Skyrim Special Edition

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Leodoidao

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Leodoidao

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15 comments

  1. mrnexu
    mrnexu
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    Multiple levels, interesting layout, this is a nice job

    Thanks!
  2. Tenz81
    Tenz81
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    I just started and I like many elements, especially giants and tigers "zombies", since I normally never kill the "normal" ones (I don't feel like killing felines and peaceful giants), they are quite a new and interesting encounter for me. Really impressive for being a someone's first dungeon :O 
  3. nshawmc
    nshawmc
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    Where is this found in the world and what is the level range?
    Pls update description to be more useful.
    Thanks. 
    1. Leodoidao
      Leodoidao
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      There is a screenshot, the last one, showing its location on the map. I also included it on the file.
  4. JaminAU
    JaminAU
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    Just found this, not sure if it is important:

    [01:30] Checking for Errors in [70] Khor Ghull.esp
    [01:30] [NAVI:00012FB4]
    [01:30]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [700435FB] < Error: Could not be resolved >
    [01:30]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [700435FA] < Error: Could not be resolved >

    Thanks for this mod.
  5. MeganJoanne
    MeganJoanne
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    • 5 kudos
    Enjoyed the dungeon a lot, level design was good, enemies were tough but not crazy hard, though I was at around level 18ish, two-handed warrior, and had a handful of followers, though they didn't follow into every section. I really loved the draugr sabrecats, reminded me of that zombie tiger in Army of the Dead.
  6. w1ixi
    w1ixi
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    Level recommended?
    1. Leodoidao
      Leodoidao
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      I suggest  25 or +.
  7. GenronStraxx
    GenronStraxx
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    • 48 kudos
    Just finished the dungeon.  Loved it!  Having the Hateful Wenches mod active gives it an extra challenge!  Every level was made extremely well.  The ONLY thing that I found lacking was the texture problem that lollie145874 described.  I hope that you can look this version over again and add them!
    I will endorse and I will keep this as one of my 'must have' mods for every playthrough!
    Edit:  Just played the updated file!  All issues fixed!  Endorsing!
  8. RedLeviathan
    RedLeviathan
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    • 37 kudos
    Seems to me, the plugin needs cleaning.
    1. Leodoidao
      Leodoidao
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      It was cleaned with SSETES5EDIT.
    2. RedLeviathan
      RedLeviathan
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      • 37 kudos
      The plugin changes location records of Twilight Sepulchre, Windhelm House of the Dead, Warehouse (IDK which) and Gyldenhul Barrow. Other than that, EncDragonPriestAmbushSarcFire is edited, and looks like it is not used in the mod. Lastly, DarkBrotherhoodSanctuary cell is edited.If these changes are not supposed in the mod, I could help cleaning the plugin.
    3. Leodoidao
      Leodoidao
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      Checked them manually and you were right, TES5EDIT did not remove them with the Autoclean. Thanks for the feedback, I just fixed it.
    4. RedLeviathan
      RedLeviathan
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      • 37 kudos
      Glad to help.

      Great dungeon, btw. So far I've reached the 3rd level. Nice design, some new type of enemies, felt fresh. Just one feedback (nothing serious) I don't like a great staircase in the entrance. Rather inappropriate for just a small mine door/entrance. That's just me. It's up to you though, your design. Will finish the dungeon soon. Thanks for sharing.
  9. Arbelle
    Arbelle
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    I don't think I've seen before "draugrified" sabrecat, it looks awesome and really fitting! :) I bet it would be quite popular if you would relase it as a standalone, tho such big beast propably wouldn't mix well with draugr leveled list and need handplaced spawns anyway :(