With fat skyrim are you able to go to the expanded areas through the border gates? If that's the only way well some reason There's still a barrier blocking me from going in those directions and I don't know why.
Anywhere on the loadorder should be fine, just make sure you have nothing that edits the same areas as this mod. there will be a break in the road and landscape if using mods like northern roads for example. It mostly uses vanilla assets and some customized assets too that should not replace anything you have installed.
@vykaz Is this page is also updated the same with the new standalone version? Or are you intended to stop the development for this page and focus on the new standalone version instead?
I personally like if you keep this page updated btw, because I'd love to use EVGAT to traverse the new locations in the mod
Not sure why, but vortex says this conflicts with Realm of Lorkhan and Mountian Lions and Panthers. Probably not important but I figured I should leave a comment about it.
I love the idea, and enjoyed it while I got to play it. But I hate that it requires EVG Animated Traversal because that mod requires Nemesis in order to run, and Nemesis is a buggy mess that crashes whenever you look at it the wrong way.
I read in the comments section below that you'll be making a standalone version of this for VR? Would you also be willing to make one for regular players who are sick and tired of the BS that they have to endure while using Nemesis in order to run Animated Traversal?
I hate to say it, but with these requirements, it's just not worth the extra effort to be able to play it for right now. I spend more time trying to figure out what's wrong with my mod list than I do playing the game.
So yeah, if you find it in your heart to do so, I imagine I'm not the only person who would be thrilled to have a version that doesn't require Animated Traversal.
as soon as we reach version 1.0, we will re-release the mod without the animated traversal dependency - no guarantee for playability in VR, but I dont see why it shouldnt work:)
I cant understand the hate towards Nemesis... been using it for years, and currently on a mid grid pc, with ~2800 animations loaded by it, 1300+ plugins modlist and everything works as fine as possible, with no CTDs
@hiddenfeelinglive: Criticizing your favorite mod is not "hate."
Falsely claiming that problems (which the mod's own author acknowledges the existence of) magically don't exist is, however, called "Gaslighting."
I wouldn't be so bothered by this except that there was already a host of comments hating on me for having a negative opinion about Nemesis, that was deleted by moderators. Having an opinion that isn't the same as yours is not "hate." Criticizing a mod you like is not "hate." Giving a negative opinion about something that is popular is not "hate."
221 comments
skyrim.ini or skyrimprefs.ini?
I'd recommend using the standalone version of this mod though, since this version here is outdated:)
Thanks so much!
Tracking this and just installed :)
What about load order?
Best regards!
there will be a break in the road and landscape if using mods like northern roads for example.
It mostly uses vanilla assets and some customized assets too that should not replace anything you have installed.
Is this page is also updated the same with the new standalone version?
Or are you intended to stop the development for this page and focus on the new standalone version instead?
I personally like if you keep this page updated btw, because I'd love to use EVGAT to traverse the new locations in the mod
https://www.nexusmods.com/skyrimspecialedition/users/6616512?tab=user+files
Folkstead and the Border of Hammerfell
Haafstad and the Border of High Rock
Nyhus and the border of Cyrodiil
https://www.nexusmods.com/skyrimspecialedition/mods/4016
I read in the comments section below that you'll be making a standalone version of this for VR? Would you also be willing to make one for regular players who are sick and tired of the BS that they have to endure while using Nemesis in order to run Animated Traversal?
I hate to say it, but with these requirements, it's just not worth the extra effort to be able to play it for right now. I spend more time trying to figure out what's wrong with my mod list than I do playing the game.
So yeah, if you find it in your heart to do so, I imagine I'm not the only person who would be thrilled to have a version that doesn't require Animated Traversal.
as soon as we reach version 1.0, we will re-release the mod without the animated traversal dependency - no guarantee for playability in VR, but I dont see why it shouldnt work:)
I'll be looking forward to the 1.0 version.
Falsely claiming that problems (which the mod's own author acknowledges the existence of) magically don't exist is, however, called "Gaslighting."
I wouldn't be so bothered by this except that there was already a host of comments hating on me for having a negative opinion about Nemesis, that was deleted by moderators. Having an opinion that isn't the same as yours is not "hate." Criticizing a mod you like is not "hate." Giving a negative opinion about something that is popular is not "hate."