After testing numerous times, the combo buttons functions on sequential order:
If you set Trigger (Right) + A, you must press Trigger (Right) before pressing A button, not the other way around.
Trigger + Grip will never work no matter what, even tho Trigger + A works. If you want to do Trigger + Grip, you have to set Grip + Trigger instead.
Activate/Favourate sadly doesn't work on A button, if you're planning to place this function any button over than A (the UI will still show as an A button regardless of which key you set for Activate), you best forget about that.
But I recommend anyone to doublecheck their own setup capabilities because some binding restrictions come not from the game engine but from specifics of controller types and environment.
NOTE: If you try to load VRIK Rift-Index-WMR Controller Bindings V2.1.0, this app will throw a parsing error. It turns out that the VRIK map adds an unexpected Activate option to the "Favor" section of the file. If you open the file in a text editor and delete Line 229, the VRIK mappings will open in this app.
I need to change the binding of the Quest/Stats/System menu from the right stick press to something else. I looked around at how bindings are changed but I cannot find the action for this menu. ControlmapVR.txt doesn't seem to have that action. I thought it may be "console" but that is not bound to anything.
Yes, it works at the game level and not Steam bindings level. I'm not even sure if we can customize key mapping for SkyrimVR with Steam bindings at all. So feel free to use it with opencomposite.
is there a way to to put action on "hold" button instead of "click" button? For example, i want to change "hold Y" from "wait" to "tween menu", so i can free an X button
1st I'd like to say: thank you for the mod, native Index controls suck hard!
2nd: Why can't you remap "take" in the item menu as a standalone button? This makes taking singular items out of containers impossible without taking everything or using/equipping it. :(
I've tried multiple times to work around it, but nothing has worked. So is it just impossible or am I missing something?
Thanks this helped the layout soo much, was simpler to use than I first thought.... I would like a hold button option that I didn't seem to be able to choose, but still was very helpful ^^
Great mod! I'm not sure if it's been asked already, I didn't see any relevant comments, but is it possible to add a mapping option for the Index touchpad?
The D-pad functionality of the VIVE controller trackpads seems to be missing. These buttons do have bindings in the default setup, so surely it is just a matter of using the appropriate button IDs? I'm not sure how to go about finding that information though...
Edit: This mod has the D-pad options, but doesn't seem to update the 'can be remapped' fields correctly. https://www.nexusmods.com/skyrimspecialedition/mods/16657?tab=description
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But I recommend anyone to doublecheck their own setup capabilities because some binding restrictions come not from the game engine but from specifics of controller types and environment.
Any suggestions?
2nd: Why can't you remap "take" in the item menu as a standalone button? This makes taking singular items out of containers impossible without taking everything or using/equipping it. :(
I've tried multiple times to work around it, but nothing has worked. So is it just impossible or am I missing something?
Edit:
This mod has the D-pad options, but doesn't seem to update the 'can be remapped' fields correctly.
https://www.nexusmods.com/skyrimspecialedition/mods/16657?tab=description