Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
this setup suits only vampire npcs and royal vampires like castle volkihar npcs, can you this version? excellent idea btw :):) because we missed so much dark fantasy vampire 3:)
Vampires make a lot of sense for these accessories. Nevertheless, users can you these accessories for any NPC that they wish. No need to limit playstyles.
i dont think users spend time messing around with spid files. I dont anyway... so please can you make sane default configs for your mods? Some of your mods adds items to all NPCs(peircings ophelia, some backpacks) and this one seems to add to nobody?
Ok but if i remove extra objects from the original mod like all thorn-related objects then it should be ok, as all this seems like a collection of some general accessories.
This is incredible for my gothic setup and I actually adore it so much, my character wouldn't wear the Unsainted stuff just because he's already got a very nice outfit and I don't tend to swap them out. However, adding this to NPCs has allowed me to experience it all at the same time! Before I add it, would you say it's safe enough to continue to use on my current playthrough, or would you suggest a new playthrough? I'd rather not start again, but am willing to do so if it's necessary to distribute the stuff to NPCs.
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