PlayerVampireQuestScript changes and registration have been removed so that the mod is compatible with mods like Better Vampire.
The consequences of these changes are as follows : - you will now only have a 15% chance of catching the Sanguinare Vampiris when drinking from the blood fountain - you will keep Raziel's armor at any vampiric stage even after drinking blood - Raziel's armor will no longer automatically upgrade you to vampiric stage 4
What has not changed : - Serioli keeps his evil power - You still need to be a vampire to get Raziel's armor
However, changes made to PlayerVampireQuestScript by other mods may continue to cause incompatibilities such as : - you are a vampire and drinking from the blood fountain does not seem to feed you - you are a human, you take Serioli, you hear Mortanius laugh but nothing seems to have changed
If you are prone to any of these issues, feel free to post in the Bugs section of the page. I will resolve these issues on a case-by-case basis.
Only complaint is Maybe when it comes to the Raziel puzzle Maybe add something that says
"Press the middle to activate answer when set"
Other than that great job I wonder if you'll make the initial map bigger and do other things
You honestly earned the Number 2 spot in Favorite Mods for the SE version of Skyrim, I really wish someone would Port the OTHER soul reaver mod from the standard edition that had it's own armory, it had the reaver have it's own flowing cool effect, it was dope and That's what I missed, the mods that WERE here made the reaver a little lame, It's not 1 handed and It does More than soul trap or just health drain It SHOULD do both.
The ONLY mod that beats yours is Relics Of Hyrule because let's be honest that mad god has been perfecting that mod for AGES
Maybe create a separate spell for the Raziel armor since it seems to glitch it won't return when using the Vampires Of Nosgoth spell.
I would love an iteration of Kain's Vampire look as well that'd be dope as hell but instead of voice clips from Blood Omen kain, that set gives you Defiance voice clips because Who can say no to Future Kain's sadistic whispering of Vae Victis
First of all, thank you so much for the rating you gave my mod! I’m really glad you enjoy it so much. I’ll do my best to address the different points you raised :
About the Raziel puzzle, you’re absolutely right. A friend of mine had already suggested creating a book summarizing Kain’s story, which would make the puzzle easier to solve while also explaining how the system works. It’s a great idea, and I plan to work on it as soon as I have the time.
Regarding the voices, I intentionally chose those from Blood Omen 1 because this game holds a special place in my heart. It left a big impression on me, and I miss it dearly. Additionally, since the rights belonged to Silicon Knights, I didn’t expect a remake to ever happen. This mod is, in a way, a tribute to Blood Omen, as you might have noticed from the names of the locations on the island. That said, I really like your idea of creating a “replacer” to give players the option to swap Blood Omen voices with those from Defiance. I’ll definitely consider this, it’s an excellent suggestion, thank you !
As for the content, I do plan to keep expanding it, but progress is slow due to my work, which takes up a lot of my time. Currently, I’m working on Janos Audron’s Heart of Darkness, which will allow players to feed once a day. The item is already functional, but I’d like to add a dungeon to obtain it so it feels well-deserved. I’d also love to expand the island and add more content, but handling Navmeshes for exteriors is much more complex than for interiors. I’ll definitely get to it, but only when I have more time to ensure it’s done properly and thoroughly.
Finally, regarding the bug with Raziel’s armor, could you provide more details or, even better, a video showing what’s wrong ? This would help me identify and fix the issue more quickly.
Thank you again for your feedback, enthusiasm, and suggestions. It’s incredibly motivating and encourages me to keep improving this mod ! 😊
Indeed, that mannequin was not working, but I have fixed that in the latest version of the mod (1.6.5).
Just so you know, it's a known issue: mannequins don't work if placed at exactly 0 degrees. So, I simply adjusted the angle of the mannequin and its parts by 2 or 3 degrees to make them work again.
Your idea is excellent, I love it !!! Do you have the armors and banners for each of Kain's sons ? If so, could you share them with me so that I can integrate your idea into the mod ?
