Skyrim Special Edition
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powerofthree

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powerofthree

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140 comments

  1. Darklustre
    Darklustre
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    Can someone please port this mod over properly? I keep getting warnings this is form 43 and my game keeps freezing and crashing. I'm suspecting it might be because of this. Someone has got to be able to port it over correctly. This mod is too great to be left in the dust.
  2. DittyDonuts
    DittyDonuts
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    I've installed the mod with NMM. It's enabled and all but its not doing anything. It's not even showing up in MCM. I'm on SE, and yes I have the Address Library for SKSE Plugins.
    1. argininesy
      argininesy
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      Don't use NMM - it's horribly out of date and frankly was never very good to begin with.  Mod Organizer 2 or Vortex are far better and safer for mod management.

      There is no MCM for this mod; it's just an SKSE dll.
    2. Darklustre
      Darklustre
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      Ordinator lets you get perks to use silence magic use.
  3. pro100Sviat
    pro100Sviat
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    I've installed the mod with NMM. It's enabled and all but its not doing anything. Cant even see him in game and even in Loot. I have the Address Library for SKSE Plugins.
    1. argininesy
      argininesy
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      1) Don't use NMM.  It's horribly outdated.  Get Mod Organizer 2 or Vortex - preferably the former.
      2) Double-check that you have the right version of Address Library and SKSE for your version of Skyrim.
  4. DarkestTear
    DarkestTear
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    Conjured Bows are applying sneak attacks twice, how can I fix this?
    1. UDontCare
      UDontCare
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      In the ini file include in the mod, there's a line that tells it what schools of magic should have sneak attacks. Could try disabling it for Conjuration since I can't really think of any reason for ANY Conjuration spell to have it. it's mostly a thing for Destruction.

      Magic Sneak Attacks\SKSE\Plugins\po3_MagicSneakAttacks.ini

      [SpellSchools]
      ;Spells belonging to these schools can trigger sneak attacks
      bAlteration = false
      bConjuration = false
      bDestruction = true
      bIllusion = true
      bRestoration = true
      bOther = false
  5. gordonfyy
    gordonfyy
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    does the latest version work with AE 1.6.353
  6. ronaldsmcnuggets
    ronaldsmcnuggets
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    As other users have stated, Comprehensive Attack Rate Patch prevents this mod's damage multiplier from working. I made a workaround for Adamant users: https://www.nexusmods.com/skyrimspecialedition/mods/114338

    Update: vanilla version now available.

    Update 2: CARP just updated with a fix. My mod is no longer needed.
    1. KarmaJockey
      KarmaJockey
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      Is there any way to please make a non-Adamant patch?

      Thank you for fixing it for Adamant users regardless.
    2. ronaldsmcnuggets
      ronaldsmcnuggets
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      The first thing I tried was making a new perk just like Shadow Casting that was available automatically, and would stack with Shadow Casting if Adamant was installed. That didn't work. I later tried adding the effect of Shadow Casting to Deadly Aim, and that didn't work, either. Maybe one of the scripts that Adamant uses is the key to getting around CARP, but that's beyond my skill level.

      I'm on 1.6.1130, if that plays a role in this.
  7. mycathasasword
    mycathasasword
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    If this affected the level needed for Illusion spells to trigger, this would make it possible to play an illusion build for once (frenzy triggers at lvl 14, w/ sneak attack (x4) it would be lvl 56) letting you affect NPCs with even higher levels with simpler spells.
    Great mod!
    1. bloboid
      bloboid
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      Frenzy with rage perk and dual casting already affects enemies up to level 57.
    2. mycathasasword
      mycathasasword
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      Yea
      That is the best scenario, I just find Illusion to be very restrictive, and this could open up those doors while still staying to the stereotypical style of "I Sneaky and I make you fight your friend" sort of build
  8. SkyrimPlus
    SkyrimPlus
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    Could you make some type of function where you can zoom in, like archery's Eagle Eye perk, for improved gameplay of this? That would be a dream come true!  Still, magic sneak attacks is awesome without it! 
    1. foxxonox
      foxxonox
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      This would be amazing!!!
    2. Alvoltz
      Alvoltz
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      Here you go:
      https://www.nexusmods.com/skyrimspecialedition/mods/27737?tab=files
      :)
    3. SkyrimPlus
      SkyrimPlus
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      Thank you! I just read this comment now! :D  I just downloaded it and will try it today! Appreciate your guidance! 
  9. jomoroon
    jomoroon
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    editting the sneak attack multiplier changes the notifcation number, but the damage does not change?
    1. muchizi
      muchizi
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      I have the same problem.Did you solve it?
    2. Tosho741
      Tosho741
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      Do you have Comprehensive Attack Rate - SKSE installed? A user bellow ran into the same issue like me and disabled the mod. For some reason these two are in conflict. disable Comprehensive Attack Rate - SKSE if you do have it and sneak attacks for magic should work.
  10. muchizi
    muchizi
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    it doesn't work for me ,I set the mult to 1000,and i change my sneak to 9999,then i sneak and use magic,but my magic damage doesn't mult 1000.my game version is se ,use 1.5.97.
    When I only use this mod and address library,it's work so I will test and find the problem.