Version 2.30 is live! Buffed Auriel's Bow and changed many descriptions to properly display magnitude increases. School is starting soon so I will be slowing down with updates, none the less, comment what you find.
NOTE: for the pieces that add the Spirit effects, you MUST remove and re-add the item using console commands if you are upgrading to 2.3, IE the ancient shrouded chest piece.
There seems to be an issue with the Daedric Artifacts, I thought it was Unique Uniques patch but it seems to be the mod, if i place it lower on the load order it disables my ui extension skyui and alternate perspective voice pack (for some reason). Even disabling the Legacy of the Dragonborn patch didnt change it, they have unlimited charge and the damage is buffed somewhat, but the other changes arent there. Again only bugs on Daedric Artifacts, everything else is fine.
Good afternoon, sorry for impudence, but if you don't mind, can you remove this effect or make a separate patch that removes this "Added Ebony's Curse, the blade will drain your Health by 2 per second while drawn" effect from this weapon "Ebony Blade" and throw me. I would be very grateful.
First: This mod is part of my standard load order, I like it a lot. The armor becomes usable, making you think twice about creating your own items with enchanting, that's quite good.
What i wonder is why the Blade of Woe is still this weird. Why would you need an absorb health enchantment on something that's meant to be used for instant killing? Hey, I am at full health, I don't get to fight, because I am undetected, I need to replenish my full health. It's something that confused me in vanilla and it still does to this day.
Skyrim AI detection is somewhat whack. You sneak in front off them, they don't see you Which is why Realistic AI Detection makes that enchantment more useful as they'll see you from far away in their cone of view. Makes stealth build more fun
As far as Blade of Woe is concerned, it'd make more sense if it was a lingering health drain. Like, even if you mess it up and they get away you still win in the end.
Just got dawnbreaker and it is completely busted. I moved up to Master but it's still OP. Not necessarily a complaint, but compared to vanilla gear it more than doubled my damage. Fun stuff!
Hey man, your mod is amazing, the best for artifacts im using it alongside other artifacts mod, yours is the only that changes dragon Priest mask, but i cant find the effects of them when i load the mod in xEdit (the other mod is overriding the masks, and i have to keep it under yours for compatibility reasons, i need to copy the effect of masks from your mod to the other mod). I imagine that the effects aren't tied with the description, or im wrong ?
I downgraded to ver 2.2 as i recently found out i can't temper artifacts in 2.3, so i spawned in Keening to test and the enchantment is the same as the vanilla enchant, do they have custom item codes by chance? edit: i tried it with ver 2.3 as well, same issue
XBO user here. Just wanted to say that this is definitely the best Artifact overhaul I've ever used. Lots of overhauls add lots of new visuals, but your mod doesn't need to since the added/changed effects are so well thought out. (saves space for us console users that way as well)
I was wondering, *if* you're planning on getting Anniversery edition, are you planning on editing the effects for the Creation Club items/artifacts? I haven't really kept up with them until now, and some of them look really cool model-wise... but I'm sure most of the effects are as lazy and lackluster as those found in vanilla Skyrim.
330 comments
NOTE: for the pieces that add the Spirit effects, you MUST remove and re-add the item using console commands if you are upgrading to 2.3, IE the ancient shrouded chest piece.
This mod is part of my standard load order, I like it a lot. The armor becomes usable, making you think twice about creating your own items with enchanting, that's quite good.
What i wonder is why the Blade of Woe is still this weird. Why would you need an absorb health enchantment on something that's meant to be used for instant killing?
Hey, I am at full health, I don't get to fight, because I am undetected, I need to replenish my full health.
It's something that confused me in vanilla and it still does to this day.
Which is why Realistic AI Detection makes that enchantment more useful as they'll see you from far away in their cone of view. Makes stealth build more fun
im using it alongside other artifacts mod, yours is the only that changes dragon Priest mask, but i cant find the effects of them when i load the mod in xEdit (the other mod is overriding the masks, and i have to keep it under yours for compatibility reasons, i need to copy the effect of masks from your mod to the other mod).
I imagine that the effects aren't tied with the description, or im wrong ?
edit: i tried it with ver 2.3 as well, same issue
I was wondering, *if* you're planning on getting Anniversery edition, are you planning on editing the effects for the Creation Club items/artifacts? I haven't really kept up with them until now, and some of them look really cool model-wise... but I'm sure most of the effects are as lazy and lackluster as those found in vanilla Skyrim.