UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub.
The ESL compression of the updates to COTN Dawnstar and COTN Morthal rendered them incompatible to mods such The Great Cities of JK's North. Consequently, that mod appears it might possibly rely on the main mod bugfix files for those two previous versions (Morthal 1.1, Dawnstar 1.3) that are now inaccessible.
EDIT: My mistake, it seems there's at least one unofficial update for those versions now that was buried within Nexus. Love your work, Rob.
You state this is outdated and that the updates are in the patch hub, but no link to which patch hub. There are many patch hubs and especially for town overhauls. thanks for a clue as to which one.
Hi, i'm confused with the different types of patches available. I have COTN Morthal, JK's AIO & TGC Morthal. Which patch mods do i need to download? I already have RBF COTN active with the JK's & TGC combined. Would appreciate your help!
Are you using the The Great Cities AIO file or are you using the standalone TGC for Morthal? Look in the requirements tab. If using the AIO (The Great Cities) install RBF The Great Cities & Towns, if not install the RBF TGC Morthal provided in the links. All of it is recommended, not mandatory though. COTN Morthal is the only one mandatory.
Not sure if it's an issue but in the fixed plugin I am still seeing.
[00:00] [REFR:0001735A] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1]) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])"> [00:00] [REFR:7408E6B3] (places FarmBTrapdoor02 "Trapdoor" [DOOR:000E9E08] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1]) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])"> [00:00] [REFR:0001738C] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE]) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0199] (in GRUP Cell Temporary Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE])">
I have a problem with AI pathing at the front gate. They just don't want to use the gate! I don't get it at all. I have been ignoring this because who goes to Morthal that often. But, please help. What I have for Morthal; JKs COTN Morthal COTN Morthal - JKs patch COTN Morthal - Patch collection - relevant to this probably, I have a Landscape Water Fixes patch. Other than that, maybe AI Overhaul...? Rob's fix And, maybe Convenient Carriages. But this was placed outside at the intersection, so I don't know.
I've been using a lot of your fixes and really appreciate all the hard work you've done. That being said, I have noticed two issues (also mentioned on your Ivarstead patch) which may be something I did wrong, or a conflict, but I wanted you to know about it.
When I have this patch enabled, none of my followers can enter the Inn. I can't summon them either. NPCs appear to be ok, they are in there randomly, but I haven't sat around watching them. When I disable this patch, my followers can enter and exit with me just fine. They don't seem to have any problem with any other buildings. Sure, some NPCs are now wading through the water, but it's totally worth it to hear Kaidan tell me how awful my lute playing is when I'm impressing Lurbuk, lol.
The exact same issue happens with Ivarstead, too.
Thanks again for everything you do!! Endorsed, donated, etc. <3
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EDIT: My mistake, it seems there's at least one unofficial update for those versions now that was buried within Nexus. Love your work, Rob.
https://www.nexusmods.com/skyrimspecialedition/mods/34228
Thank you for your work,
https://www.nexusmods.com/skyrimspecialedition/mods/34228
[00:00] [REFR:0001735A] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])
[00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])">
[00:00] [REFR:7408E6B3] (places FarmBTrapdoor02 "Trapdoor" [DOOR:000E9E08] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])
[00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])">
[00:00] [REFR:0001738C] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE])
[00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0199] (in GRUP Cell Temporary Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE])">
What I have for Morthal;
JKs
COTN Morthal
COTN Morthal - JKs patch
COTN Morthal - Patch collection - relevant to this probably, I have a Landscape Water Fixes patch. Other than that, maybe AI Overhaul...?
Rob's fix
And, maybe Convenient Carriages. But this was placed outside at the intersection, so I don't know.
Rob's Morthal Fixes
JK's Skyrim
Rob's JK's Skyrim Fixes
COTN Morthal - JK's Patch - both JK's patches, from Rob's page and from COTN Morthal page
Also if you use AI Overhaul you probably need the respective patches.
When I have this patch enabled, none of my followers can enter the Inn. I can't summon them either. NPCs appear to be ok, they are in there randomly, but I haven't sat around watching them. When I disable this patch, my followers can enter and exit with me just fine. They don't seem to have any problem with any other buildings. Sure, some NPCs are now wading through the water, but it's totally worth it to hear Kaidan tell me how awful my lute playing is when I'm impressing Lurbuk, lol.
The exact same issue happens with Ivarstead, too.
Thanks again for everything you do!! Endorsed, donated, etc. <3