Skyrim Special Edition

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Team Qoolaid

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QoolaidGaming

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33 comments

  1. boyshotel
    boyshotel
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    I'm so hoping to get XAS to work in a custom mod as I've been trying to figure out how to do an alternate start of my own for a few weeks (I'm super new to modding).

    I've been through the text file and I feel like I hit all of the points for the first (full cell) instruction set. I end up with my esp, my custom script pex in s/scripts and xasadvance pex in the same location. It seems like no matter what, when I test it I get the vanilla cart start. 

    Is this anywhere close to right? ChantStartMarker as a value of the RefID for my xmarkerheading.

    Scriptname StartInChanterelleXAS extends Quest  
    {   ObjectReference property ChantStartMarker  auto
        Event OnInit()
            utility.wait(2.0)
            int handle = ModEvent.Create("XAS_Register")
            if (handle)
                    modevent.pushform(handle, ChantStartMarker  )
                    ModEvent.send(handle)
            endif
        EndEvent
    }
    ObjectReference Property ChantStartMarker  Auto  
    1. QoolaidGaming
      QoolaidGaming
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      It sounds like you're trying to extend XAS without having XAS installed and working first. Make sure you have the XAS ESP installed and active.
  2. Nagash57
    Nagash57
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    Hail and well met. Nice mod. Everything works. But i do have a minor complaint. Where are Ralof/Hadvor? I do not feel right without those 2.
    1. QoolaidGaming
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      They'll still show up for the civil war, they're just not involved in the intro sequence any more.
    2. Nagash57
      Nagash57
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      Hail and well met. Thanks for the info, now I do not have to look for them.
  3. ValentineHellsing
    ValentineHellsing
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    This looks great, thank you!
  4. Altwynn
    Altwynn
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    I've been using Live Another Life since the beginning and never even looked for a different alternate start mod.  After trying this mod it's definitely my go to alternate start mod.  Really love it.  I was a bit disappointed to see that nobody else has added more options to work with this like many have with LAL as it seems perfect for expansion. 

    Endorsed!
  5. keithapple
    keithapple
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    Copy from the original SKLE section because i mistakenly downloaded the SKLE version:

    If you still developing this, i love this mod better than the other because no hassle, i want:
    -A separate mod to disable Blood on the Ice (the most glitchy, unintuitive, and messy mod in the game) in the same manner as the Hjerim start, so that it compatible with others. To detect completion, there'll be a trigger active in the graveyard where after it is interacted, instantly completing the quest. It's a will for the ownership of Hjerim.
    -An "ultralite" mod that only have one door leading to the aftermath of Helgen burning start
  6. vegaswanderer
    vegaswanderer
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    Great mod. I like that it doesn't have bloat. I can see there are options for Helgen but is there also an option for the vanilla start?
  7. justinadriell
    justinadriell
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    Hello! Version 1.1 seems to now be form 43 where 1.0 does not have the issue. I am aware that forms can be changed via CK but just wanted to let you know since there is a discrepancy between versions.
    1. QoolaidGaming
      QoolaidGaming
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      It's not an issue, even if some mod managers flag it as such. SSE can load form 43 ESP files just fine.
  8. RFxSukhoi
    RFxSukhoi
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    Looks great, I'll give it a go for my next playthrough. Just curious if you already know how it works with Helgen Reborn, same rules as LAL?
    1. QoolaidGaming
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      Have not tested. For now, XAS disables all entrances to Helgen Keep due to all the triggers inside that are related to Unbound. This may make it incompatible.
    2. Tetrol88
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      Do the entrances enable again at any stage or remain permanently disabled? - I have one follower mod that spawns inside the Keep. I can easily edit that mod to make them spawn elsewhere.
    3. Velgath
      Velgath
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      If you could find a way to disable all the Unbound triggers like ASLAL and Skyrim Unbound (Reborn) do, and unlock Helgen, I would definitely love to switch to this mod. I was actually just looking for something like this just yesterday.
    4. QoolaidGaming
      QoolaidGaming
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      The 1.1 release fixes a lot of issues related to Helgen, and re-opens Helgen keep.
  9. Gaztec
    Gaztec
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    I like this mods ideas and goals but the starting location selection leaves something to be desired. The hold shields do help, but the door labyrinth is too much for me to be able to easily recommend this one. If you could implement quickmenu or a dialogue selector and just port the door in front of me, this would be an easier recommend.
    1. QoolaidGaming
      QoolaidGaming
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      The door room's been majorly redesigned in the 1.1 update to be less of a maze.
  10. Joker961
    Joker961
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    Great timesaver for those who like the vanilla start but want to bypass all the scripted stuff. Really enjoying this mod.

    [Edit: After two weeks on this playthrough, about the only bug I've found is that, after getting Thanehood from Balgruuf, Helgen keep is still blocked off. Also, all the ruined buildings are empty. The bed, tables, etc. are gone, along with the Mead with Juniper Berry. Not a big deal, but worth noting for packrats who collect everything.]

    [Edit edit: Some mods which add items to player inventory (like Drunkzealot's weapons/armor mod, which adds like fifty books with crafting recipes or NPC Clothes Changer and Maintainer SSE, which adds a "fashion designer" ring, or My Home is Your Home, which adds a "Book of Homies") won't add them with this mod enabled. You have to add those items via console.]
    1. keithapple
      keithapple
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      Owww.... Random Alternate Start adds them in the beginning chamber of mists, but RAS has issues too. There is a good chance the game softlocks by putting you inside Hillgrund's tomb, which can only be entered by a key.

      By the way for the Ring of Fashion Designer i already upload a mod where players can craft it.
      https://www.nexusmods.com/skyrimspecialedition/mods/82186/
    2. QoolaidGaming
      QoolaidGaming
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      1.1 is out, which fixes many bugs related to Helgen (some only on a new file) and re-opens Helgen Keep.