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MoDErahN

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61 comments

  1. AlphaTeam7337
    AlphaTeam7337
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    Sticky
    After testing numerous times, the combo buttons functions on sequential order:

    • If you set Trigger (Right) + A, you must press Trigger (Right) before pressing A button, not the other way around.

    • Trigger + Grip will never work no matter what, even tho Trigger + A works. If you want to do Trigger + Grip, you have to set Grip + Trigger instead.

    • Activate/Favourate sadly doesn't work on A button, if you're planning to place this function any button over than A (the UI will still show as an A button regardless of which key you set for Activate), you best forget about that.
    1. MoDErahN
      MoDErahN
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      Nice observations!

      But I recommend anyone to doublecheck their own setup capabilities because some binding restrictions come not from the game engine but from specifics of controller types and environment.
  2. sr383
    sr383
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    Sticky
    NOTE: If you try to load VRIK Rift-Index-WMR Controller Bindings V2.1.0, this app will throw a parsing error. It turns out that the VRIK map adds an unexpected Activate option to the "Favor" section of the file. If you open the file in a text editor and delete Line 229, the VRIK mappings will open in this app.
    1. Corysia
      Corysia
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      May the Nine bless you for this note!  You saved me a lot of heartache!
  3. TheWickedTruth89
    TheWickedTruth89
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    I've been wanting to be able to assign the shout button to the right controller joystick click and this mod made it really simple. Thank you very much.
    1. Zanteogo
      Zanteogo
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      The default shout button is the worst...
  4. Mycop1
    Mycop1
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    is there a way to to put action on "hold" button instead of "click" button? For example, i want to change "hold Y" from "wait" to "tween menu", so i can free an X button
    1. MoDErahN
      MoDErahN
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      Unfortunately no. All this "hold" actions are actually composite actions like "Journal Or Wait" one.
    2. Mycop1
      Mycop1
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      oh, that sucks, i was afraid its hardcoded. Thanks for the tool anyway, it works great
    3. Zanteogo
      Zanteogo
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      Ah... well that sucks.

      So the only way to edit hold options is via the difficult to use steam VR device settings?

      With respect, why is this mod so popular then? I mean no disrespect to the mod author, but I feel like I am missing something here....
  5. Zanteogo
    Zanteogo
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    Alright, so everyone tells everyone to use this to edit bindings, so I must be missing something here..

    First, how do you set "press" "touch" and "hold" to keys? When you edit a option, you only seem to be able to set the key? There is no way people are playing without the press and hold options being different as there are way too many control options needed to map just to fit on just regular pressing...
  6. EksCelle
    EksCelle
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    This tool is amazing! Using this in conjunction with Steam Controller Bindings makes playing Skyrim VR with the Index controllers bearable.
  7. FlowyJerm745
    FlowyJerm745
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    Changed my sneak but to the clickable right stick button. Life saver! Thank you so much. Endorsed
  8. Zod666123
    Zod666123
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    UEVR (a Unreal engine injector) has it where you can press a touch surface on a quest controller (that normally wouldn't be considered a button in a game) plus a joystick direction to emulate a dpad.  can this use the touch surface as a basis for a combo or to execute an action?  Does it rely on steamvr to accomplish this or works with any vr environment?
  9. Balkoth56
    Balkoth56
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    Thanks for this. Binding shout to Grip+Touchpad is such a QOL for WMR but I forgot how to do it correctly. XD
  10. okumam
    okumam
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    I need to change the binding of the Quest/Stats/System menu from the right stick press to something else.  I looked around at how bindings are changed but I cannot find the action for this menu.  ControlmapVR.txt doesn't seem to have that action. I thought it may be "console" but that is not bound to anything.

    Any suggestions?

  11. Wolfeyes140
    Wolfeyes140
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    Will this enable us to use our controller bindings in Steam Offline mode?
    1. MoDErahN
      MoDErahN
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      Yes, it works at the game level and not Steam bindings level. I'm not even sure if we can customize key mapping for SkyrimVR with Steam bindings at all. So feel free to use it with opencomposite.
    2. Wolfeyes140
      Wolfeyes140
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      Finally! Are we able to save bindings from steam workshop and load them with this tool?
    3. MoDErahN
      MoDErahN
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      No, the only option is to recreate them manually in the tool.
    4. Wolfeyes140
      Wolfeyes140
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      I tried using this offline and the bindings still did not work. HIGGS lost finger tracking and the Index knuckle joysticks stopped working.
  12. YDecard
    YDecard
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    1st I'd like to say: thank you for the mod, native Index controls suck hard!

    2nd: Why can't you remap "take" in the item menu as a standalone button? This makes taking singular items out of containers impossible without taking everything or using/equipping it. :(

    I've tried multiple times to work around it, but nothing has worked. So is it just impossible or am I missing something?