Skyrim Special Edition

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Invisum

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invisum

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23 comments

  1. DanGud
    DanGud
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    Could you share this mod but for Enderal please?
  2. wtftesnexus
    wtftesnexus
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    Nice mod!

    Any chance another patch could be applied to Simple Bound Weapons Expansion (https://www.nexusmods.com/skyrimspecialedition/mods/21013)?

    *edit* Upon more careful examination, that might be a bit much to ask (didn't think about all the versions of it, just thinking of the "Main" version).
    Maybe a short walk-through on what records need to change to be adapted to this mod (e.g. permanent summon, delete on drop).
    1. mrudat
      mrudat
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      It might be feasible to recast it as a patcher that applies the changes to all bound weapons?

      I just opened the mod up to compare, and it looks to be:

      Changes to the WEAP record:
      Remove flag Non-Playable from the record.
      Add script _DeleteOnDrop with flag Local
      Add KYWD MagicDisallowEnchanting
      Remove flags at DNAM\Flags:
      * Can't Drop
      * Non-playable
      Remove DNAM\Flags2\Bound Weapon

      Changes to the MGEF:
      Add condition GetItemCount <summonned weapon> = 0, so you don't summon a second <weapon>.
      Change the flags at Magic Effect Data\DATA\Flags:
      Add No Duration
      Remove Power Affects Duration

      Changes to AMMO:
      Remove KYWD WeapTypeBoundArrow
      Add KYWD VendorItemArrow
    2. invisum
      invisum
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      Yeah, building that into a plugin would have to edit all of those. Could be done, but at that point a patcher (or an xEdit script) as mrudat points out would likely be better.

      That sounds right for the changes.
  3. Drake0713
    Drake0713
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    Alternative:
    Sustained Magic
  4. sadnebula
    sadnebula
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    love the mod, works great, but unfortunately it totally kills the damage boost of Fortify Bound Weapons Enchantment - Buff all your Bound Weapons with one Enchantment Slot - SSE.
  5. Electrohead1
    Electrohead1
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    Awesome mod thank You ! Would You even consider making it compatible with Bound Shield mod ?
    1. invisum
      invisum
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      Done! May be a bit too late to add to that particular save though.
  6. peacefulgod
    peacefulgod
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    Possible to add compatibility with Bound Shields? Particularly from Scaling Bound Weapons. Looking into doing it myself but am a complete rookie with CK
    1. invisum
      invisum
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      Finally got back to a bit of modding. Added a patch for Bound Shields with FX.
  7. SableShrike
    SableShrike
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    Hi! Excellent simple fix for spells that were a pain to use.
    Just FYI, this reverts a few of the bug fixes the USSEP makes to bound weapons. Took me a whole three minutes to fix in SSEEdit, but I wanted to let you know!
    1. invisum
      invisum
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      Thanks for telling me. I don't have SSE set up at the moment but good to know regardless for next time I do.
    2. jafett
      jafett
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      As you did bug fixes from bound weapon, if you can show the steps would be grateful.
    3. invisum
      invisum
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      Almost a year and a half later but... updated ;)
  8. Googie1235
    Googie1235
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    Does this mod make bound weapons able to be affected by the Elemental Fury shout? Seeing as how it acts as an enchantment but is not technically an enchantment.
  9. QuiteUnfortunate
    QuiteUnfortunate
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    Aw, not compatible with SPERG :<

    EDIT: Oh wait, SPERG just flat out doesn't work.
  10. jafett
    jafett
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    I really liked the mod and I like it, Look, I'm having a problem, with the dual bound dagger attack it behaves like the sword and the bug is in your mod, when I uninstalled it it returned to normal what is in the correction of the mod Unofficial Skyrim Special Edition Patch.