I got the banners from this mod Nosgoth SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) His armors that I got while fighting the clans in various cities in Skyrim are lame AF and look NOTHING like the actual armors as seen below of which images I got from this guy in the Discord group called The Ebyss. Two things! Do I have to go back to the castle to restart the LOK music? It stopped playin and all I get is the generic Skyrim music. Secondly, the sword stopped working. I don't laugh in Kain's voice and say Vae Victus anymore, but the sword still makes the harmonic sound when I draw it. And another thing, you didn't put the various dialogs to the fountain of blood.
OK, great, thanks for the info, I'll maybe see about getting the banners which are very stylish.
For the fountain, I only added one sentence which is triggered if you want to drink more blood than necessary but I think it refuses to trigger on your part.
All the problems you listed to me concern the scripts, and I have already encountered the same thing during my development.
In fact, when we update a script that has been modified and which already existed before, it can cause a bug. Your game will try to use the variables saved in your save on new scripts which may no longer be compatible.
I therefore recommend that you uninstall the mod, save your game, and reinstall the mod. This way, everything should be back to normal. I created 3 tools that will allow you to move the contents of the chests into a safe zone while you carry out the operation. But use with caution.
The quest marker did not show up for me after finding the sword, and I had to look in the comments. The boat to the island is at the Solitude Lighthouse.
The island itself is an interesting design, filled with fanatic skeletons, animated and not. There is a simply massive amount of alcohol. Apparently, they did not eat, just drank themselves to death.
Kudos to the mod author Albatar666, this is nicely done, and I also endorsed the mod.
Thanks for your compliments and for endorsing the mod :) I'm glad to hear that you enjoyed it.
I'll analyze my scripts to figure out why the quest marker didn't show up for you after finding the sword and will fix it.
As for the island's inhabitants, you're right they drank way too much alcohol. Their excessive drinking led them to lose all sense of humanity, eventually becoming cannibals and which ultimately led to their downfall. If you look at one of the tables in the village, you'll see a skeleton laid out as a meal.
Thanks again for your feedback and support. If you have any more suggestions or encounter any other issues, feel free to let me know.
Minor complaint, but I miss being able to take the skull masks off the mannequins. Besides that, I couldn't be happier to see this mod now compatible with Sacrosanct.
Hey I have another request (disappointed that you didn't do the first one ) Can you change the music in Skyrim to Legacy of Kain Music and the Soul Reaver Intro music as battle music? That Skyrim music sucks ESPECIALLY the battle music. It doesn't at all sound intense. If you can't put them all choose the absolute best ones. I trust your choices.
Hi, Regarding your first request, I am pleased to inform you that the Blood Fountain has been modified. A sentence will trigger when the player attempts to drink blood when they do not need it. I still have a few modifications to make to the mod before putting it online.
I apologize for taking time to complete everything, but with work and my classes, it's not always easy to find time for modding... I think you understand
As for the music, I haven't touched the original game's playlists. The island has its own playlist and primarily plays music from Blood Omen 1 when everything is normal, and Ozar Midrashim (the intro of LoK) during battles.
As you can see, the mod is still under construction, and it takes time... I do plan to use the soundtrack from Soul Reaver 1 and 2 once I've created a "spectral" and "restored" version of the island.
GREAT! Now can you remind me how to get to the castle? I haven't played Skyrim for a while do to some issues with MO2 and I had to start a whole new game.
For the drawbridge, it is asked in the quest to activate the drawbridge by shooting it with the "Sparks" spell (once you have finished visiting all the places on the island).
If you use the console to open the drawbridge, you'll block the quest because you haven't completed the objective.
What if you're advanced in vampirism already? I was thinking along the lines of having different phrases play every time he fills the bottles up and after that, if he drinks again he is told not to be greedy you have had your fill." Unless you're able to mod various powers so that everytime the player drinks he will get a certain power.
If we are at vampiric stage 2, 3 or 4 and we drink from the fountain, it puts us back to vampiric stage 1, then the fountain will say not to be too greedy without stopping us from filling our bottles. This way, the sentence will make sense and I can put it in place for the next Update :)
For the other sentences, I would have to find all the fountains of blood in the game Blood Omen, it might be a bit long but it's doable.
