About this mod
This mod attempts to add more loreful names to certain materials (Like Ores and ingots) and to most items found in the game (specifically more-so relating to the dwemer items), while making them be so more ((or less)) in line with how Morrowind dealt with item pricing.
- Permissions and credits
- Changelogs
So......Why did I create this mod, you may ask?
it's a combination of two (allbeit nitpicky) subjects: First Certain materials in-game are named wrong: Such as Corundum (which should be called copper, corundum is a "Gem" of sorts), Quicksilver (which should be called Mithril). Many "Dwemer" items are either simply called "Dwarven" or are missing the prefix and are just called (for example): "Knife", "Fork", "Plate" "Centurian Dynamo Core". Alongside that: the "metal" items and the ingot are either missing "Brass" or have "Dwarven" as a prefix or both in the case of the ingot.
the Second Nitpick: I always found it weird that dwemer items and materials were like either just 10 measly gold or a couple 100 at best. I also found it weird that ores and ingots like: Ebony, Moonstone, Mithril, Gold, Silver and etc were extremely undervalued to me. for example: Ebony in Morrowind was either 80-100 gold per piece, while skyrim's was a pitiful 40 gold for example.
So I decided to correct these issue:
Firstly; All instances of "Corundum" (besides in the perk tree) are now called copper.
Secondly; All instances of "Quicksilver" are now called Mithril.
Thirdly; All instances of "Stahlrim" (As that's a more Newer name) goes now more so like this, for a more morrowind-esque vibe: "Ice-Plated" for heavy armour, "Ice-Covered" for Light armor, the ""ore, itself"" is now called: "Mystical Ancient Nordic Burial Ice". (Due Note: Excluding the already found enchanted items in the game world, I left them alone. Since there's way too much to change there))
Fourthly; Almost all "Dwarven" references are now "Dwemer" (Excluding the already found enchanted items in the game world, I left them alone. Since there's way too much to change there, again) and the metal-making materials should also have "Brass" added to them aswell.
Fifthly; I upped the pricing of the dwemer items by quite a bit, including the standard weapons and armor, so there's now a reason for you to collect/ go delving for them. (Please refer to ""Fourthly"" here for enchanted items)
Finally, Sixth; All Ore's (and Ingots) are now at reasonable prices.....Iron ore/ingots are the cheapest, while gold ore's and ingots are the most expensive/valuable. (besides Stahlrim which is extremely valuable due to the rarity).
Compatibility: It should play Nice with every type of mod that's out there(Barring those that probably touch the vanilla dwemer items and/or ores&Ingots values, themselves. visual overhauls should be fine).
Update 1: Released an update that fixed a couple of things and to also clarify a couple of other things aswell (Since I wrote this originally at like 3 in the morning and I am beyond retarded): "Ice-plated" is light armor (to represent a single sheet of ice being used in the process as a covering of sorts on fur/hide/scale made armor), "Hardened-Ice" is Heavy armor (to represent the ice being hardened or to represent the armor being carved out directly out of the ice; I'll let you decide on which) "Hardened-Shaped Ice *insertweapontypehere* is to represent the ice being shaped into the weapons. The exception to this rule being the "Hardened Ice-Plated shield" here: which is a single sheet of ice that's been hardened.
I would've used just "Ice" for the heavy armor but I realized that it would've made it *Medium* armor here and not Heavy armor. As regular "Ice" armor was considered medium armor in Morrowind.
Update 2: I have Made A new "optional" .ESL version of the mod, I have set it to "Optional" instead of the Main Version because I haven't tested it, yet. The changes done: Converted the original file to .esl to not use up the plugin limit, value of arrows has been respectively increased and a name-change to both the dwemer arrow (it said dwarven) and the stalhrim arrows to Carved Ice Arrows, instead. I made a spelling mistake on one of the copper vein names, (fixed it) and I changed the name of the stalhrim veins, to "Ancient Nordic Burial Ice" (Or something like that)
(Edit of 2023-04-16: A very little and minor sidenote which I thought, I should mention here: After coming back from a recent morrowind binge from a long time.
I realized that Stalhrim was named by name in TES III and not named ""Mystic Nordic Burial Ice"" ((the armor is still called ""Ice"" however)), my bad).