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Taka2nd

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Taka2nd

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16 comments

  1. hadaev
    hadaev
    • member
    • 4 kudos
    Come here from google and because spotted error in log, sooo, any conclusion?
  2. Zaflis
    Zaflis
    • premium
    • 17 kudos
    I have USSEP for SE 4.25b but still getting this spammed in papyrus log for like hundred times:
    [03/11/2023 - 08:58:25PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
    stack:
    [None].FXDragonBloodDamageScript.RegisterForAnimationEvent() - "<native>" Line ?
    [None].FXDragonBloodDamageScript.USSEP_RegisterForAnimationEvents() - "FXDragonBloodDamageScript.psc" Line 194
    [None].FXDragonBloodDamageScript.OnEffectStart() - "FXDragonBloodDamageScript.psc" Line 93

    So i guess this mod may still be needed.
  3. ljh7493
    ljh7493
    • member
    • 2 kudos
    CTD was fixed.
    Thank you. ;D
  4. AZWRATH
    AZWRATH
    • member
    • 0 kudos
    Is this compatible with Enhanced Blood Textures SE?
    1. Simbiose
      Simbiose
      • member
      • 1 kudos
      I wanna know too
    2. RexPopuli
      RexPopuli
      • BANNED
      • 5 kudos
      100%. Looks amazing.
  5. jeromes09
    jeromes09
    • supporter
    • 1 kudos
    Is this still applicable to the latest version?
  6. Thierry5821
    Thierry5821
    • supporter
    • 8 kudos
    Kon nitchiwa Taka2nd san

    Thank you for publishing this
    I don't mean no offense to your work, but with time I have become suspicious with Skyrim mods,
    so I usually try and check before adding anything.

    In the sources, I noticed that you changed a lot
    I was expecting some variables computation or something but actually you almost re-did this script from scratch.
    You removed the "TEST JOEL" crap and other events doing nothing, no more init function.
    Your version of the OnHit event looks much more clean.
    Hey I hope you know what you are doing there ^^'
  7. Arsynal
    Arsynal
    • member
    • 0 kudos
    What is the Misc file? Is it the fix for the correct amount of bleeding?
    1. BrainChutney
      BrainChutney
      • supporter
      • 2 kudos
      It's the source code so that you can see how the mod works. You only need the main file to fix bleeding.
  8. serio420
    serio420
    • premium
    • 87 kudos
    Wow. This is definitely essential. I attempted a fix for this within my dragon mod, but I hadn't figured out how to get rid of the errors. I merely limited the OnHit() frequency so it wouldn't cause script dumps. I will definitely recommend this for my mod after I test it out and verify that no script dumps occur.
  9. darksynth0
    darksynth0
    • premium
    • 40 kudos
    thank you!
  10. Zouotheist
    Zouotheist
    • member
    • 3 kudos
    Didn't noticed before. Thanks for share, and happy new year!
    1. Taka2nd
      Taka2nd
      • member
      • 10 kudos
      Happy New Year!

      The higher the attack power of the player, the worse the bug is.
      Also, using spells or enchantments with multiple effects will make bugs worse.
      So it may not be noticed depending on the play style and the mods used.