Skyrim Special Edition
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Mod articles

  • Animation mod compatibility

    Animation mod compatibility
    All animation mods that are enabled, will impose a minimum value for the global cooldown of this mod. The cooldown applied varies based on the length of the animations in the mods. It is deemed necessary, as using potions/poisons during an ongoing animation may lead to undesirable situations.

    AnimatedPotions
    The compatibility for Animated Potions should include all features of Animated Potions. This includes features like being staggered when hit while drinking a potion. The current MCM settings are respected.
    The compatibility has been established by adapting one of the scripts of Animated Potions. Due to this, this mod is required to override Animated Potions. Additionally, you need to activate the player animations in the MCM, o...

  • Introduction to Distribution Rules

    This mod features a large amount of distribution rules that you can use to adapt the gameplay experience to your own tastes.
    In this article a short introduction to each of the available rules is given. Each with a short and (more or less) intuitive example.
    The order is based on the associated feature within the mod, and not in order of numbering.

    This article should answer most of your questions. If it doesn't feel free to read the mod documentation, where you will find additional information.

    For all rules holds:

    FORMID is the ID of the object, faction, actor, etc. in the game. You can find it either in SSEdit or in game via console. It consists of the lower 6 hexadecimal digits. For instance the reference of serana (02002B74) turns into...