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TL;DR
The Requiem - Alchemy Overhaul Redone is based on SNBCJ's original "Requiem - Classical Alchemy Overhaul".
This is a port to SSE for Requiem 4.02. It should work with Requiem 5, but that has not been tested.
The mod is modular, but all modules are meant to create a complete whole.
If you have Spell Research, "Requiem - Classic Alchemy Spell Research integration" introduces a complete chemistry system using the Spell Research alembic as crafting station.
Changelog.
0.5
To make it easier to track changes I have created a separate plugin to handle changes to the Alchemy Magnitude values.
Reverted the Hard Times changes. They made alchemy too overpowered.
0.4
Updated the ingredient magnitude and values to be in line with Azirok's Hard Times.
In order to keep track of changes the mod have been divided into separate plugins
- Requiem - Classic Alchemy Overhaul Plotinuz update is the modified CAO that form the base of an extensive new overhaul. It includes a new recipe for bandages that you can combine with a healing poultice to get healing over time. (to do: make them one time use. For now they are permanent)
- Requiem - Classic Alchemy Perk Overhaul. This mod reverts most of the perk tree changes and lessen the perk spending points, and it unnerfs some of the more.... zealous attempts to fix the percieved overpoweredness of Alchemy.
- Requiem - Classic Alchemy Spell Research integration introduces a complete chemistry system using the Spell Research alembic as crafting station. All standard potions, poisons, elixirs, powders, oils and so on are now craftable with reagents that you get from dissolving alchemy reagents in the alembic or in the cauldron. This is how professional alchemist craft their wares, and now you can too. First alchemy perk allow you to craft the first two levels of standard potions. The second perk allow you to craft (basically follow a recipe) potions up to the fifth level if you have the ingredients. If you take the alchemy master perk (skill level 100) you are now able to craft superlative potions en masse.
If you install the mod "Spell Research - Convenience add on" you will get alchemy experience from crafting things in the alembic. I highly recommend that you have this mod, otherwise it will be hard to level alchemy. https://www.nexusmods.com/skyrimspecialedition/mods/28953
In conjunction with this mod I have also created a Requiem specific Spell research patch that ensure you will get access to the proper reagents from ingredients and potions when dissolved. I highly recommend you install version 2.02++ and reimport spells: https://www.nexusmods.com/skyrimspecialedition/mods/57178
- Requiem - Classic Alchemy Overhaul Plotinuz update Wildlander patch integrates the mod into the Wildlander modlist and ensure that you get all the graphical goodness in the list and that ingredient effects and strength are in line with Wildlander specific mods.
- Requiem - Classic Alchemy Overhaul special feats patch add Drunken Combat perk to be part of the perklist. Based off "Requiem - Classic Alchemy Perk Overhaul"
What is needed now is playtesting and bugfixing. When I am satisfied, the plan is to merge the mods into one new mod Requiem - Alchemy Overhaul with Spell Research chemistry.
0.3
Made many tweaks that are still within the Classic Alchemy Overhaul domain.
Created a constructible head and arm bandage that have the Healing Poultice effect.
Created a separate mod for Spell Research integration of recipes for standard potions.
Last update before reworking alchemy strength, perks, ingredient magnitudes and other nerfs.
0.2
Finished the upgrade to SSE and created a patch for Special Feats.
The nerfs to alchemy are even harder than those in Hard Times.
Next is to create a companion mod where standard potions can be created with the Spell Research alchemy system.
0.1
Ran the Cathedral Asset Optimizer
Changed name of the file to Plotinuz version
Exchanged unofficial Skyrim patch from LE to SE version.