Skyrim Special Edition

File information

Last updated

Original upload

Created by

winedave

Uploaded by

winedave

Virus scan

Some files not scanned

47 comments

  1. Janquel
    Janquel
    • premium
    • 1,224 kudos
    Locked
    Sticky
    Nice pp
  2. megamanxtreme
    megamanxtreme
    • premium
    • 0 kudos
    People notice the difference between 8k and 16K? If yes I would switch to this one from UFHD Mountains. Anyone can tell me how much VRAM would be required for minimum? (Running the GTX 1080, could upgrade as needed)
  3. Tenz81
    Tenz81
    • member
    • 9 kudos
    One of the few 16k mountains here, I think I found only Skurkbro offering 16k mountains other than this. This is more colored! Both are great. Like Skurbro explains, vanilla ones are 4K, so... 16k for mountains are comparable with 2K for landscape I guess, when looked near (landscape vanilla are 512?) or even 1k since montains are so big.

    Just it would be great to have also Rock01_p.dds, I had to use Rock01.dds and Rock01_n.dds files from other mod to avoid those horrible not parallaxed effect (also can solve using not parallaxed meshes for those textures I guess...)
  4. TheSchroedingercat
    TheSchroedingercat
    • premium
    • 6 kudos
    Fantastic mountains! Looks superb with enhanced rocks and mountains in parallax. However, as another poster mentioned, it's missing mountainslab01mask.dds and mountainslab02mask.dds, so I have to go get a 2nd mountain mod to go before this one for those textures, leading to some mismatches.
  5. strauler
    strauler
    • member
    • 2 kudos
    I guess this is not supposed to be used with Majestic Mountains? While the mountains itself looks great with the MM meshes, the rocks below are very shiny with sunlight, giving it a wet effect
    1. winedave
      winedave
      • premium
      • 976 kudos
      for them to work together you would have to turn down the specular values of the MM meshes to like around 3 from the top of my head. I believe they are at high numbers like 17 or some such if memory serves
    2. strauler
      strauler
      • member
      • 2 kudos
      Edit: Looking closely the mountains itself are shining as well and not just the rocks, I guess I'll have to learn this process after all, thank for the answer!
    3. Tkohr
      Tkohr
      • supporter
      • 43 kudos
      First time im messing around with Nif scope, your textures are so fantastic, i have to learn how i can modify meshes, and it works, the correct setting is specular 4, original is 17 to 18, dont know why majestic mountains have so high specular settings. Now all looks fantastic, i also reduced the wet stones a little bit. Thank you winedave to forced me to learn more :)
  6. Rodocastiza
    Rodocastiza
    • supporter
    • 19 kudos
    Fantastic textures, thank you very much.
  7. Akira1364
    Akira1364
    • premium
    • 53 kudos
    Any chance of including `mountainslab01mask.dds` and `mountainslab02mask.dds`, which SE uses in place of the regular textures in quite a few places?
  8. Admiral30
    Admiral30
    • premium
    • 128 kudos
    2K has missing mipmaps.
    1. winedave
      winedave
      • premium
      • 976 kudos
      Will check, thank you
    2. Is this fixed by now?
    3. winedave
      winedave
      • premium
      • 976 kudos
      Don't remember, have been very busy with uni
    4. Admiral30
      Admiral30
      • premium
      • 128 kudos
      Looking at file upload date it's not. But honestly, for mountains you can easily use 4K, unless you have potato PC.
    5. Guess I'll try 4k in the meantime, thanks for replying.
    6. TheSchroedingercat
      TheSchroedingercat
      • premium
      • 6 kudos
      you can generate mipmaps with cathedral assets optimizer if you need them until he fixes them
  9. andymash70
    andymash70
    • member
    • 18 kudos
    You know, Skyrim's engine is not.. Unreal 5.
    Can't handle more than 2Ks-4Ks. If you installing 8Ks-16Ks, you need a.. NATO pc machine to run the game.

    Also, especially for Skyrim, it doesn't matter how huge you'll make the textures; the meshes are more important than the textures.
    Further more, except the 16Ks version, none of the rest files have meshes - only textures. But, you have 'rock' textures (except the 'mountain' ones) and without the meshes, are useless.

    Not mention, you don't have any LOD files for any option, so regardless if we install any of your textures' resolutions, we'll have flickering textures in distance. I wrote it again in other mod; Dyndolod or xLodGen, are not 'magic wands' to create by themselves the billboards. They need assets (of each object). If you check Dyndolod, you firstly installing the Dyndolod Resources - so, if we install your textures, where are their Resources (LODs) to run the Dyndolod again?
    1. deleted98644723
      deleted98644723
      • account closed
      • 341 kudos
      1)You need VRAM
      2)No idea what the 2nd part is supposed to mean
      2)Dyndolod 3 makes its own billboards
    2. Zwooft
      Zwooft
      • member
      • 0 kudos
      1. 
      You know, Skyrim's engine is not.. Unreal 5.
      Can't handle more than 2Ks-4Ks.
      Where did you get that information?  In terms of landscape/mountains, Skyrim can handle the 8K - 16K resolution. Just like VishVadeva50 said, you just need enough VRAM to handle it. On the other hand if you 8K/16K every object in the game (from the forks to the walls), then you'll definitely need a powerful PC. Even the Unreal 5 argument is flawed. A 10 year old PC can't run 8K textures on Unreal Engine 5 either, UNLESS it has the sufficient VRAM (and of course other components).

