0 of 0

File information

Last updated

Original upload

Created by

JZBai

Uploaded by

rhonjhonson

Virus scan

Safe to use

Tags for this mod

14 comments

  1. magiciendu43
    magiciendu43
    • supporter
    • 0 kudos
    so ye version 1.0 can conflict with perk changing mods and 1.1 fix that but where's 1.1 is it out yet or not? is this mod even still alive? bc i just seen last file upload was 1.0 and it was in 2022. welp it seem the author doesn't respond anymore, i found a solution tho: i watched in the plugins section and there it was quarterstaff.esm and not activated so i activated it.
  2. Raijinkaze
    Raijinkaze
    • member
    • 1 kudos
    No dragonbone Quarterstaff?
    Nevermind, somebody else already made a standalone one.
  3. Darnexx
    Darnexx
    • premium
    • 312 kudos
    Anyone know how we get these Staffs work with SoulCalibur VI Kilik I Quarterstaff moveset (MCO I SCAR) ?
    1. vikdeadgens
      vikdeadgens
      • premium
      • 10 kudos
      I was having a similar issue. Even lowering the priority of my warhammer MCO animations was not helping and I really liked the animations in the moveset you linked.

      What finally worked for me was compacting the FormIDs of the Quarterstaff.esp file to and ESL-flagging it. Just tested in my game and it worked.  I used this guide: How to Convert ESP to ESL Using SSEEdit. I plan to release a mod containing a SPID distribution list for all the weapons in this mod and a replacement ESP file which is already compacted/ESL-flagged by the end of this week.
    2. Darnexx
      Darnexx
      • premium
      • 312 kudos
      So changing the Staff Mod esp into esl made it work with the MCO Mod?
      Edit doesn't work for me lol made it esl and added the weapon Form ID to the ini of the SoulCalibur Mod... no luck.
    3. vikdeadgens
      vikdeadgens
      • premium
      • 10 kudos
      I'm a few months late, I'm sorry, but I just uploaded Quarterstaff SE - SPID NG to resolve some of the issues described in this thread. It's a revision of this Quarterstaff SE mod that is ESL-flagged with FormIDs compacted to ensure compatibility with SoulCalibur VI Kilik | Quarterstaff moveset (MCO | SCAR) and Keyword Compatibility Framework's Quarterstaff keyword.
    4. Darnexx
      Darnexx
      • premium
      • 312 kudos
      Cool thing, thanks for the comment back. :)
  4. avarath
    avarath
    • supporter
    • 6 kudos
    Deleted 
  5. Kyuukei
    Kyuukei
    • supporter
    • 22 kudos
    According to Bash, this mod has not been updated to form 34, i.e. the plugin is intended for Oldrim.

    This is easily fixed by loading it up in the CK and saving it.
    1. SEEYOULHATER
      SEEYOULHATER
      • premium
      • 142 kudos
      Could we address this, making it easier for everyone?
  6. Kupok
    Kupok
    • premium
    • 1 kudos
    With accurate collision meshes, this mod happens to work very well with the VR PLANCK mod, which depends on the collision mesh for accurate combat.
  7. Farazon1234
    Farazon1234
    • supporter
    • 53 kudos
    Is this a ported version of the original LE version?? Yes I see it is.
  8. afq69
    afq69
    • premium
    • 1 kudos
    about PrivateEye's Heavy Armory,

    only the name is the same. no other conflict you need to worry about. 

    i named the Quarterstaffs in Animated Armory to Bo (another name for quarterstaff) to differentiate them.
  9. bientje
    bientje
    • premium
    • 185 kudos
    Cool!

    I made this mod a while ago. Would be cool to also make Enchanted version of your staves and add them to the Warhammer levelled lists, that way they will also appear in shops and on NPC's. It's a long process though ;)