File information

Last updated

Original upload

Created by

GoodfellowGoodspring - Elastic Fantastic

Uploaded by

GoodfellowGoodspring

Virus scan

Safe to use

302 comments

  1. KhrysINXS
    KhrysINXS
    • premium
    • 216 kudos
    Sticky
    SO ALL ARE AWARE. VERSION 2.0 IS OUT
    > The Description Page "Changelog Dropdown" is active and will keep track of all update info. PASTEBIN URL Links if extensive changes
    > Man Those Borders and ALL MTB page content is now in its own dedicated FOMOD
    > Optional to install Changelog txt files in the FOMOD
    > Installation/Updating info (per update) will be explained where those changelog txt selection options are in FOMOD
    > Per line 20 of the v1.8 Pastebin Changelog, MTB source page is not going to become a PatchHub. More detail on that at this Post HERE 
  2. WaverWX
    WaverWX
    • supporter
    • 1 kudos
    A guard tower is clipping into the roof of the Alchemist's Shack with this mod installed. It was not there in previous versions and makes the shack impossible to enter without disabling it. Reinstalling fixed this... somehow.
  3. Riggy95
    Riggy95
    • member
    • 0 kudos
    Had to disable it for the time being as the Pale outpost conflicted with Heljarchen Farm. Basically the small wooden guard post was inside the guard tower of the Farm upgrade.

    Would like options to enable or disable certain borders, in case of using other mods that use the same location or somewhere nearby that would conflist with it's position.
    1. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      Nothing will be changed per MTB base mod here...
      Someone would have to make a patch for it "OR" continue off where this Author left off.
      Their patch would require thorough re-evaluation being it was made up against MTB v1.6.
      Someone could: fix it for current MTB 2.0 build and submit it back to that patcher, continue off from their patch as base and fix it and ask permission if it could be re-uploaded on another page or can completely DIY and nexus upload it or keep for personal usage
      Heljarchen Farm - Man Those Borders Compatability Patch
    2. DagoC92
      DagoC92
      • supporter
      • 21 kudos
      On it

      EDIT: it's live Y'all
    3. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      Right on. Nice one.. Just saw it. I don't play myself but its nice to see others patching for this mod bc it does help GoodfellowGoodspring
      I'm too wrapped up in other things to do MTB dev anymore plus gettin it where its at pretty much meets my initial goals I set out to do...
      New mods will always produce thus more patches will always be needed so its great to see yours live. Nice one
    4. DagoC92
      DagoC92
      • supporter
      • 21 kudos
      Gracias amigo
  4. BroBroNelly
    BroBroNelly
    • member
    • 3 kudos
    Anybody running into an issue with freezing in the Helgen-Ivarstead mountain pass? Usually it happens for me right as I'm about to exit or right as I'm about to enter. It's not a CTD. My game legit freezes.
    1. DagoC92
      DagoC92
      • supporter
      • 21 kudos
      I just now experienced that with the other version of Man Those Borders, I'm kind of thinking it's the DLC-sized vigilant mod. I was hoping it wouldn't happen with this one, but thanks for the comment.

      EDIT: I just tried it with this version and it's working as intended. Both are working now. It seems as if Skyrim just has trouble loading in assets sometimes, odd
  5. kostarum
    kostarum
    • premium
    • 3 kudos
    Is tis mod compatible with   "  Immersive Hold Borders SE  "  ?  
    This here :  https://www.nexusmods.com/skyrimspecialedition/mods/20474

    And if yes, what is correct load order  ???
    1. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      You would need to load both that and this in xEdit with command argument "VeryQuickShowConflicts" to see the filtered results of only conflicting records it shows. Then, you will know. We haven't checked and unless someone by fluke chimes in with the answer, your better off just checking yourself rather then wait a possible eternity ;-)
    2. lazloarcadia
      lazloarcadia
      • member
      • 19 kudos
      On a related question: Has anyone tried this with JK's Skyrim & Immersive Patrols??
  6. Grifman
    Grifman
    • member
    • 14 kudos
    Are there issues with Lux Via?  I'm guessing there are?
  7. dbGhostBear
    dbGhostBear
    • supporter
    • 3 kudos
    What is the status of USSEP compatibility? The only patch I can find is 1.7, and I can't see it in FOMOD. Also SRC?

    Is it fully integrated?

    Thanks.
    1. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      There is no direct overlapping conflict between MTB and USSEP... All ussep edits are forwarded where applicable. There is no plugin patch neccessary between the two
  8. Nillkarn
    Nillkarn
    • premium
    • 0 kudos
    no idea if this is a bug or not. but the crossroads keep, theres a door that cant be interacted with. is it meant to be like that, or is that a bug?
    1. GoodfellowGoodspring
      GoodfellowGoodspring
      • premium
      • 150 kudos
      I disabled the interior because it was interfering with other mods like Immersive patrols.
    2. Nillkarn
      Nillkarn
      • premium
      • 0 kudos
      ahh okay, thanks for the answer.. 
    3. Shawnz392
      Shawnz392
      • premium
      • 1 kudos
      Is it possible to have an enabled version?
  9. Robby90
    Robby90
    • member
    • 0 kudos
    Greart mod, but its giving me an error with northern road when i am trying to use dyndolod.
    1. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      You would need to post the error and what info is provided on the error. For anyone to offer advise, that info is needed. Dyndolod has so many possible kinds of errors that can be a result of infinite types of mods combined, without it, nobody knows
    2. Robby90
      Robby90
      • member
      • 0 kudos
      It was saying that norther roads patch have issue with manthoseborders andit can cause crash sometime.
    3. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      There is more technical log data then just that. There are always reasons stated behind the report and that is the valid info needed
      Loggers don't just say "this mod will cause crash" without the remainder of the reasons why. Its that info that matters which logs.
      Just put your whole log on pastebin if your unable to discern what info is important behind the 'why' leading up to the moment of the message
    4. HandsomeMatt76
      HandsomeMatt76
      • member
      • 7 kudos
      I had the same problem until I updated my Northern Roads - Patch Compendium (since it included an updated patch for updated MTB).
  10. deleted120514763
    deleted120514763
    • account closed
    • 16 kudos
     
    1. KhrysINXS
      KhrysINXS
      • premium
      • 216 kudos
      I believe a similar feature or perhaps the same is included. You would need to load that mod in xEdit against MTB to see if the data matches
    2. deleted120514763
      deleted120514763
      • account closed
      • 16 kudos
       
  11. cmkostrom
    cmkostrom
    • member
    • 1 kudos
    Hi, Sorry to bother you about this again but the current version of MTB on Xbox is pretty much unusable. It is acting like a master file and forcing itself to the top of LO, making it impossible to overwrite grass and landscape mods. Furthermore, it seems any existing patches for MTB can’t be enabled as they don’t recognize MTB as the master. I’m not sure if Goodfellow flagged the mod as ESL within the CK but that would explain why the console thinks it’s a master file and why patches can’t find the esp. 

    I reached out to Goodfellow over a month ago but never got a response. Would you be willing to grant permission for someone else to port a new version? I really love this mod and it has always been a staple on my LO.

    Appreciate any consideration!