Rather than linking these sentences to the castle fountain, wouldn't it be better to hide another fountain in Skyrim, so that it each offers us another power like in "Blood Omen 1" ?
On the other hand, I don't promise to do that right away because it's a bit long to do...
101 comments
PlayerVampireQuestScript changes and registration have been removed so that the mod is compatible with mods like Better Vampire.
The consequences of these changes are as follows :
- you will now only have a 15% chance of catching the Sanguinare Vampiris when drinking from the blood fountain
- you will keep Raziel's armor at any vampiric stage even after drinking blood
- Raziel's armor will no longer automatically upgrade you to vampiric stage 4
What has not changed :
- Serioli keeps his evil power
- You still need to be a vampire to get Raziel's armor
However, changes made to PlayerVampireQuestScript by other mods may continue to cause incompatibilities such as :
- you are a vampire and drinking from the blood fountain does not seem to feed you
- you are a human, you take Serioli, you hear Mortanius laugh but nothing seems to have changed
If you are prone to any of these issues, feel free to post in the Bugs section of the page.
I will resolve these issues on a case-by-case basis.
Thank you all and good game
Only complaint is Maybe when it comes to the Raziel puzzle Maybe add something that says
"Press the middle to activate answer when set"
Other than that great job I wonder if you'll make the initial map bigger and do other things
You honestly earned the Number 2 spot in Favorite Mods for the SE version of Skyrim, I really wish someone would Port the OTHER soul reaver mod from the standard edition that had it's own armory, it had the reaver have it's own flowing cool effect, it was dope and That's what I missed, the mods that WERE here made the reaver a little lame, It's not 1 handed and It does More than soul trap or just health drain It SHOULD do both.
The ONLY mod that beats yours is Relics Of Hyrule because let's be honest that mad god has been perfecting that mod for AGES
Maybe create a separate spell for the Raziel armor since it seems to glitch it won't return when using the Vampires Of Nosgoth spell.
I would love an iteration of Kain's Vampire look as well that'd be dope as hell but instead of voice clips from Blood Omen kain, that set gives you Defiance voice clips because Who can say no to Future Kain's sadistic whispering of Vae Victis
First of all, thank you so much for the rating you gave my mod! I’m really glad you enjoy it so much. I’ll do my best to address the different points you raised :
- Finally, regarding the bug with Raziel’s armor, could you provide more details or, even better, a video showing what’s wrong ? This would help me identify and fix the issue more quickly.
Thank you again for your feedback, enthusiasm, and suggestions.It’s incredibly motivating and encourages me to keep improving this mod ! 😊
You can't equip any armor on it and as you can see, I'm equipping the armors of each vampire clan
Just so you know, it's a known issue: mannequins don't work if placed at exactly 0 degrees. So, I simply adjusted the angle of the mannequin and its parts by 2 or 3 degrees to make them work again.
Your idea is excellent, I love it !!! Do you have the armors and banners for each of Kain's sons ?
If so, could you share them with me so that I can integrate your idea into the mod ?
Nosgoth SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
His armors that I got while fighting the clans in various cities in Skyrim are lame AF and look NOTHING like the actual armors
as seen below of which images I got from this guy in the Discord group called The Ebyss.
Two things!
Do I have to go back to the castle to restart the LOK music?
It stopped playin and all I get is the generic Skyrim music.
Secondly, the sword stopped working.
I don't laugh in Kain's voice and say Vae Victus anymore, but the sword still makes the harmonic sound when I draw it.
And another thing, you didn't put the various dialogs to the fountain of blood.
For the fountain, I only added one sentence which is triggered if you want to drink more blood than necessary but I think it refuses to trigger on your part.
All the problems you listed to me concern the scripts, and I have already encountered the same thing during my development.
In fact, when we update a script that has been modified and which already existed before, it can cause a bug.
Your game will try to use the variables saved in your save on new scripts which may no longer be compatible.
I therefore recommend that you uninstall the mod, save your game, and reinstall the mod. This way, everything should be back to normal.
