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32 comments

  1. titanbass1
    titanbass1
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    Looks awesome. Did these guys ever attack unarmed to begin with? 
    Also, this mods reminds me...everytime a draugr has a dagger (I'm thinking the ancient nordic dagger from CC), they do the hands waving in the air thing). Have you seen this at all? Has there been a fix for it? 
    1. Jack9999
      Jack9999
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      Open Loot World
  2. 0niJim
    0niJim
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    There is someone who knows if this animation fix the problem when they are trying to attack to you but the run animation is stuck?
  3. andaqin
    andaqin
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    我最爱的尸鬼区作者
  4. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  5. VampiresZombiesLiches
    VampiresZombiesLiches
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    all my draugrs have no weapons now lol
  6. Kulharin
    Kulharin
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    Hm, I am noticing, I am fighting an unarmed draugr in bleakfalls and he is not attacking at all.  I do have these animations installed.

    edit: NM, it was the draugr trying to use a dagger which they don't have an animation for.
  7. tsalbmrots
    tsalbmrots
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    can you make standalone stagger mod, because i tested your stagger mod draugr. and freakin love it! so smooth stagger mod :):):):)

    also can you make standalone disarm mod :) for inspiration: wildcat injury system have it, 
  8. OrganicShelter
    OrganicShelter
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    Would love to see them doing karate kicks like in Bloodmoon lol
  9. arcanus1776
    arcanus1776
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    ;) Lets see you add crossbow animations for them ;)
    1. Karunado
      Karunado
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      draugr can not use the crossbow :(
    2. ReconRooster
      ReconRooster
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      Sooooo much better. Thank you.
    3. Jayombie
      Jayombie
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      Tell you what does, Skeletons and I noticed they skate around with them as well oddly.

      Could a modder like your good self sgtoy259 maybe look into the skeleton animations for crossbows ?

      :)
    4. Karunado
      Karunado
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      Sorry, I can't do anything. :(
    5. nikolaf
      nikolaf
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      Sadly, it's not simple adding crossbow animations. As sgtoy259 said, they can't use the animations, because crossbows require a specific point (animator node) in the draugr skeleton, which they don't have, obviously.

      The only way (that I know of) to implement this would be to change the skeleton, then appropriate the changes into their behaviour files using other software, and THEN it could theoretically work. Which could in turn break other related stuff. I really hope what I wrote is at least partially understandable to you guys :P
    6. Karunado
      Karunado
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      Thanks for your explanation :)
  10. realprometheusx
    realprometheusx
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    what enb