Skyrim Special Edition

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zukunft15

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zukunft15

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28 comments

  1. Czasior
    Czasior
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    A bunch of references (big ones, like mountains, clouds, etc.) from the Dawnguard.esm are moved, probably unintentionally. Also, there are four records marked as deleted. This mod is an interesting addon, but definitely could use some cleaning. 
  2. Novautin
    Novautin
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    Your mod is calling back to references from Beyond Skyrim Bruma for several objects you placed around the castle. I had to create a dummy BSASSETS.esm and manually remove those references in SSEEDIT, then I was able to remove Bruma as a master.
    1. sattyre
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      Same.  There are 5 assets still included in the esp that need to be removed.
    2. Jeannetta182
      Jeannetta182
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      Just to add to this, it might be just my game (or my ineptitude), but if anyone else runs into this issue, I thought I'd share. 
      I did this method to remove the dependency. The objects were mostly just some icebergs, so no big loss :) But I did get CTD around the castle after that.
      It's easily fixable by saving the edited plugin again in the CK, no need to make any changes, just save it there :)
      Now it all works great without the Bruma dependency. I even eslified it and it seems to be working without issues :)
      Excellent overhaul, even if it needed tweaking a bit because of the dependency stuff. It looks amazing in game <3
    3. Novautin
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      CTD happened for me as well after removing the references. I'll resave in the CK and see what happens. Thanks!
    4. sattyre
      sattyre
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      Jeanetta's esp seems just fine now.  No CTD and no dependency.  Thanks, it looks great and seems to work just fine with Immersive and Customizable Castle Volkihar,  ported from LE,  you can find it here.
    5. ciathyza
      ciathyza
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      Gonna try this! Anyone know if this mod is compatible with Castle Volkihar Rebuilt - SSE?
  3. DirkLasermaster
    DirkLasermaster
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    The atmosphere this adds is like a classic Universal or Hammer horror movie. It's so amazingly great!
  4. DenizBOZ
    DenizBOZ
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    Love the idea, can't wait to check it out. 
  5. wedge89
    wedge89
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    Thank you so much for the update, this mod is perfect!
  6. mikey1979
    mikey1979
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    MO2 is reporting that I am missing the BSAssets.esm any ideas as to what mod this .esm file belongs to? Because I obviously don't have it?
    1. Tryggve
      Tryggve
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      It refers to Beyond Skyrim Bruma - please look in the other comments how to clear that dependency.
  7. waeq17
    waeq17
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    This looks really good to me! Can't wait to download it when I'm at my pc. 

    Any idea if it is compatible with Castle Volkihar Rebuilt?
    1. Rafaelbw
      Rafaelbw
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      I don't think so. At least, this mod changes the watchtower outside, which is one of the parts that you can rebuild on that mod, so.. Even if they are compatible, you can expect problems if you try to repair said tower.
    2. zukunft15
      zukunft15
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      yea propably i only changed exteriors if the rebuilt mod changes also the tower there should be some problems which should be fixable by a patch ^^
    3. waeq17
      waeq17
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      Thank you both very much for the replies! Worst case scenario if a patch isn't made I will just avoid repairing the tower after the end of the questline.
    4. Tryggve
      Tryggve
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      Maybe you want to give this one a try
      https://www.nexusmods.com/skyrimspecialedition/mods/66501
  8. Haloman424
    Haloman424
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    says im missing bsassets what does that mean?
    1. Tryggve
      Tryggve
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      The author stated that he has added a dependancy to the mod Beyond Skyrim Bruma, just remove this dependancy vie SSedit or CK (as long as he does not update the file.)
  9. wedge89
    wedge89
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    Thank you so much for this, based on the screenshots it looks fantastic, I've been looking for something like this. I did have one question though, it's listing something called BSAssets.esm as a missing master, could you kindly shed some light onto that?
    1. Genfatss123
      Genfatss123
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      seems like he used something from Beyond Skyrim Bruma
    2. Luridum
      Luridum
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      It's probably a mistake.
    3. zukunft15
      zukunft15
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      ah yea i started this mod because i wanted to experiment with some assets ofrom them. but i didn´t use any assets of tham but i had the bsm still loaded there shoulden´t be any problems ^^
    4. wedge89
      wedge89
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      ah I see. Thanks for the speedy reply!
  10. Rafaelbw
    Rafaelbw
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    Looks very very interesting,  but two things I would like to ask:

    1-Any chance for a patch to be used with Castle Volkihar Rebuilt - SSE ?
    2- Maybe adding only dead trees would be more fitting??

    1. zukunft15
      zukunft15
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      i thought about only using dead trees but i thought to myself a place which is full with corpes there should also be live wo sprouts on the suffering