Skyrim Special Edition

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wankingSkeever

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wSkeever

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196 comments

  1. wSkeever
    wSkeever
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    Dispel/dismiss all your summons before upgrading.
  2. Hrasph
    Hrasph
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    Hello i got a little problem. this mod is recomended in timelost dwemer but none of robots can interact with me ._. im doing something wrong or some file is needed to work 
  3. lucas15072002
    lucas15072002
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    Can someone please tell me if this mod is compatible with version 1.5.97 of skyrim? thanks in advance!
  4. ComradeStranger
    ComradeStranger
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    Tested this mod today and I like it, but I have a question about it's interaction with Perk overhauls which also allow  you to manipulate necromancy thralls/zombies inventory - will there be any long term problems if they are used together? Tried it for a short time with Ordinator and except for the having two menu prompts, I didn't notice problems with it.
  5. CurvingFyr3
    CurvingFyr3
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    Just wondering, what happens when you do this with a summon that doesn't have a vanilla voice template, like an atronach or something?
  6. GeneralKong
    GeneralKong
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    hello wSkeever, thank you for making this mod, any chance you could add a "Patrol" command where the summon will walk around in a small area and attack any enemies it comes across?
    1. GeneralKong
      GeneralKong
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      Just posting here to re-ask the question, don't know if you saw it and rejected the idea or did not see my question
    2. GeneralKong
      GeneralKong
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      also posting to report that when you order summons to "wait", they will not join in and help you if you fight with them right next to you, in case it has not been reported already
  7. Lordranis
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    seem like it conflicts with undead fx. Any corpse applied the fx before but raise again will cause the body invisible. 
    https://www.youtube.com/watch?v=Oti63u2Ny1I
    1. Lordranis
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      fixed by deleting sostoken in magic effect - summonteammateMgef
    2. wSkeever
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      This mod doesn't add any effects. So you should report it to the other mod.
  8. StickyNarwhal
    StickyNarwhal
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    Man that's a real cute zombie you got there
  9. snipers69
    snipers69
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    bro really pin of shamed.
  10. Emerald79
    Emerald79
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    HOW DID YOU GET YOUR GOLDEN SAINT AND DARK SEDUCER SUMMONINGS TO LOOK THAT GOOD?

    I figured I'd put it in all caps since you can't seem to see several requests asking nicely to answer this question. If you don't want to tell us, or it's your own personal mod. Why not just say so? Why leave many people who want to support your mod hanging like this? 
  11. JCB24
    JCB24
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    Is there an easy way with xEdit to remove the actor voices this mod enables (or even better, all audio and all dialog)?  I have a 100 hour save that was working flawlessly with quite a few mods, and when I install Simply Order Summons + Swiftly Order Squad, all audio other than environmental gets muted after several minutes, then mouse control won't spin the character in one direction, going into combat mode then triggers a fast-firing audio clip (repeating many times a second continuously), and finally even saving manually fails.

    I'm so far going to attribute this to an audio issue with the mod.  Was hoping some direct edits to disable that would help me diagnose.  Since I'm using Swiftly Order Squad and don't need summons to carry gear or talk, just disabling all of that and having them show up in the SOS list of followers/summons for teleport/etc would be ideal.
    1. wSkeever
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      Never seen this before. I don't think this mod is the cause.

      Skyrim has audio on a separate low priority thread. When the game gets busy, those are delayed until there is enough system resources to play those again. This happens on vanilla Skyrim.
    2. JCB24
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      Well, it wasn't another mod causing the weirdness, unless there's a conflict happening (like RDO or Wildcat).  I tried some edits to remove all dialog, but it still persisted.  Finally had to uninstall the mod since it not only broke audio (for whatever reason) but also broke combat and stability.  I've since installed another mod to try and handle what I needed.
    3. wSkeever
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      None of this happened during testing, and the range of problems sounds way too broad and catch-all for this mod to be the likely cause.

      It's been 1.5 years. If the issues are so glaring, I'd have seen it or seen someone else report it.

      I'll investigate if someone else reports all these issues