Any chance for a patch with Finding Helgi... and Laelette - A Laid to Rest Overhaul(https://www.nexusmods.com/skyrimspecialedition/mods/28973)? This mod has a patch for the original Great Cities of Morthal, but not your patch and the mod author has quit modding Skyrim. Looked at it in xedit and it edits the original mods navmesh, which will overwrite your fixes.
Is this designed to be used with the standalone TGC Morthal mod or will it recognise the bundled TGC mods? https://www.nexusmods.com/skyrimspecialedition/mods/20272 using this for the Morthal mod instead of the standalone one.
the title, description, and requirements tab all specifically state it is for the "The Great City of Morthal" Mod. The plugin is a replacer for specifically that mod and nothing else. I have a page for the AIO if you use that.
Thanks for all these Rob! If I'm using your whole Morthal patch collection (JK's, TGC, COTN) what load order should they go in? LOOT likes JK's loading first but it looks like it has some built-in dependencies that pop up a warning when TGC Morthal is loaded.
Thank you! That seems to work well for me - I had to disable Landscape and Grass Fixes for JK's Skyrim since for some reason your COTN Morthal has rules to load after it, it might be something in LGF though I'm not sure.
I have no idea what rules your eferring to, you can load anything in any order you want. You probably should keep that patch loaded, so it covers all the jks Skyrim areas.
So probably something like this CotnJKsJKs - RBFLGMLGM - JKs TGCCOTN - JK-TGC
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COTN Morthal
JK Skyrim
TGC Morthal
COTN Morthal - JKs + TGC Patch.
I generally don't use loot to sort so I can't speak to what it wants to do. But I use the above load order for all 4 cities that COTN Covers.
The warning can be ignored if you have the 3 way patch I Listed.
So probably something like this
CotnJKsJKs - RBFLGMLGM - JKs
TGCCOTN - JK-TGC