Any chance another patch could be applied to Simple Bound Weapons Expansion (https://www.nexusmods.com/skyrimspecialedition/mods/21013)?
*edit* Upon more careful examination, that might be a bit much to ask (didn't think about all the versions of it, just thinking of the "Main" version). Maybe a short walk-through on what records need to change to be adapted to this mod (e.g. permanent summon, delete on drop).
It might be feasible to recast it as a patcher that applies the changes to all bound weapons?
I just opened the mod up to compare, and it looks to be:
Changes to the WEAP record: Remove flag Non-Playable from the record. Add script _DeleteOnDrop with flag Local Add KYWD MagicDisallowEnchanting Remove flags at DNAM\Flags: * Can't Drop * Non-playable Remove DNAM\Flags2\Bound Weapon
Changes to the MGEF: Add condition GetItemCount <summonned weapon> = 0, so you don't summon a second <weapon>. Change the flags at Magic Effect Data\DATA\Flags: Add No Duration Remove Power Affects Duration
Changes to AMMO: Remove KYWD WeapTypeBoundArrow Add KYWD VendorItemArrow
Yeah, building that into a plugin would have to edit all of those. Could be done, but at that point a patcher (or an xEdit script) as mrudat points out would likely be better.
love the mod, works great, but unfortunately it totally kills the damage boost of Fortify Bound Weapons Enchantment - Buff all your Bound Weapons with one Enchantment Slot - SSE.
Possible to add compatibility with Bound Shields? Particularly from Scaling Bound Weapons. Looking into doing it myself but am a complete rookie with CK
Hi! Excellent simple fix for spells that were a pain to use. Just FYI, this reverts a few of the bug fixes the USSEP makes to bound weapons. Took me a whole three minutes to fix in SSEEdit, but I wanted to let you know!
Does this mod make bound weapons able to be affected by the Elemental Fury shout? Seeing as how it acts as an enchantment but is not technically an enchantment.
I really liked the mod and I like it, Look, I'm having a problem, with the dual bound dagger attack it behaves like the sword and the bug is in your mod, when I uninstalled it it returned to normal what is in the correction of the mod Unofficial Skyrim Special Edition Patch.
23 comments
Any chance another patch could be applied to Simple Bound Weapons Expansion (https://www.nexusmods.com/skyrimspecialedition/mods/21013)?
*edit* Upon more careful examination, that might be a bit much to ask (didn't think about all the versions of it, just thinking of the "Main" version).
Maybe a short walk-through on what records need to change to be adapted to this mod (e.g. permanent summon, delete on drop).
I just opened the mod up to compare, and it looks to be:
Changes to the WEAP record:
Remove flag Non-Playable from the record.
Add script _DeleteOnDrop with flag Local
Add KYWD MagicDisallowEnchanting
Remove flags at DNAM\Flags:
* Can't Drop
* Non-playable
Remove DNAM\Flags2\Bound Weapon
Changes to the MGEF:
Add condition GetItemCount <summonned weapon> = 0, so you don't summon a second <weapon>.
Change the flags at Magic Effect Data\DATA\Flags:
Add No Duration
Remove Power Affects Duration
Changes to AMMO:
Remove KYWD WeapTypeBoundArrow
Add KYWD VendorItemArrow
That sounds right for the changes.
Sustained Magic
Just FYI, this reverts a few of the bug fixes the USSEP makes to bound weapons. Took me a whole three minutes to fix in SSEEdit, but I wanted to let you know!
EDIT: Oh wait, SPERG just flat out doesn't work.