they are still almost as useless as vanilla just because crafting them requires too much manual work for effects that you can easily get with so many other methods in the game. the first priority for modding that spider device should be streamlining the tedious crafting process.
Is there a way to increase the damage amount? Even with they've been set to scale with Alchemy, their damage aren't high enough at 100 Alchemy. Do Alchemy also works on them?
Spider scrolls were already notorious for being overpowered and breaking game balance even in vanilla. There is no way you are saying they are too weak.
Hi Delta, I really appreciate the mod but, even with the more accessible pods, the materials required give some trouble to get and that's not worth compared to the spiders effectiveness. If there's a way to buff them a bit it would be awesome. In comparison, Apothecary poisons also have illusion effects that can be enhanced by lowering enemy's poison resistance, making them more useful and more available.
Looks cool, I was curios though if the damage to the spiders /enemy level of the illusion based ones scaled in addition with our destruction and illusion spells and with ordinator? Like if at alchemy 100 a frenzy spider affects enemies at level 40, would that scale with illusion 100 possibly affecting level 60 or higher for example?
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the first priority for modding that spider device should be streamlining the tedious crafting process.
Even with they've been set to scale with Alchemy, their damage aren't high enough at 100 Alchemy. Do Alchemy also works on them?
In comparison, Apothecary poisons also have illusion effects that can be enhanced by lowering enemy's poison resistance, making them more useful and more available.