I created 3 tools that will allow you to move the contents of the chests into a safe zone while you carry out the operation. But use with caution.
Keep me informed
There was something else I wanted to ask but forgot.
I'll tell you when I remember it
Great job and thanks, bro!
Looking forward to new stuff
The quest marker did not show up for me after finding the sword, and I had to look in the comments. The boat to the island is at the Solitude Lighthouse.
The island itself is an interesting design, filled with fanatic skeletons, animated and not. There is a simply massive amount of alcohol. Apparently, they did not eat, just drank themselves to death.
Kudos to the mod author Albatar666, this is nicely done, and I also endorsed the mod.
I'll analyze my scripts to figure out why the quest marker didn't show up for you after finding the sword and will fix it.
As for the island's inhabitants, you're right they drank way too much alcohol. Their excessive drinking led them to lose all sense of humanity, eventually becoming cannibals and which ultimately led to their downfall. If you look at one of the tables in the village, you'll see a skeleton laid out as a meal.
Thanks again for your feedback and support. If you have any more suggestions or encounter any other issues, feel free to let me know.
Have you tried installing this version of the mod ?
Normally, this mod should be compatible with Sacrosant, I purposely made modifications for that...
Can you change the music in Skyrim to Legacy of Kain Music and the Soul Reaver Intro music as battle music?
That Skyrim music sucks ESPECIALLY the battle music.
It doesn't at all sound intense.
If you can't put them all choose the absolute best ones.
I trust your choices.
Battle Music 1
(202) "Legacy of Kain: Soul Reaver" HD Intro - YouTube
Battle Music 2
(202) Legacy of Kain: Soul Reaver - Soundtrack "Ruined City (Combat)" - YouTube
Game Play Music
(202) Blood Omen 2 The Complete OST - YouTube
Regarding your first request, I am pleased to inform you that the Blood Fountain has been modified. A sentence will trigger when the player attempts to drink blood when they do not need it. I still have a few modifications to make to the mod before putting it online.
I apologize for taking time to complete everything, but with work and my classes, it's not always easy to find time for modding... I think you understand
As for the music, I haven't touched the original game's playlists. The island has its own playlist and primarily plays music from Blood Omen 1 when everything is normal, and Ozar Midrashim (the intro of LoK) during battles.
As you can see, the mod is still under construction, and it takes time... I do plan to use the soundtrack from Soul Reaver 1 and 2 once I've created a "spectral" and "restored" version of the island.
How do you get there?
How do you get there?
Now can you remind me how to get to the castle?
I haven't played Skyrim for a while do to some issues with MO2 and I had to start a whole new game.
If you have already finished the mod, you can access the island using the small boat located at the Solitude Lighthouse
For the drawbridge, it is asked in the quest to activate the drawbridge by shooting it with the "Sparks" spell (once you have finished visiting all the places on the island).
If you use the console to open the drawbridge, you'll block the quest because you haven't completed the objective.
Can you please add the various line from the Fountain of Strength like this?
(12) 44 - Blood Omen PlayThru - Blood Fountain of Strength - YouTube
Legacy of Kain: Dark Chronicle - Blood Fountains (dark-chronicle.co.uk)
If you drink too much from the fountain the voice will tell you "Do not be greedy, vampire. You have had your fill."
I can trigger the phrase when we are at vampire stage 1 and attempting to drink from the fountain again.
I was thinking along the lines of having different phrases play every time he fills the bottles up and after that, if he drinks again he is told not to be greedy you have had your fill."
Unless you're able to mod various powers so that everytime the player drinks he will get a certain power.
This way, the sentence will make sense and I can put it in place for the next Update :)
For the other sentences, I would have to find all the fountains of blood in the game Blood Omen, it might be a bit long but it's doable.
Rather than linking these sentences to the castle fountain, wouldn't it be better to hide another fountain in Skyrim, so that it each offers us another power like in "Blood Omen 1" ?
On the other hand, I don't promise to do that right away because it's a bit long to do...
As long as you do it!