Skyrim Special Edition

442 comments

  1. SimonSergeisen
    SimonSergeisen
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    The mod's locations overview is now available on the front page.
    About the most asked questions :
    - I try tackle the location in the list's order, but sometimes I will take the time to make correction and patches, or go out of my way to do an interesting/small location.
    - Some location require a certain quest/condition to be completed in order to be claimed - the requirements are listed on the mod's front page
    - Also, I try to not cover the locations already 'claimable' with another mod - the list is already quite long.
    - Most of the time, the banners are outside, and highly visible. Try looking next to the boss or in a crowded area, or near a dungeon's entrance, or at the top of the highest structure. If you really cannot find it, please check the images on the nexus page.

  2. gb75
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    Can you give permission for an xbox porting?thanks for your reply 
  3. werewolfman187
    werewolfman187
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    So i'm using SRC - All in One which has Pinefrost Tower as well. I keep trying to disable Pinefrost in Lawbringer but it seems re-enabling itself, no matter what I do. I've even gone into the files and deleted the Pinefrost LCO itself yet it seems activating itself. Would be nice if like Lawbringer, this mod had amenu on the install menu where you can choose what to install or not.
    1. SefaAlaz
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      Pinefrost tower is located in the original module of lawbringer. If you do not select it in Fomod, the plugin will not come. You can try reinstalling.
    2. MistressMinerva
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      I just checked , Lawbringer Guardsmen v 1.0.34 includes a LCO_PinefrostTower.esp , just not the scripts. So yeah the location is included in the main Lawbringer mod , but here you get shipped a duplicate esp that isnt needed. Im running SRC AIO too , so i have to remove this , after i remove LCO_PinefrostTower.esp as master from LCO_Widowswatch.esp. 
      Looks like this got added as master and shipped by accident.  
  4. Aryell
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    Why are there BrokenTowerRedone.esp and LCO_BrokenTower_BTR_Redone_addon.esp?
    which one should I install or should I install both?
  5. Linepro9
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    Even though I killed the only 2 bandits (and the horses), I can't claim Smuggler's Den, it keeps saying "you cannot claim this area while there are still enemies"

    Edit: I'm dumb, after lockpicking the chest 2 more bandits spawned
  6. mitzie92
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    Hello
    I downloaded a mod, https://www.nexusmods.com/skyrimspecialedition/mods/45869, that comes with a patch for LCO_Stendarrs Beacon.

    Thing is, there is no Stendarrs Beacon in Lawbringer that I can find. So it shows as a missing master. Is there a separate mod somewhere?
    1. SefaAlaz
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      This plugin is included in Lawbringer's original module. You have to choose in Fomod.
  7. molagsnuts
    molagsnuts
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    Has anybody discovered what causes the invisible rune issue? They aren't hand-placed and they appear in mods that this mod doesn't even touch such as Beyond Skyrim Bruma and Cheat Room
  8. Atsuraelu
    Atsuraelu
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    LCO_Kjenstagruins.esp seems to have the Worldspace name in French.

    Not much of an issue, but automated tools like Smash or DynDoLOD might forward it into their output…
    So, if anyone is wondering why their save region is "Bordeciel", just change that in SSEedit.
  9. RamsesLSmuckles
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    Possible bug: Two skeletons outside Wolfskull Cave respawn after guards take over and set up fortifications outside.  I don't think this is a bug with my load order because nothing else should modify that cell and no conflicts are reported, but please LMK if you're not seeing this bug with Lawbringer + Guardsman alone. Thanks!
  10. Enodoc
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    There is a mild conflict between this and AYOP Dawnguard in Dimhollow Crypt. LCO_DimhollowCrypt_Controller checks the status of VQ01EnableMarker immediately on load, but AYOP Dawnguard enables that reference by a trigger box, so LCO_Controller misses it. Adding a Utility.Wait() to the UpdateVampire function in the LCO_Controller script should delay the check long enough for the trigger box to enable the reference before the script checks its status.
  11. charlesmartelmail
    charlesmartelmail
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    Could you please please please port this to Xbox