Execllent work! I wonder how you managed to do this, did you adjust them in ck one by one or did you use a script to do that? I really want to do the same thing with the pineshrunbs
Thanks for your reply, but if it doesn't bother you could you tell me how did you do it exactly? I understand that there's a rotation data under each record of a placed object in worldspace, but it seems impossible to find every object I want and change that by hand, if there's a quick way to do that I'd really love to know, thanks.
my apologies, I was going to come back and give you a proper response! Ye, I filtered by specific TREE records in xEdit, copied the records in my new ESP and used Mator's xEdit Automation Tools for batch edit the records
On the road south from markarth, towards the orc stronghold, there's a big seam in one of the mountaints. I've tried loading it at the top and bottom of the load order, but the issue persists
There's a tree down the main road from Markarth that goes down through a cliff and you can see the bottom of the mesh. Id fix it myself but I'm not experienced enough to find that specific tree in SSEEdit.
37 comments
I wonder how you managed to do this, did you adjust them in ck one by one or did you use a script to do that? I really want to do the same thing with the pineshrunbs
Any choice to get Blubbos Markarth tree mod?
Best regards!
PD: Some question, what about compatibility with this?
https://www.nexusmods.com/skyrimspecialedition/mods/76172