      2.
      Further more, except the 16Ks version, none of the rest files have meshes - only textures. But, you have 'rock' textures (except the 'mountain' ones) and without the meshes, are useless.
      Why do meshes matter in this context? The author is doing a;
      Mountain and rock Retex Mod
      A retexture mod, not a remeshing. The only reason they included meshes is for the parallax meshes (that give a 3D look to the texture). And besides, the textures overwrite the vanilla ones. So unless Winedave intends of changing the shape of rocks and mountains, then there is not really a point in including meshes.

      3. 
      I wrote it again in other mod; Dyndolod or xLodGen, are not 'magic wands' to create by themselves the billboards. They need assets (of each object).
      DynDOLOD 3 can now make it's own billboards (well technically the TexGen module does it), so mod authors don't necessarily have to make LOD files anymore.

      If you check Dyndolod, you firstly installing the Dyndolod Resources - so, if we install your textures, where are their Resources (LODs) to run the Dyndolod again?
      Well then this mod overwrites the resource files.  Simple conflict resolution.
    3. golivie
      golivie
      • premium
      • 49 kudos
      My good man, some googling doesn't do you any bad... 
    4. kosmos84
      kosmos84
      • premium
      • 79 kudos
      I dont even know where to start . There are so many WRONG information in just one post , almost to the point every word you typed is wrong .

      It has seriously got me wonder , have you been completely detached from the Skyrim World of modding in the past ... idk , before the game was even created ?

      How can you be this wrong , yet feel that entitled to rant without even trying to verify a single piece of information ?

      Jeez , you definitely are something .
    5. Chlamydia1
      Chlamydia1
      • member
      • 6 kudos
      You know, Skyrim's engine is not.. Unreal 5.
      Can't handle more than 2Ks-4Ks. If you installing 8Ks-16Ks, you need a.. NATO pc machine to run the game.

      Textures are the least performance-intensive mods you can run. As long as you have enough VRAM, you won't see a performance hit.

      Dyndolod or xLodGen, are not 'magic wands' to create by themselves the billboards

      That's literally exactly what they are. Those terrain LOD files some mod authors share, how do you think they generated them? I'll give you a hint. It starts with "x" and ends with "LodGen".
    6. deleted141907363
      deleted141907363
      • account closed
      • 0 kudos
      Hardware - Display Resolution - Skyrim Textures rules by mz2022:
      Spoiler:  
      Show

      Combos of Texture Size try to define Biggest Object to Smallest Object Texture such as Mountains-Landscape/Architecture-Armor-Clutter
      Of course its far more complicated considering Armor can be 2K-1K of smaller parts or some really small objects can be 256etc.


      16K-8K-4K-2K - 4K Displays - 3200mhz RAM mandatory. 4K needs high end Hardware Support, otherwise stick with 1440p or 1080p Displays.
      Needless to say 32GB RAM can help and it requires a really High End GPU. Can't talk about Ray Tracing honestly, its new and needs better GPUs to make it run efficient enough. The cost will be more PSU Power consumption unless Ray Tracing Cores become better and they will and i wouldn't bother with it in Games that do not support it anyway.
      8K-4K-2K-1K - The Largest Objects (Mountains) will look good in 4K without looking stretched but it runs better in 1440p.
      8GB VRAM System. 2666mhz RAM but 16GB mandatory can handle it with a decent system but price difference between 2666mhz vs 3200mhz is minimal so its more an issue for Intel Motherboards and CPU i5 vs i7 limitation.
      4K-2K-1K-512 - Ideal for 1440p and 1080p Displays
      6GB VRAM Systems can run this even with High Graphic and Post Processing Effects very efficient but also works on 4GB VRAM Systems with some effects dialed down.
      2K-1K-512-256 1080p Displays and lower.
      4GB Systems can handle it with ease obviously as well as 2GB VRAM Systems provided they sacrifice some Graphic Effects and lower the resolution from 1080p down to 1440x900 though i haven't benchmarked how much more/less both consume in terms of system resources when compared so i can't give any accurate data for in-between resolution types.

      Assuming the user runs a modern CPU with good Single Core Technology and NVME SSD (Due to SATA speed limits) ''It just works''
      By that i mean to play with decent FPS = 50-60 Range, not lower. Slideshows don't count.
    7. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      Just wow, this mod even works on LE at 16k if you setup LE correctly with the required game fixes and I only have a 2060 Super so I really do not know where they are getting their info from that this will not work on Skyrim and that you need a "powerful pc".
  10. Chlamydia1
    Chlamydia1
    • member
    • 6 kudos
    This is really nice. My new favourite mountain texture.
    1. winedave
      winedave
      • premium
      • 976 kudos
      Glad you like it <3
  11. NeilPreachers
    NeilPreachers
    • supporter
    • 0 kudos
    Hello, it's a mod for rocks and mountains right?
    1. winedave
      winedave
      • premium
      • 976 kudos
      Oui
    2. NeilPreachers
      NeilPreachers
      • supporter
      • 0 kudos
      Thank you ! Great mod