If you (or anyone else) is having this issue, open the console and use the command setstage ski_configmanagerinstance 1This forces the MCM to re-fetch all the MCM modules.
If you're using MO2 then move MCM Helper below all other SKSE plugin mod in the left hand pane. I know SKSE plugins load alphabetically, I have no idea how moving this mod below the others makes MCMs appear, "It Just Works". I'd hazard a guess that it's the order the ini, toml etc files are read that makes the difference.
This a really useful addition to Sunhelm, but it seems to be geared towards creating alcoholics. I have "Allow alcohol"enabled so my character can drink alcohol if water is unavailable, but the mod will *always* prefer alcohol over water when carrying both. My character gets out of bed at 5 AM and starts drinking wine and mead.
Is there a way to reverse the priority and have the player start on the alcohol only after running out out of water? Going into battles drunk is not the best strategy in my experience. Or is it possible another mod is triggering this behavior?
Would it be possible to implement a spell to eat whatever you have in your inventory for use with spellbar mods? Meaning, adding a power that when used eats whatever you have in your inventory. (+ adding a seperate power that drinks from your waterskin)
Nice, i have an idea for possible feature creep for this mod. An option to only auto eat when the player is sitting down. Essentially this would allow you to save meals with auto eat until you have a moment to take a seat and I think it would be a nice medium between having some agency and not having to go into your menu for something as menial as eating
Is there a way to change what level eating/drinking triggers at? So that I can drink as soon as I feel thirsty at all rather than waiting for it to get low?
Weird then, for me it only triggers when one of my needs drops into the yellow category, but unless I’m mistaken sunhelm applies some small damage as soon as you hit white (sorry I don’t know what the actual phases are called)
I’ll do some more checking on my end, thank you for the quick response! Really a great mod either way.
Oh I see, I thought that option meant I would just keep eating and drinking as long as there was stuff in my inventory regardless of the needs at all. Tysm!!
Some of my food isn't being detected by this system, but is detected by SunHelm when eating manually. Sometimes the opposite, Raw food is eaten when there is cooked food in my inventory. Is there anything I could look at to diagnose this? I looked at keywords and formlists first. Thanks!
Does this mod only work with the Sunhelm survival, or can I use it with Skyrims built in survival, and everything will work perfectly? This is the type of mod i'm looking for, but I only want to use the default/built-in Skyrim stuff.
Please make a compatibility patch for Enderal SE. This mod would be apt and useful for Enderal, as there's no automatic regeneration of health in that game, and eating food is only way to heal.
58 comments
setstage ski_configmanagerinstance 1This forces the MCM to re-fetch all the MCM modules.I know SKSE plugins load alphabetically, I have no idea how moving this mod below the others makes MCMs appear, "It Just Works".
I'd hazard a guess that it's the order the ini, toml etc files are read that makes the difference.
Is there a way to reverse the priority and have the player start on the alcohol only after running out out of water? Going into battles drunk is not the best strategy in my experience. Or is it possible another mod is triggering this behavior?
I’ll do some more checking on my end, thank you for the quick response! Really a great mod either way.
Sometimes the opposite, Raw food is eaten when there is cooked food in my inventory.
Is there anything I could look at to diagnose this? I looked at keywords and formlists first.
Thanks!
I have animated eating installed and its KILLING ME