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robertgk2017

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robertgk2017

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92 comments

  1. robertgk2017
    robertgk2017
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    UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub.
  2. Kant3n
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    The ESL compression of the updates to COTN Dawnstar and COTN Morthal rendered them incompatible to mods such The Great Cities of JK's North. Consequently, that mod appears it might possibly rely on the main mod bugfix files for those two previous versions (Morthal 1.1, Dawnstar 1.3) that are now inaccessible.

    EDIT: My mistake, it seems there's at least one unofficial update for those versions now that was buried within Nexus. Love your work, Rob.
  3. PsymonPrime
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    You state this is outdated and that the updates are in the patch hub, but no link to which patch hub. There are many patch hubs and especially for town overhauls. thanks for a clue as to which one.
    1. robertgk2017
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      There is only one COTN Morthal Patch Collection.

      https://www.nexusmods.com/skyrimspecialedition/mods/34228
  4. justcallmedots
    justcallmedots
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    thanks for banding in together and making a central patch location for these towns
  5. preyka
    preyka
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    The main mod has been updated. I doubt this is compatible now. 
    1. robertgk2017
      robertgk2017
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      This no longer exists to even be compatible.
    2. preyka
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      Oh. I've missed that!

      Thank you for your work,
  6. Jakemessi
    Jakemessi
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    wheres the link for the patches
    1. robertgk2017
      robertgk2017
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      everything is on the main patch collection page now, all centralized.

      https://www.nexusmods.com/skyrimspecialedition/mods/34228
  7. ajxv15
    ajxv15
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    Hi, i'm confused with the different types of patches available. I have COTN Morthal, JK's AIO & TGC Morthal. Which patch mods do i need to download? I already have RBF COTN active with the JK's & TGC combined. Would appreciate your help!
    1. thehim87
      thehim87
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      Are you using the The Great Cities AIO file or are you using the standalone TGC for Morthal? Look in the requirements tab. If using the AIO (The Great Cities) install RBF The Great Cities & Towns, if not install the RBF TGC Morthal provided in the links. All of it is recommended, not mandatory though. COTN Morthal is the only one mandatory. 
  8. Kulharin
    Kulharin
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    Some of the patches from Janquel's compendium wont work with the replacer I've noticed if they modifiy navmeshes.  You end up with a bunch of errors  
    1. robertgk2017
      robertgk2017
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      I'll be merging this in with the main mod and updating the patch collection.  No eta though as its a lot of work.
    2. Kulharin
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      Not sure if it's an issue but in the fixed plugin I am still seeing.

      [00:00] [REFR:0001735A] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])
      [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])">
      [00:00] [REFR:7408E6B3] (places FarmBTrapdoor02 "Trapdoor" [DOOR:000E9E08] in GRUP Cell Persistent Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])
      [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000DFDEA] (in GRUP Cell Temporary Children of MorthalAlvasHouse "Alva's House" [CELL:000138E1])">
      [00:00] [REFR:0001738C] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE])
      [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0199] (in GRUP Cell Temporary Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE])">
  9. Dieselface
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    Are there any differences between the TGC patch included here when compared to the patch from the COTN Morthal patch collection?
  10. feloppp
    feloppp
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    I have a problem with AI pathing at the front gate. They just don't want to use the gate! I don't get it at all. I have been ignoring this because who goes to Morthal that often. But, please help. 
    What I have for Morthal;
    JKs
    COTN Morthal
    COTN Morthal - JKs patch
    COTN Morthal - Patch collection - relevant to this probably, I have a Landscape Water Fixes patch. Other than that, maybe AI Overhaul...? 
    Rob's fix
    And, maybe Convenient Carriages. But this was placed outside at the intersection, so I don't know.
    1. Sakatsuky
      Sakatsuky
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      Try this load order:
      Spoiler:  
      Show
      COTN Morthal
      Rob's Morthal Fixes
      JK's Skyrim
      Rob's JK's Skyrim Fixes
      COTN Morthal - JK's Patch - both JK's patches, from Rob's page and from COTN Morthal page

      Also if you use AI Overhaul you probably need the respective patches.
  11. Bectile
    Bectile
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    I've been using a lot of your fixes and really appreciate all the hard work you've done. That being said, I have noticed two issues (also mentioned on your Ivarstead patch) which may be something I did wrong, or a conflict, but I wanted you to know about it.

    When I have this patch enabled, none of my followers can enter the Inn. I can't summon them either. NPCs appear to be ok, they are in there randomly, but I haven't sat around watching them. When I disable this patch, my followers can enter and exit with me just fine. They don't seem to have any problem with any other buildings. Sure, some NPCs are now wading through the water, but it's totally worth it to hear Kaidan tell me how awful my lute playing is when I'm impressing Lurbuk, lol.

    The exact same issue happens with Ivarstead, too.

    Thanks again for everything you do!!  Endorsed, donated, etc. <3