Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

MaybeAsrak

Uploaded by

MaybeAsrak

Virus scan

Safe to use

Tags for this mod

32 comments

  1. megablackk1d
    megablackk1d
    • supporter
    • 18 kudos
    Sorry if this is a stupid question it says "Comes with a nemesis patch in case you have another mod that also has 1hm_behavior files". So does that mean I should delete the mesh folder, and just keep the the nemesis engine folder?
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      You could do that but ideally you should use a mod manager and let the nemesis patch overwrite all other files (in which case you don't need to delete the mesh folder)
    2. megablackk1d
      megablackk1d
      • supporter
      • 18 kudos
      Ok thanks
  2. As3IrC3
    As3IrC3
    • member
    • 1 kudos
    that's a very neat mod. too bad it's not as easy to fix the ice skating of the unlocked power attacks.
    any chance a similar fix could be made to unlock the unarmed sneak attack too? the inner working of animations is one of the very few things in skyrim i'm not really knowledgeable about.
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      it is possible though somewhat low on my priorities right now. If you want to learn more about the chaos that is havok behaviors, i found the haviour tool on github very useful
  3. RealMaminchi6
    RealMaminchi6
    • member
    • 0 kudos
    Getting CTD when entering unlocked power attacks command into console. Anyone know what could potentially be causing this? 

    EDIT: Disregard, my issue is caused by a steam deck related bug 
  4. Iqbalev
    Iqbalev
    • premium
    • 7 kudos
    .../behaviours/0_master.hkx is conflicting with Jump Behaviour Overhaul. Should I let this one win or JBO's?

    Edit: 
    From the description. "Comes with a nemesis patch in case you have another mod that also has 1hm_behavior files."

    So I think it doesn't matter.
  5. Jadeath
    Jadeath
    • premium
    • 1 kudos
    Does this mod actually require Nemesis or just contains a patch.  I don't use Nemeses.  It only says it's required for latest version (not 1.0).  Can you clarify please?  
    1. deleted99209293
      deleted99209293
      • account closed
      • 5 kudos
      I'd like to know that as well
  6. BloodStainedHands
    BloodStainedHands
    • premium
    • 0 kudos
    The unlocked movement ceases to function after switching to and back from werewolf form, is there a way to fix it other than just typing the player.sgv bHandToHandUnlocked 1 command again? Not a huge deal really since I just use a bat command for it, just wondering.
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      Oh good to know, maybe I will make a quick esp (or you can if you know how) that just gives the player a perk that has setanimationbool perk entry point (that should work)
  7. Prim919
    Prim919
    • member
    • 7 kudos
    This mod conflicts with Scriptfree behavior staggerlock (0_master.hkx) and Ice skating fixed for real (1hm_behavior.hkx). Which should be overwriting which, or are they not compatible?
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      Use nemesis and that should make them compatible (otherwise no, it would require manually merging the files which is very tedious)
    2. Prim919
      Prim919
      • member
      • 7 kudos
      by conflict I mean that one overwrites the file, which should take priority?
    3. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      Well it depends what file you want to work, if you are running nemesis it doesnt matter (which you should run as you have multiple behavior file mods)
    4. Prim919
      Prim919
      • member
      • 7 kudos
      yea bro Im just being stupid, nemesis makes all behavior files compatible (except a few).
  8. Jadeath
    Jadeath
    • premium
    • 1 kudos
    So to clarify how to use with nemesis, I have TK dodge that uses 1hm_behavior.  So I install your mod and do not overwrite this correct?  Then run Nemesis and select your mod? 

    edit:  I think I got this working.  Apparently the 1hm_behavior is irrelevant when using Nemesis.  
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      Yea nemesis creates a new 1hm_behavior file that incorporates all the changes from all the nemesis mods you have
  9. KupetsBakaleyshik
    KupetsBakaleyshik
    • member
    • 0 kudos
    I didnt really get how this mod works like i wanna punch fast, what do i do?
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      the easiest way is to use simon's hand to hand addon for adamant. Theres a vanilla bug that attack speed doesn't work on h2h unless you are in a brawl but there are mods that add fake brawl weapons.

      player.equipitem 1f4
      player.setav weaponspeedmult 2

      if you use both commands that should also work and make you punch 3x as fast
  10. FearThalass
    FearThalass
    • premium
    • 16 kudos
    OMG I CANT BELIEVE YOU FIXED MY UNARMED COMBAT BUG
    I ENDORSED
    Edit: hmmm whenever i start a brawl quest, character completely slows until motionless 
    oh well
    1. MaybeAsrak
      MaybeAsrak
      • premium
      • 17 kudos
      Hmm not sure what would cause that, did you run nemesis?