Skyrim Special Edition
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iAmMe

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iAmMe27

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37 comments

  1. xfilesman
    xfilesman
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    • 10 kudos
    Could you make this fix compatible with Beyond Reach?
    1. SvkHazra
      SvkHazra
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      • 7 kudos
      +1
    2. lulzea
      lulzea
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      +1
    3. DatBaraDude15
      DatBaraDude15
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      • 23 kudos
      Lol was about to ask this. It looks great and beautiful in the world, could really feel the difference but yeah, those trees were wonky there. 
  2. MasterYoba1
    MasterYoba1
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    Execllent work!  
    I wonder how you managed to do this, did you adjust them in ck one by one or did you use a script to do that? I really want to do the same thing with the pineshrunbs
    1. iAmMe27
      iAmMe27
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      in xEdit
    2. MasterYoba1
      MasterYoba1
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      Thanks for your reply, but if it doesn't bother you could you tell me how did you do it exactly? I understand that there's a rotation data under each record of a placed object in worldspace, but it seems impossible to find every object I want and change that by hand, if there's a quick way to do that I'd really love to know, thanks.
    3. MasterYoba1
      MasterYoba1
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      Oh, never mind, just found out how to filter the records. Thanks anyway.
    4. iAmMe27
      iAmMe27
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      my apologies, I was going to come back and give you a proper response! Ye, I filtered by specific TREE records in xEdit, copied the records in my new ESP and used Mator's xEdit Automation Tools for batch edit the records
    5. MasterYoba1
      MasterYoba1
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      Thanks for the information about the tool, it's really helpful! I almost started changing the records one by one, haha.
    6. llOCOX
      llOCOX
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      • 1 kudos
      hi!. Can you tell me please how to “filter records”? How exactly did you find all the necessary objects?
  3. Cwronaga2167
    Cwronaga2167
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    Noticed some trees now float out of the ground. Does this need a patch for Majestic mountains or ERM - Enhanced Rocks and Mountains at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) ?
  4. Snugls
    Snugls
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    • 3 kudos
    I fixed some of the wonky tree angles in Markarth. - Markarth Reach Tree Fixes
  5. GlassLemonade
    GlassLemonade
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    On the road south from markarth, towards the orc stronghold, there's a big seam in one of the mountaints. I've tried loading it at the top and bottom of the load order, but the issue persists
  6. xfilesman
    xfilesman
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    • 10 kudos
    Thanks! Works great!
  7. helion8923
    helion8923
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    This really works beautifully, thank you. Have you seen Blubbos Pines in Eastmarch volcanic region are also at crazy angles? 
  8. Metalyard
    Metalyard
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    • 30 kudos
    Thanks so much for this!! It´s a MUST HAVE  mod!

    Any choice to get Blubbos Markarth tree mod?

    Best regards!

    PD: Some question, what about compatibility with this? 
    https://www.nexusmods.com/skyrimspecialedition/mods/76172
  9. JosephMamah9272
    JosephMamah9272
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    There's a tree down the main road from Markarth that goes down through a cliff and you can see the bottom of the mesh. Id fix it myself but I'm not experienced enough to find that specific tree in SSEEdit.
  10. KainThePheonix
    KainThePheonix
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    Is this compatible with Immersive Fallen Trees?
    1. torttoo
      torttoo
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      probably yes.