Can someone please port this mod over properly? I keep getting warnings this is form 43 and my game keeps freezing and crashing. I'm suspecting it might be because of this. Someone has got to be able to port it over correctly. This mod is too great to be left in the dust.
I've installed the mod with NMM. It's enabled and all but its not doing anything. It's not even showing up in MCM. I'm on SE, and yes I have the Address Library for SKSE Plugins.
Don't use NMM - it's horribly out of date and frankly was never very good to begin with. Mod Organizer 2 or Vortex are far better and safer for mod management.
There is no MCM for this mod; it's just an SKSE dll.
I've installed the mod with NMM. It's enabled and all but its not doing anything. Cant even see him in game and even in Loot. I have the Address Library for SKSE Plugins.
1) Don't use NMM. It's horribly outdated. Get Mod Organizer 2 or Vortex - preferably the former. 2) Double-check that you have the right version of Address Library and SKSE for your version of Skyrim.
In the ini file include in the mod, there's a line that tells it what schools of magic should have sneak attacks. Could try disabling it for Conjuration since I can't really think of any reason for ANY Conjuration spell to have it. it's mostly a thing for Destruction.
As other users have stated, Comprehensive Attack Rate Patch prevents this mod's damage multiplier from working. I made a workaround for Adamant users: https://www.nexusmods.com/skyrimspecialedition/mods/114338
Update: vanilla version now available.
Update 2: CARP just updated with a fix. My mod is no longer needed.
The first thing I tried was making a new perk just like Shadow Casting that was available automatically, and would stack with Shadow Casting if Adamant was installed. That didn't work. I later tried adding the effect of Shadow Casting to Deadly Aim, and that didn't work, either. Maybe one of the scripts that Adamant uses is the key to getting around CARP, but that's beyond my skill level.
If this affected the level needed for Illusion spells to trigger, this would make it possible to play an illusion build for once (frenzy triggers at lvl 14, w/ sneak attack (x4) it would be lvl 56) letting you affect NPCs with even higher levels with simpler spells. Great mod!
Yea That is the best scenario, I just find Illusion to be very restrictive, and this could open up those doors while still staying to the stereotypical style of "I Sneaky and I make you fight your friend" sort of build
Could you make some type of function where you can zoom in, like archery's Eagle Eye perk, for improved gameplay of this? That would be a dream come true! Still, magic sneak attacks is awesome without it!
Do you have Comprehensive Attack Rate - SKSE installed? A user bellow ran into the same issue like me and disabled the mod. For some reason these two are in conflict. disable Comprehensive Attack Rate - SKSE if you do have it and sneak attacks for magic should work.
it doesn't work for me ,I set the mult to 1000,and i change my sneak to 9999,then i sneak and use magic,but my magic damage doesn't mult 1000.my game version is se ,use 1.5.97. When I only use this mod and address library,it's work so I will test and find the problem.
140 comments
There is no MCM for this mod; it's just an SKSE dll.
2) Double-check that you have the right version of Address Library and SKSE for your version of Skyrim.
Magic Sneak Attacks\SKSE\Plugins\po3_MagicSneakAttacks.ini
[SpellSchools]
;Spells belonging to these schools can trigger sneak attacks
bAlteration = false
bConjuration = false
bDestruction = true
bIllusion = true
bRestoration = true
bOther = false
Update: vanilla version now available.
Update 2: CARP just updated with a fix. My mod is no longer needed.
Thank you for fixing it for Adamant users regardless.
I later tried adding the effect of Shadow Casting to Deadly Aim, and that didn't work, either. Maybe one of the scripts that Adamant uses is the key to getting around CARP, but that's beyond my skill level.
I'm on 1.6.1130, if that plays a role in this.
Great mod!
That is the best scenario, I just find Illusion to be very restrictive, and this could open up those doors while still staying to the stereotypical style of "I Sneaky and I make you fight your friend" sort of build
https://www.nexusmods.com/skyrimspecialedition/mods/27737?tab=files
:)
When I only use this mod and address library,it's work so I will test and find the problem.