Skyrim Special Edition

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vykaz

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vykaz

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221 comments

  1. Jewerald
    Jewerald
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    "simply add "bBorderRegionsEnabled=0" to your .ini file"

    skyrim.ini or skyrimprefs.ini?
    1. vykaz
      vykaz
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      skyrim.ini

      I'd recommend using the standalone version of this mod though, since this version here is outdated:)
  2. JaxonHellsing
    JaxonHellsing
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    With fat skyrim are you able to go to the expanded areas through the border gates? If that's the only way well some reason There's still a barrier blocking me from going in those directions and I don't know why.
    1. JaxonHellsing
      JaxonHellsing
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      Nvm, I missed the details in the description
  3. Metalyard
    Metalyard
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    Amazing mod!
    Thanks so much!
    Tracking this and just installed :)

    What about load order?
    Best regards!
    1. TheWonTonCat
      TheWonTonCat
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      Anywhere on the loadorder should be fine, just make sure you have nothing that edits the same areas as this mod.
      there will be a break in the road and landscape if using mods like northern roads for example.
      It mostly uses vanilla assets and some customized assets too that should not replace anything you have installed.
    2. vykaz
      vykaz
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      • 53 kudos
      get the newest version here: https://www.nexusmods.com/skyrimspecialedition/mods/107721
    3. qwertypol012
      qwertypol012
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      • 76 kudos
      @vykaz
      Is this page is also updated the same with the new standalone version?
      Or are you intended to stop the development for this page and focus on the new standalone version instead?

      I personally like if you keep this page updated btw, because I'd love to use EVGAT to traverse the new locations in the mod
  4. jpteixeira
    jpteixeira
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    Error running DynDOLOD :/ REFR 0010EC0D
    1. jpteixeira
      jpteixeira
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      To add context, I ESMified the plugin. Maybe that's the reason?
  5. Dreifels
    Dreifels
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    1. vykaz
      vykaz
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      • 53 kudos
      as stated on the description page
  6. emogrinch
    emogrinch
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    Not sure why, but vortex says this conflicts with Realm of Lorkhan and Mountian Lions and Panthers. Probably not important but I figured I should leave a comment about it.
  7. choryukami
    choryukami
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    Just wanna point out this is probably also not compatible with Nyhus, from the same author as Folkstead.

    https://www.nexusmods.com/skyrimspecialedition/mods/4016
  8. ElSopa
    ElSopa
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    Wow huge update, thanks
  9. deleted174435882
    deleted174435882
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    I love the idea, and enjoyed it while I got to play it.  But I hate that it requires EVG Animated Traversal because that mod requires Nemesis in order to run, and Nemesis is a buggy mess that crashes whenever you look at it the wrong way.

    I read in the comments section below that you'll be making a standalone version of this for VR?  Would you also be willing to make one for regular players who are sick and tired of the BS that they have to endure while using Nemesis in order to run Animated Traversal? 

    I hate to say it, but with these requirements, it's just not worth the extra effort to be able to play it for right now.   I spend more time trying to figure out what's wrong with my mod list than I do playing the game. 

    So yeah, if you find it in your heart to do so, I imagine I'm not the only person who would be thrilled to have a version that doesn't require Animated Traversal. 
    1. vykaz
      vykaz
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      hey, thanks for testing out the mod!

      as soon as we reach version 1.0, we will re-release the mod without the animated traversal dependency - no guarantee for playability in VR, but I dont see why it shouldnt work:)
    2. deleted174435882
      deleted174435882
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      No problem, like I said I love the mod except for that one requirement. 

      I'll be looking forward to the 1.0 version.
    3. MyHouseatl
      MyHouseatl
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      You will continue with a EVGAT version for the rest of us that love it?  I use NEMESIS without issue. 
    4. vykaz
      vykaz
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      after 1.0 I will not add any EVGAT content
    5. hiddenfeelinglive
      hiddenfeelinglive
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      I cant understand the hate towards Nemesis... been using it for years, and currently on a mid grid pc, with ~2800 animations loaded by it, 1300+ plugins modlist and everything works as fine as possible, with no CTDs
    6. deleted174435882
      deleted174435882
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      @hiddenfeelinglive: Criticizing your favorite mod is not "hate." 

      Falsely claiming that problems (which  the mod's own author acknowledges the existence of) magically don't exist is, however, called "Gaslighting."

      I wouldn't be so bothered by this except that there was already a host of comments hating on me for having a negative opinion about Nemesis, that was deleted by moderators.  Having an opinion that isn't the same as yours is not "hate."  Criticizing a mod you like is not "hate."  Giving a negative opinion about something that is popular is not "hate."
    7. deleted174435882
      deleted174435882
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      Nothing to see here.  Response this was in response to has been deleted.
  10. ElSopa
    ElSopa
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    So the best would be to install in a new game and then keep it updated?
    1. vykaz
      vykaz
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      you can install and update this mod mid-game. dont forget to generate Dyndolod and terrain LOD though
    2. ElSopa
      ElSopa
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      Thanks