can anyone possibly shine some light on me here? pun intended I'm using ENB 475, the SE version of the spherical soul gems, and the LE version for the textures... both filled and unfilled look proper in my game with the base mod... but when I use this as a straight overwrite (directory changed and meshes renamed), the outer shells are opaque, but they do have the background glow... tested with both default and pulsating what can I do to make the gems look like the screens?
You'll almost certainly want the latest version (v0.473 at the time I wrote this), so click on that one. But if you know you need an older version for some reason, choose the one you need.
On that new page, scroll to the bottom and click the little download icon next to the word "download" to download the zip file.
If this is your first time installing an ENB, I'd strongly suggest making a backup of your Skyrim SE folder (probably found in your Steam folder), and following a guide. It's not super tricky, but you do overwrite one of the Skyrim files during ENB series installation, so it's nice to have a backup in case things go wrong. You can also use the Steam validation thing to restore your copy if things go wrong, but I like having a hard local backup of files, personally.
Once you've installed the ENB binaries, you'll need to pick a preset. There are a huge number of presets you can install, and it boils down to personal preference which one you use. You'll have to follow the instructions included with your preset to install it. Oh, and I should mention that Reshade and ENB are different things, so you'll be looking for an ENB preset that matches whichever weather mod you are using. Reshade is another layer you can add on top of ENB to tweak the final result a bit more, and involves its own installation.
I've uploaded version 1.0.1 which adds a pulsating option (with two brightness levels), and properly made the object bounds patch an optional install. Sorry about the default install of that patch! (?_?;) The new FOMOD will detect if you've already installed it and enable the option for this patch to keep you from accidentally breaking your save if you re-install with the newer version. It should be 100% safe to update even on an existing save.
Bit lost re the esp so hoping there's someone who could explain. Some mods which add glows don't have an esp at all and just a mesh replacement/edit, how come this one does?
It's needed to make sure the object bounds are correct, so that collisions and physics work optimally. It's a pretty minor issue, really, and does unfortunately end up overriding the names to make them English because of how form overrides work, so I will make the esp optional in the next version. It was always supposed to be optional, but by the time I figured out how to make a FOMOD, I'd forgotten why I had an esp and included it in the default install. This was totally my fault, sorry. You can disable the esp for now if this isn't important to you, or if your game is not English.
13 comments
I'm using ENB 475, the SE version of the spherical soul gems, and the LE version for the textures... both filled and unfilled look proper in my game with the base mod...
but when I use this as a straight overwrite (directory changed and meshes renamed), the outer shells are opaque, but they do have the background glow... tested with both default and pulsating
what can I do to make the gems look like the screens?
https://imgur.com/a/NJ05vGY
Here's a more direct link: ENB for TES Skyrim SE
You'll almost certainly want the latest version (v0.473 at the time I wrote this), so click on that one. But if you know you need an older version for some reason, choose the one you need.
On that new page, scroll to the bottom and click the little download icon next to the word "download" to download the zip file.
If this is your first time installing an ENB, I'd strongly suggest making a backup of your Skyrim SE folder (probably found in your Steam folder), and following a guide. It's not super tricky, but you do overwrite one of the Skyrim files during ENB series installation, so it's nice to have a backup in case things go wrong. You can also use the Steam validation thing to restore your copy if things go wrong, but I like having a hard local backup of files, personally.
Once you've installed the ENB binaries, you'll need to pick a preset. There are a huge number of presets you can install, and it boils down to personal preference which one you use. You'll have to follow the instructions included with your preset to install it. Oh, and I should mention that Reshade and ENB are different things, so you'll be looking for an ENB preset that matches whichever weather mod you are using. Reshade is another layer you can add on top of ENB to tweak the final result a bit more, and involves its own installation.
Good luck, and have fun. ^_^
It's needed to make sure the object bounds are correct, so that collisions and physics work optimally. It's a pretty minor issue, really, and does unfortunately end up overriding the names to make them English because of how form overrides work, so I will make the esp optional in the next version. It was always supposed to be optional, but by the time I figured out how to make a FOMOD, I'd forgotten why I had an esp and included it in the default install. This was totally my fault, sorry. You can disable the esp for now if this isn't important to you, or if your game is not English.