A bunch of references (big ones, like mountains, clouds, etc.) from the Dawnguard.esm are moved, probably unintentionally. Also, there are four records marked as deleted. This mod is an interesting addon, but definitely could use some cleaning.
Your mod is calling back to references from Beyond Skyrim Bruma for several objects you placed around the castle. I had to create a dummy BSASSETS.esm and manually remove those references in SSEEDIT, then I was able to remove Bruma as a master.
Just to add to this, it might be just my game (or my ineptitude), but if anyone else runs into this issue, I thought I'd share. I did this method to remove the dependency. The objects were mostly just some icebergs, so no big loss :) But I did get CTD around the castle after that. It's easily fixable by saving the edited plugin again in the CK, no need to make any changes, just save it there :) Now it all works great without the Bruma dependency. I even eslified it and it seems to be working without issues :) Excellent overhaul, even if it needed tweaking a bit because of the dependency stuff. It looks amazing in game <3
Jeanetta's esp seems just fine now. No CTD and no dependency. Thanks, it looks great and seems to work just fine with Immersive and Customizable Castle Volkihar, ported from LE, you can find it here.
I don't think so. At least, this mod changes the watchtower outside, which is one of the parts that you can rebuild on that mod, so.. Even if they are compatible, you can expect problems if you try to repair said tower.
Thank you both very much for the replies! Worst case scenario if a patch isn't made I will just avoid repairing the tower after the end of the questline.
The author stated that he has added a dependancy to the mod Beyond Skyrim Bruma, just remove this dependancy vie SSedit or CK (as long as he does not update the file.)
Thank you so much for this, based on the screenshots it looks fantastic, I've been looking for something like this. I did have one question though, it's listing something called BSAssets.esm as a missing master, could you kindly shed some light onto that?
ah yea i started this mod because i wanted to experiment with some assets ofrom them. but i didn´t use any assets of tham but i had the bsm still loaded there shoulden´t be any problems ^^
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I did this method to remove the dependency. The objects were mostly just some icebergs, so no big loss :) But I did get CTD around the castle after that.
It's easily fixable by saving the edited plugin again in the CK, no need to make any changes, just save it there :)
Now it all works great without the Bruma dependency. I even eslified it and it seems to be working without issues :)
Excellent overhaul, even if it needed tweaking a bit because of the dependency stuff. It looks amazing in game <3
Any idea if it is compatible with Castle Volkihar Rebuilt?
https://www.nexusmods.com/skyrimspecialedition/mods/66501
1-Any chance for a patch to be used with Castle Volkihar Rebuilt - SSE ?
2- Maybe adding only dead trees would be more fitting??