A simple, modular mod that adds a bit more requirement to being able to buy/acquire the Creation Club houses, rather than walking in and it just sort of being yours.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Donation Points system
This mod is not opted-in to receive Donation Points
This mod isn't complex, and was mainly made for my own game so I won't be accepting any requests related to it, I also do not plan to make a FOMOD, so please don't ask. Details of the changes are as follows:
Bloodchill Manor - Quest initiates after completing Awakening, the quest plays out as normal.
Gallows Hall - Quest initiates after completing Conjuration Ritual Spell, the quest plays out as normal.
Hendraheim - Quest initiates after completing Glory of the Dead, the quest plays out as normal. Myrwatch - The house must be unsealed by acquiring an enchanted note from a specific fisherman (Requires Fishing)
Shadowfoot Sanctum - Puchase requires being Guildmaster of the Thieves Guild.
Tundra Homestead - Purchase requires completion of Dragon Rising
Not Included
Nchuanthumz - I had no thoughts on how I would want to limit this, and its location and implementation means that it is easy to just ignore unless you want it.
Dead Man's Dread - The quest for this one is fairly substantial, I didn't see the need to edit it to add other requirements.
Farming - I was going to make something to do with buying after the first quest, but this mod by AndrealphusVIII is a much better version of that, so I would recommend you use that instead