Bug reports
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Bug title | Status | Replies | Version | Priority | Last post |
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Incompatibility with Comprehensive Attack Speed Patch Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
dTryHitStop.dll: disabled Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 5 | Stop On Slash - SSE - Version 2.2 | Not set | |
The framework setting is stuck at "Vanilla" even as I am using MCO. Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
dTryHitStop.dll: disabled, only compatible with versions earlier than 1.6.629 Version: Stop On Slash - AE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - AE - Version 2.2 | Not set | |
dTryHitStop.dll: disabled, only compatible with versions earlier than 1.6.629 Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
CTD Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
Wrong animation framework and slow attacking bug on the first enemy after loading. Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
Current Action Framework will set to MCO/ADXP only after opening Stop On Slash's MCM in-game once. Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
Issue with ABR 6.48 Version: Stop On Slash - SSE - Version 2.2 New issue Priority: Not set | New issue | 0 | Stop On Slash - SSE - Version 2.2 | Not set | |
dTryHitstop.dll : Couldn't load plugin (0000045A) Version: Stop On Slash - AE - Version 2.2 New issue Priority: Not set | New issue | 5 | Stop On Slash - AE - Version 2.2 | Not set |
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