Looks awesome. Did these guys ever attack unarmed to begin with? Also, this mods reminds me...everytime a draugr has a dagger (I'm thinking the ancient nordic dagger from CC), they do the hands waving in the air thing). Have you seen this at all? Has there been a fix for it?
Sadly, it's not simple adding crossbow animations. As sgtoy259 said, they can't use the animations, because crossbows require a specific point (animator node) in the draugr skeleton, which they don't have, obviously.
The only way (that I know of) to implement this would be to change the skeleton, then appropriate the changes into their behaviour files using other software, and THEN it could theoretically work. Which could in turn break other related stuff. I really hope what I wrote is at least partially understandable to you guys :P
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Also, this mods reminds me...everytime a draugr has a dagger (I'm thinking the ancient nordic dagger from CC), they do the hands waving in the air thing). Have you seen this at all? Has there been a fix for it?
edit: NM, it was the draugr trying to use a dagger which they don't have an animation for.
also can you make standalone disarm mod :) for inspiration: wildcat injury system have it,
Could a modder like your good self sgtoy259 maybe look into the skeleton animations for crossbows ?
:)
The only way (that I know of) to implement this would be to change the skeleton, then appropriate the changes into their behaviour files using other software, and THEN it could theoretically work. Which could in turn break other related stuff. I really hope what I wrote is at least partially understandable to you guys :P
what enb