Skyrim Special Edition
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MisterFallouty

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MisterFallouty

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About this mod

This mod attempts to add more loreful names to certain materials (Like Ores and ingots) and to most items found in the game (specifically more-so relating to the dwemer items), while making them be so more ((or less)) in line with how Morrowind dealt with item pricing.

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Please Read The Description, in-depth. for Any New changes, New changes will always be at the Bottom of the page; Thank You. 

So......Why did I create this mod, you may ask? 

it's a combination of two (allbeit nitpicky) subjects: First Certain materials in-game are named wrong: Such as Corundum (which should be called copper, corundum is a "Gem" of sorts), Quicksilver (which should be called Mithril). Many "Dwemer" items are either simply called "Dwarven" or are missing the prefix and are just called (for example): "Knife", "Fork", "Plate" "Centurian Dynamo Core". Alongside that: the "metal" items and the ingot are either missing "Brass" or have "Dwarven" as a prefix or both in the case of the ingot. 

the Second Nitpick: I always found it weird that dwemer items and materials were like either just 10 measly gold or a couple 100 at best. I also found it weird that ores and ingots like: Ebony, Moonstone, Mithril, Gold, Silver and etc were extremely undervalued to me. for example: Ebony in Morrowind was either 80-100 gold per piece, while skyrim's was a pitiful 40 gold for example.


So I decided to correct these issue:

Firstly; All instances of "Corundum" (besides in the perk tree) are now called copper.

Secondly; All instances of "Quicksilver" are now called Mithril.

Thirdly; All instances of "Stahlrim" (As that's a more Newer name) goes now more so like this, for a more morrowind-esque vibe: "Ice-Plated" for heavy armour, "Ice-Covered" for Light armor, the ""ore, itself"" is now called: "Mystical Ancient Nordic Burial Ice".  (Due Note: Excluding the already found enchanted items in the game world, I left them alone. Since there's way too much to change there))

Fourthly; Almost all "Dwarven" references are now "Dwemer" (Excluding the already found enchanted items in the game world, I left them alone. Since there's way too much to change there, again) and the metal-making materials should also have "Brass" added to them aswell.

Fifthly; I upped the pricing of the dwemer items by quite a bit, including the standard weapons and armor, so there's now a reason for you to collect/ go delving for them.  (Please refer to ""Fourthly"" here for enchanted items)

Finally, Sixth; All Ore's (and Ingots) are now at reasonable prices.....Iron ore/ingots are the cheapest, while gold ore's and ingots are the most expensive/valuable. (besides Stahlrim which is extremely valuable due to the rarity).


Compatibility: It should play Nice with every type of mod that's out there(Barring those that probably touch the vanilla dwemer items and/or ores&Ingots values, themselves. visual overhauls should be fine).


Update 1: Released an update that fixed a couple of things and to also clarify a couple of other things aswell (Since I wrote this originally at like 3 in the morning and I am beyond retarded): "Ice-plated" is light armor (to represent a single sheet of ice being used in the process as a covering of sorts on fur/hide/scale made armor), "Hardened-Ice" is Heavy armor (to represent the ice being hardened or to represent the armor being carved out directly out of the ice; I'll let you decide on which) "Hardened-Shaped Ice *insertweapontypehere*  is to represent the ice being shaped into the weapons. The exception to this rule being the "Hardened Ice-Plated shield" here: which is a single sheet of ice that's been hardened.  

I would've used just "Ice" for the heavy armor but I realized that it would've made it *Medium* armor here and not Heavy armor. As regular "Ice" armor was considered medium armor in Morrowind.

Update 2: I have Made A new "optional" .ESL version of the mod, I have set it to "Optional" instead of the Main Version because I haven't tested it, yet. The changes done: Converted the original file to .esl to not use up the plugin limit, value of arrows has been respectively increased and a name-change to both the dwemer arrow (it said dwarven) and the stalhrim arrows to Carved Ice Arrows, instead. I made a spelling mistake on one of the copper vein names, (fixed it) and I changed the name of the stalhrim veins, to "Ancient Nordic Burial Ice" (Or something like that)

(Edit of 2023-04-16: A very little and minor sidenote which I thought, I should mention here: After coming back from a recent morrowind binge from a long time.
I realized that Stalhrim was named by name in TES III and not named ""Mystic Nordic Burial Ice""  ((the armor is still called ""Ice"" however)), my bad).