Skyrim Special Edition
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toaDime

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toaDime

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205 comments

  1. yRaven
    yRaven
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    Okay lets clarify some things:
    1- Yes this works on AE. There's literally no way of this not working with AE or any other version (Aside from LE) because its just a ESP.
    2- It has some conflicts with USSEP, but nothing that will refrain this mod from working as long as you load it after.
    3- This will conflict with any mod that edit this quest, including mods like Even Better Quest Objectives.
    4- Don't know about installing mid-save, but there's a high chance of this not working if you already have the quest on you.
    5- If you're missing one marker, it's inside the DB Sanctuary, this cell doesn't exist until you start the DB quest so that's why you can't see the marker.
    6- Here's a ESP-FE Plugin with USSEP fixes fowarded now stop crying. No, you don't need USSEP to use it.
    1. thugstone
      thugstone
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      based
    2. robertbudz
      robertbudz
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      [Deleted]
    3. yRaven
      yRaven
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      [Deleted]
    4. Litinz
      Litinz
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      Also a reminder for some people, if you use Thieves guild requirements mod, you don't need this mod since it has MCM menu option for markers.
    5. jani92FiN
      jani92FiN
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      4- Works for me, i had the quest on me already and it works perfectly. Thanks.
    6. Genesis1993
      Genesis1993
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      Your ESP-FE Plugin with USSEP fixes fowarded works with SE v1.5.97 or AE required?
    7. yRaven
      yRaven
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      It will work in any game version as long you don't try using it on LE.
    8. Br0nXMainStr33t
      Br0nXMainStr33t
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      will it stop working if used with better quest objectives ? Or do i just need to load if after EBQO?
    9. AdonisBatheus
      AdonisBatheus
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      based and clarifypilled
  2. modio125
    modio125
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    The most hated quest ever in gaming history.
  3. mrnexu
    mrnexu
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    This mod is a huge help, still working great in the latest version of the game (1.6.1170 at the time I am posting)

    Kudos, and endorsed.
  4. Billkwando
    Billkwando
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    Worked fine for me on VR with an existing game save. I already had accepted the quest, and had some of the stones...no problem. All the markers were there, including Dark Brotherhood. I disabled it once the quest was completed (including the "bonus" bit), with no problems. Download with confidence!
  5. Br0nXMainStr33t
    Br0nXMainStr33t
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    Will the map markers first appear once i have the quest or once i collect the first stone? Because for now i don't get markers
  6. assasinxtg
    assasinxtg
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    This is the MOST important mods in skyrim modding history
  7. lorahporter
    lorahporter
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    I seriously can't thank you enough for this! I completed this quest and can now get it out of my list!! I never would have found the Pinewatch one
  8. blademasterzero
    blademasterzero
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    so I'm rather confused. I collected 22 out of 24 gems but the last 2 aren't appearing on my marker list. I am using convenient stones of barenziah but it should only effect stones I've already gathered. the stones I know I've missed aren't appearing where they should be so I'm just looking for a way to cheat the quest to properly complete

    update: I'm a fool and forgot I had "no stone unturned for thieves" installed. apparently the locations on solstheim aren't tracked by the mod so that's why I couldn't find them
    1. Cobra1919
      Cobra1919
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      1 is at the darkbrotherhood base/sanctuary
  9. gtgoode92
    gtgoode92
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    Is this compatible with convenient stones of barenziah?
    1. mangjose170
      mangjose170
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      +1

      edit: from Convenient Stones of Barenziah :

      Tested compatible with Stones of Barenziah Quest Markers, should also be compatible with Stones of Barenziah DROPPABLE plus Quest Markers.
  10. simonp1512
    simonp1512
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    it says cant load rmm_plugin.dll : LE plugin cannot be used with SE any help?
    1. NobodyNotable
      NobodyNotable
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      rmm_plugin.dll is from an oldrim plugin: https://www.nexusmods.com/skyrim/mods/3708?tab=files and is not related to this mod.
      There's a forum post from 2018 about porting it, but unless the source code is released (or the author ports it), then it is not likely to happen.

      tl;dr: Not from this mod, error is correct, that dll is from a different version of the game.