugs worse.
So it may not be noticed depending on the play style and the mods used.