My ancestral house in the Swiss alps has a stone roof. Stone roofs made out of granite sheets arranged like shingles used to be quite common in the alpine areas, as they are able to bear huge amounts of snow without leaking.
Having said that; I never liked the roof of the Windhelm-stable, as it doesn't have any overhang (our stone-roofs do have an overhang), and I will certainly use your FYX. Thank you very much!
If you still improve the stable building, then I ask you to consider the idea of remaking the chimney into a more realistic look. Now the top of the pipe is just a stone, without a hint of a chimney.
Dude can you PLEASE make a mod that is just a combination of all these awesome fixes, it would save a lot of time going through all the mods and making sure we have them all, it would be so much more efficient and I think you would get more recognition for having a mod that changes fixes like that cause I know people love them.
And what about the wood beams with strange UV mapping (not the right angle) just behind the stable roof ? It always bothered me. Perhaps need partitioned meshes to improve this UV.
31 comments
- Fixed wrong orientation of UV's for beams.
- Add Parallax version
V1.0.1 added
- Smooth top wall of the windows
Having said that; I never liked the roof of the Windhelm-stable, as it doesn't have any overhang (our stone-roofs do have an overhang), and I will certainly use your FYX. Thank you very much!
This is a typical Swiss alpine village with most of the houses (including the Church) still having the stone roofs.
No parallax option for this one?
This is just my subjective opinion, nothing more.
Maybe this needs to be fixed:
https://ibb.co/kXWCbd7
https://ibb.co/q0j2PSW
This is just a mesh fix, the only thing that seems to bother is someone adding a roof through the CK with an ESP.
Go to work for the next update :)
Thanks for the fyx !
-=DD=-
It was certainly a choice of Bethesda but an odd choice.